Curse of King Uroboros by Echo GameWorks
Play as an unfortunate soul in this action platformer to escape King Uroboros' Curse: every time you fight one of the King's minions, a ghost of your past appears every five seconds to repeat your actions. Watch out, though - the ghosts' attacks can not only damage the enemies, but hurt you too! Kill the King's monsters to showdown with Uroboros himself.
A Megaman inspired action platformer with dynamic music progression.
Face off against...
- Icetopus - The Bone-Chilling Octopus with crystal daggers and platform generating ice orbs
- Burnataur - Half Man, Half Beast, Half Fire!
- King Uroboros - The Slithering Lord who you swore to kill
Controls:
- Move with A/D
- Jump with W/Space
- Drop through Wooden Platforms with S
- Aim with the Mouse
- Shoot with Left Click
Screenshots:





Unfortunately, the following minions didn't make the cut in time:
- Venus Die Trap - A killer plant that will wrap your platforms in sharp vines
- Volture - The Shocking Death Bird with electric diving attacks
Ratings
| Overall | 188th | 3.648⭐ | 29🧑⚖️ |
| Fun | 111th | 3.788⭐ | 28🧑⚖️ |
| Innovation | 131th | 3.731⭐ | 28🧑⚖️ |
| Theme | 227th | 3.788⭐ | 28🧑⚖️ |
| Graphics | 288th | 3.464⭐ | 30🧑⚖️ |
| Audio | 191th | 3.385⭐ | 28🧑⚖️ |
| Humor | 321th | 2.435⭐ | 25🧑⚖️ |
| Mood | 252th | 3.308⭐ | 28🧑⚖️ |
| Given | 15🗳️ | 26🗨️ |
two games in a row that have player input copied. realy fun concept tho
@masaru - I had actually planned for there to be an enemy that covers your current area with a damage effect to force you to move more into the danger zone, but I ran out of time. Definitely some mechanics that could be added.
Thanks @patrick-sweeney @lombax @masaru for giving my game a shot!
The jump physics are kind of float-y, could use some tightening up.
I wish the bullets were faster.
Cool idea with the boss rush mode combined with the time paradox clone things.
Music is.... not enjoyable.
Sound effects are okay.
Graphics are okay. I wish you chose some better colors for the BG's and Tiles, maybe each room has it's own color? All the gray just doesn't present very well.

Overall this game has a really great premise and is fun. I would be really interested to see the idea taken further
Maybe a bit "too easy", I was just shooting randomly when I spawn then I was hiding somewhere and waiting for my ghost that was shooting randomly to kill the boss, but it was very fun to watch.
This is a game I would like to see more developed with more boss battle and boss attack pattern.
The music is pretty cool and works very well to set the mood and the sound effects are nice to give feedback that I'm being hit.
The concept of your clones functioning as your worst enemy or your best friend, depending on the context, is very interesting! And it works really well in the game. I'm sad that you didn't have time to do the other two bosses, I wanted to see them!
The bullets are well implemented, but the jump is a bit "floaty". I think if the character fell faster it would feel better because I would be able to control it faster too.
Overall, it's a nice boss fighting game!
How do you get the Megamanning powers?
1. The Tiles look kind of ugly, that could use some work
2. You coudive put the gameover text a little bit higher in the HTML version
3. For some reason When I tried the top left boss for a second time the clones don't work at all.
Overall Fitting and Good.
-WitekWitek
1. The tiles were suppose to be the first pass..never got time for the second pass.
2. I didn't realize the gameover screen was low for some people - it's right in the middle for me. I'll have to look into it.
3. Thanks for the bug report. I'll check it out.