Hydro-Carbon Rescue by Joror

[raw]
made by Joror for Ludum Dare 46 (JAM)

ld-image3.png

Save the last Hydro-Carbon lifeform!

Booting up...

Identity: Modular Droid 0100201

Power: Low...

Information banks: EMP Wiped...

Emergency Objective

Keep the last hydro-carbon Lifeform alive! Take it to the escape pods near the helm.

Modular Droid Controls:

  • Hold left mouse button to grab items.
  • Hold right mouse button for module effects.
  • Press escape to skip/view logs.
  • Keep items in spotlight for information.
  • Connect more modules to your Droid.
  • Find power sources to stay active.
  • You can tap power from broken bots.

Ratings

Overall 137th 4.083⭐ 32🧑‍⚖️
Fun 228th 3.9⭐ 32🧑‍⚖️
Innovation 128th 4⭐ 33🧑‍⚖️
Theme 378th 4.065⭐ 33🧑‍⚖️
Graphics 565th 4.065⭐ 33🧑‍⚖️
Humor 1011th 3.036⭐ 30🧑‍⚖️
Mood 59th 4.306⭐ 33🧑‍⚖️
Given 35🗳️ 35🗨️

Feedback

slotha
21. Apr 2020 · 06:25 UTC
The link leads to a 404, I cant play it
🎤 Joror
21. Apr 2020 · 09:24 UTC
@slotha Ah I switched to Itch.io, and I had it as 'unpublished' there accidentally for a bit. Please check again. :)
Remco
21. Apr 2020 · 14:57 UTC
So cool & atmospheric! :smile: I really enjoyed this one.

**spoilers**

There's some really cool ideas here, the beginnings of sort of top-view metroidvania, the way you both move and build-up your bot with the squiggly arm, which you also use for the puzzles (well, puzzle). Also scanning objects is a nice way to reveal information, makes you feel you've earned it somehow rather than just being told.

The atmosphere is excellent, especially in the beginning, when you truly do not know what you'll run into. I do have a bit of a gripe with the light though: your grabber needs to be close to objects, but the light beam is a point source a little bit away, making very close objects harder to see sometimes.

I'm not _quite_ sure I completely understand how the mechanics of the little drones work. It seems the brightly coloured ones (either red or green) can recharge you when you grab them, but the red ones will try to take some of your energy and the green ones move away, while the grey ones are (have become) just duds? Is that it?

I know what you've already got here must've been a _lot_ of work, and this is _really_ nitpicky given that it's a jam game, but it somehow feels a bit short? I think it's just that you only use the power-beam once, and that the girders don't go to unexplored rooms eventually, but just permanently block things off (which is not what you'd expect, since you can go through the blue door once you got the right McGuffin module). Maybe also because you attach the plant in the beginning, and then only attach _one_ other module? ... I should stop since you're probably well aware of this.

I tried a run without the lifeform as well. Nice to see you got a message for that! Though if you complete the run, and then run out your own battery, it still says that the lifeform will perish. Could just be a bit of a dark end though, not uncommon in some SF :wink:

Lastly, I wonder if you can get it into an unsolvable state... I think you maybe can push the powerbeam module to the wrong side? Then again, this is meant to be a bit of a trial and error thing, if I read between the lines.
HuddyBuddyGreatness
23. Apr 2020 · 21:40 UTC
Really cool game! Sadly I didn't make it very far because I get like 4 fps on my computer :/. Adding an option for lesser graphics is important when you have games that use cool lighting like this. From what I saw though, it looks amazing, the controls are cool and unique, and the sound effects/ambient noise was awesome. I am sure it is great, I just can't play it.
SlimBun
23. Apr 2020 · 21:41 UTC
Very cool game with very cool mechanics! I don't really like the controllers but you made them be like that intentionally. Overall, a pretty nice game
DoctorTM
23. Apr 2020 · 21:59 UTC
Love the mood! the audio added a lot. Took me some time to realize I can slide open the door XD

