Routine by Ommadawn
This is my participation to ludum dare 47 !
Stuck in a loop... Here the loop is : Routine !
Find a way to escape daily life in this puzzle game.
Controls : Use mouse only. Click once to pick an object (in the green area), click again to release it.
Fullscreen and headphones recommended :)
All code and music made by me ! Graphics : Background picture and assets (objects, character) picked on the internet Sounds : A bit of sounds found on internet and twisted on audacity
Software I used :
- Unity 2019.4.11f1
- Visual Studio
Notepad ++
Paint dot net
Bitwig
- Audacity
My itch.io : https://ommadawn.itch.io Check also my game Perpetual Dream here : https://store.steampowered.com/app/1247030/Perpetual_Dream/
| Youtube | https://ommadawn.itch.io/routine |
| