Protect the Babey by samsdevlog
Woot, this is my first time doing compo, it was a struggle, but loads of fun!
Here's My Game for the Jam Controls Detailed on the Itch.IO page!
Ratings
| Overall | 869th | 3⭐ | 26🧑⚖️ |
| Fun | 601th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 340th | 3.521⭐ | 26🧑⚖️ |
| Theme | 319th | 3.875⭐ | 26🧑⚖️ |
| Graphics | 829th | 2.917⭐ | 26🧑⚖️ |
| Audio | 701th | 2.63⭐ | 25🧑⚖️ |
| Humor | 351th | 3.125⭐ | 26🧑⚖️ |
| Mood | 681th | 3⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 25🗨️ |
I can't say I finished the game myself but I will leave feedback anyway.
You forgot to say the walls include the ground. You forgot to say you can't teleport through walls. You forgot to say that they will teleport you to where your mouse is. It feels unnecessary to even through the cat further as it's too strong already...
The camera does not help in the gameplay. It lashes too hard and will induce nausea. You are better off having it zoomed out more and not go too far from the character.
There's actually a bug in this! I saw the gibs and all even though I caught the cat and counted as a failure. (You can even see the cat being held) Happens when you shoot too low and grabbed it at the same time.
Good idea. Not so great execution... or rather the wrong decisions has been made at some point.
As your first time doing compo. This is well done for the theme and the idea! Great job~
It has potential, too. If you have the spare time, you should work on it a bit more.
Thank you for the advice on the description, I will update accordingly.
Thank you for the feedback! I agree, with the camera, it was not my ideal way of doing things. I wanted a system where if you teleported out of a certain area around the player, the game would slow down until the camera caught up to the player. Had to focus on getting everything finished though, so I took a good enough approach there.
I saw that bug! I choose to leave it in, because none of my play testers found it.

For what it's worth, I use a laptop with a built-in trackpad mouse, so it's trickier to play games that rely on quick and accurate mouse movement.
Also, sometimes when I went to move, the game screen would slide down quickly, which would cause me to only move partway.
Cool concept and definitely addictive!
Having the player and the cat in a different pixel size than the platforms and background stands out to me. But might make it easier to distinguish the player from the background? Music is a bit repetitive, so a way to mute it or just turn it down would be nice. The sound effects are perfect, matches the pixel graphics.
Definitely one of the hardest LD46 game I've played up until now. Great job :thumbsup:
Nice one. Cheers
But the idea seems nice, too bad it's not executed too well.
But not much can be done in this limited timeframe so well done anyway.
The only thing I'd really change (beside the way you move) is to make the death not as slow... When the cat dies, it takes too long IMO until you can try again so it's just a lot of waiting.
And trust me, I was so bad at this game that I had to wait quite often.
Anyways, keep up the good work.