Great use of the lighting system (I'm assuming you used the new 2D lighting). Overall, great game jam! :)
🎤 Joror
23. Apr 2020 · 23:25 UTC
@huddybuddygreatness I have heard that from others as well! I have added a toggle for disabling the Unity experimental shadows by pressing [S]. Or you could try the windows standalone build.
🎤 Joror
23. Apr 2020 · 23:29 UTC
@slimbun Hah yeah the controls are a physics-based and definitely not standard. Might consider a WASD + mouse scheme too if I go further with this.
Groogy
24. Apr 2020 · 22:54 UTC
Loved the game and there were some fun physics based puzzles to solve. My main gripe was with adding modules to yourself made it harder and harder to move, well until I discovered a bug that let me make them overlap.

If you'd had time I would have loved to see what more kind of puzzles with the mechanics you could have come up with.
Bill Wheatley
25. Apr 2020 · 11:07 UTC
I loved this game and it was really well done.
willjardine
26. Apr 2020 · 16:37 UTC
Neat controls. I had a lot of fun playing this. :)
Fernando Tonon de Rossi
26. Apr 2020 · 17:13 UTC
Great concept!

I liked the controls! also the mood is great! well done!

I ran out of energy for trying to cut through a pillar blocking the way, it doesn't cut... :laughing:

Great concept, congrats!
Emperor Eagle
28. Apr 2020 · 00:31 UTC
Brilliant game! The movement is intuitive, smooth, and effective. The game plays smoothly and feels really polished. UI scales well and is consistent with the spectacular graphics the game has! The lighting is really nice and I'm so glad I saw the beauty turning the shadows on beholds. I didn't get too far in the game as I didn't really know what I was meant to do, but I enjoyed all the mechanics I came across. Great mood due to the audio and overall gameplay. This is a really great game, well done!

Don't forget to comment on other people's games so yours gets more ratings!
Rafa Braga
28. Apr 2020 · 16:49 UTC
Hi friend, i think that game is my top rate in this jam until now. I really loved it, since im a scifi fan thats can explain that. The game is really imersive and nice to play, the only issues that i find is the zoom, sometimes dont work correctly. Overall great game, congratz!!!
paul-sinnett
28. Apr 2020 · 17:20 UTC
Nice original gameplay and well polished too.
Potato Bot
30. Apr 2020 · 04:59 UTC
Very good game, I can't believe it was made in 3 days, great vector graphics and the game mechanics is fun and balanced, but I would suggest giving the player a bit more direction to his target. Still Brillant Game
congusbongus
01. May 2020 · 01:47 UTC
Fantastic mood set up by the lighting and music. It was a bit confusing if this was supposed to be a low-stakes atmospheric game or a puzzle game, but it could work as either with a bit more work. Nice entry!
dmtroy
02. May 2020 · 07:53 UTC
Very good job, nice look and mood, simple but fun gameplay.
Epicload
02. May 2020 · 07:57 UTC
Interesting and fun gameplay!
guladam
04. May 2020 · 14:16 UTC
Absolutely great idea and execution. My only real minor issue was with the lighting. For my taste, it was a bit too dark. As a result, navigation was even a bit frustrating at times.

Regardless, nice graphics, great idea, clean execution, fun gameplay. Well done! :)
goffmog
08. May 2020 · 14:47 UTC
So late in reviewing this one but wanted to give it a proper play first. Love the sci-fi theme and graphics, hugely enjoyable gameplay. There's something really satisfying about sliding open doors and about the way your character moves in general. This was lot of work, I've always been in awe of puzzle mechanics in LD entries because it demands not only making a solid core loop, but level design and content creation too and it's impressive that you delivered all that and with a level of polish too.
NiHuShu
10. May 2020 · 18:58 UTC
It has really cool mood and some interesting mechanics but for me either I was doing something wrong or I got lost because after I've got the plasma cutter the game had a lot of paths and I wasn't sure where I was supposed to go so I became bored. It could be a bit more fast peaced.
slotha
11. May 2020 · 01:20 UTC
I got a bit lost at the first bit before the door you need to cut and I got a bit lost and kind of just went in circles for a bit, I liked the music though and it's a really cool idea! I would love to see a more fleshed out version in the future!