CONSUME by Brainloaf Studio

As a lone knight tasked with feeding an eternally hungry king, you have your work cut out for you. Scramble to forage and hunt enough food to last, and make a deal with the mysterious Poop Dealer if you dare...

Code by Joshua Edwards, art & animation by Cosmo Wegman, backgrounds by Lulu Wegman, and music by Aaron Weatherford.
| Youtube | https://brainloaf.itch.io/consume |
| Original URL | https://ldjam.com/events/ludum-dare/46/consume |
Ratings
| Overall | 438th | 3.846⭐ | 28🧑⚖️ |
| Fun | 380th | 3.769⭐ | 28🧑⚖️ |
| Innovation | 1218th | 3.288⭐ | 28🧑⚖️ |
| Theme | 144th | 4.231⭐ | 28🧑⚖️ |
| Graphics | 386th | 4.212⭐ | 28🧑⚖️ |
| Humor | 274th | 3.78⭐ | 27🧑⚖️ |
| Mood | 1174th | 3.42⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
Congratulations to the team.
Great job.
That being said, there are a few minor isses in my mind:
1) In case you're not aware, there's a bug where if you land on a corner after jumping with the mushroom, you can get stuck.
2) The controls felt very weird and took a while to get used to. My guess is that this is because the grab and throw buttons were not the same, but I'm not entirely sure.
3) The reaper probably shouldn't collide with food. Likewise, I found that about 2/3rds of the time I threw food at the furnace while it was full, I would have prefered it to go through instead of bounce off. Since a big part of the gameplay is moving the food, this should feel as smooth as possible.
4) I assume this came down to lack of time, but I think the game could really benefit from a win condition.
https://www.youtube.com/channel/UC2YCW5s25G3r600RbE-hgTA . Can i find your game also on indiexpo website? We are linked with it. I will be very happy to include your game in the next videos!!
That aside, I really enjoyed it and reached a high score of 143 seconds ^^
PS: I loved how the poop trader becomes really excited when you approach him while carrying poop xDDD