Time Warriors by timeloopedpowergamer

[raw]
made by timeloopedpowergamer for Ludum Dare 47 (COMPO)

A technomagical warrior is caught in a time loop, fighting hopeless battles to gather the resources they need to save the city from monsters.

Ludum Dare #47 entry for a prototype deck building game. Theme: Stuck in a loop​.

Cover Image3.png

Details from itch.io page:

-- Not really finished. --

Use mouse left clicks to activate cards. Some need to be used in the correct order. Dialog boxes give feedback.

Inspirations came from games like Slay the Spire and Monster Train.

Planned features:

  • Deck grows after every loss and reshuffles before each run
  • Select new cards, duplicate entire deck, or remove a card
  • Multiple lanes of attacker
  • Drag and drop

Known major blockers:

  • Dialog box doesn't block clicking cards
  • Time loop doesn't work

Seriously, this isn't finished or working, but enjoy the strange code. Thank you for taking a look!

Ratings

Overall 624th 2.222⭐ 29🧑‍⚖️
Fun 618th 2⭐ 29🧑‍⚖️
Innovation 561th 2.596⭐ 28🧑‍⚖️
Theme 586th 2.577⭐ 28🧑‍⚖️
Graphics 605th 1.942⭐ 28🧑‍⚖️
Audio 494th 1.577⭐ 28🧑‍⚖️
Humor 449th 1.865⭐ 28🧑‍⚖️
Mood 573th 2⭐ 28🧑‍⚖️
Given 19🗳️ 26🗨️

Feedback

rhoff95
05. Oct 2020 · 01:31 UTC
I like the Idea! Seems like a good concept to build on post LD. Would like to see cards animation in/out and when moving to get a better understanding of what is happening.
Meek Bits
05. Oct 2020 · 08:14 UTC
I keep always loosing. That's my loop I'm stuck in. Don't know if it was intended :)
I think the game is going in the right direction, but probably there was not enough time to finish it.
EvoGenGames
05. Oct 2020 · 08:50 UTC
Maaaaan, I think my pc doesn't like Godot games for some reason. Daaaamn, I was really looking forward to it :smile: . I'm building a deckbuilder on the side as well and I KNOW how ambitious it is to build it in 48 hours :smile: .

I might open it up on someone elses pc later just to see it! Good luck and thank you for you vote!
Gironimo4
05. Oct 2020 · 14:58 UTC
I'm looking forward to the finished build! Would love to see some transitions between clicking and actions happening as well. I wouldn't want to try a deck builder in 48 hours, kudos to you.
Bunkai
05. Oct 2020 · 15:00 UTC
I lost the hero in the very begining, and the rest of the game was just reading "the system comments" about the story. Keeps the loop feeling but i got bored quickly. Maybe i did something wrong (i didn't find any deck to draw new cards, perhaps it would have helped). Other than that the idea seems enjoyable if i could use more cards.

PS: the lack of sounds is notorious.
dadiaogames
05. Oct 2020 · 15:28 UTC
I give you straight 5 because I've made a deck building game this time too. Nice submission!
Kyle O
05. Oct 2020 · 21:38 UTC
Great submission!
Aterlamia
06. Oct 2020 · 10:54 UTC
I think i experienced a bug, After i lose my hero i never get new ones anymore even when i lose nothing seems te be reshuffled, i might be dong something wrong ?
🎤 timeloopedpowergamer
09. Oct 2020 · 01:13 UTC
@aterlamia You're doing it right as far as the game will let you. The original idea for the game was that you'd lose, the deck would get more cards, and you'd play again with it actually dealing out cards. Didn't get that feature implemented in time, unfortunately. Godot is really, really bad at certain types of interactions, and I burned a lot of time with a scrapped drag-and-drop mechanic.