Mobius by testuser
A spatial 3D platform puzzler with infinitely repeating rooms.

| Youtube | https://admiral-hackbar.github.io/PlayMobius/ |
| Youtube | https://github.com/admiral-hackbar/LD47-Mobius |
| Original URL | https://ldjam.com/events/ludum-dare/47/mobius |
Ratings
| Overall | 342th | 3.357⭐ | 44🧑⚖️ |
| Fun | 392th | 3.095⭐ | 44🧑⚖️ |
| Innovation | 221th | 3.5⭐ | 44🧑⚖️ |
| Theme | 161th | 3.929⭐ | 44🧑⚖️ |
| Graphics | 577th | 2.44⭐ | 44🧑⚖️ |
| Audio | 351th | 2.929⭐ | 44🧑⚖️ |
| Mood | 338th | 3.085⭐ | 43🧑⚖️ |
| Given | 51🗳️ | 60🗨️ |
If I had to give any feedback, I'd say my main issues are that the mouse input feels a little temperamental, and could use some smoothing. I also found that I was facing frequent stuttering at the center of rooms, pausing the game for seconds at a time... that said, it's hard to say whether that stuttering is on my end, the game, or WebGL limitations. I also would have liked to see a little more verticality to the game, though I don't know how feasible this would have been for a compo.
I'm definitely interested in seeing where this goes!
My only gripe is the mouse sensitivity seemed quite high, it was quite difficult to control. I eventually got used to it though so not a big issue!
I found myself getting disoriented at times without any major landmarks, and it took me a while actually to realise the infinity aspect of the levels. The first level in particular took me a while to work out because i was just following myself for quite a long time haha!
Great work!
The game was stuttering a lot for me as well as I first started it in Chrome but ran very smoothly in Edge, so that may be a browser issue? I had no issues in Edge other than sometimes falling through the ground and coming out on top of the room again which felt a bit glitchy but at the same time added to the surreal feeling. And one time I got stuck in a falling loop for a short time, so maybe it's a feature!
Maybe it needs just a little adjustment to mouse sensitivity.
And...Can you have a fix for the mouse input?:)
The mouse sensitivity was really high I feel like, but a really solid puzzle game!
Puzzles were nicely designed, and the simple art style fit the game very well :thumbsup:
That mouse sensitivity tho. The slightest movement made me fly all over the screen :laughing:
Puzzle/length was just about right for these kinds of review plays.
As a thought for the future I never really saw a reason to use the jump, maybe remove it or add some need for it? Make it loop in the y axis as well? :D crazy
And maybe a mouse sensitivity slider for me and the others who had problems with it.
I like it!
Had a bug where I fell down and kept falling and reappearing on the top; but couldn't get out. Really nice!
Plays smooth and without lags in Edge.