S.H.I.P.S. by PhindieGames
Ships Have Interlinked Power Supplies, or S.H.I.P.S., is a simple arcade game. You hold out against the alien forces as long as you can, using only your fleet of four space ships. A controller is required to play, and it needs to be connected before starting the game (sorry!).
The game is developed for the Ludum Dare 47 Jam with theme "Stuck in a loop". The link to the theme is that you control the space ships in a set loop (and I guess on a meta-level, that you can only do one thing in the game ;) ). My first solo game jam entry.
I planned to use WebGL but it does not load for (to me) unknown reason, I suspect it is the controller support :(
Credits:
Background Music: “Chamber of Secrets”, from PlayOnLoop.com Licensed under Creative Commons by Attribution 4.0
| Youtube | https://phindiegames.itch.io/ships |
| Original URL | https://ldjam.com/events/ludum-dare/47/s-h-i-p-s |
Ratings
| Overall | 1128th | 3.276⭐ | 31🧑⚖️ |
| Fun | 885th | 3.276⭐ | 31🧑⚖️ |
| Innovation | 228th | 3.879⭐ | 31🧑⚖️ |
| Theme | 953th | 3.482⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 32🗨️ |
Secondly, the fact that you lose cannons is not very good game design, it should not get that much easier once you only have one cannon left, I would suggest a shared health bar of 5 for example so that the core mechanic is kept even when you take damage.
Apart from those criticisms, though, I liked the art style and the music, as well as the general idea, the coordination aspect with differently oriented cannons was quite fun. Better in theory than in practice but still a 3.5 overall.
I am confused about the button layout not matching. I used the new Unity Input System, which defines the gamepad keys as north/east/south/west, so I figured that would have worked for all controllers.
I can't rate the game like this. Maybe this is a known issue? Any way to get this fixed somehow?
There is an [free asset](https://assetstore.unity.com/packages/tools/network/dreamlo-com-free-instant-leaderboards-and-promocode-system-3862) that allows you to have online leaderboard (I think if you intend to do some other score-based games, especially for game-jams, it could be useful). I used it not so long ago and it still worked at the time, hopefully it still does ^^
I started playing with much lack of coordiantion and trying to time and hit each of the buttons. Nice idea of have ships destroyed when hit. Left with 2 ships I just started mashing those 2 buttons and life got much easier...
Eventually I wondered "wouldn't this just be easier with 1 button?" so I let my 2nd last ship die and started mashing X like crazy. That worked suprisingly well. :)
Initially I thought that there was a negative feedback loop becuase as ships died, it would get harder to defend. But I found that's not true. Then I kinda wished that after a certain number of kills that ships would grow back which would push me to start using all 4 buttons again.
Nice jam!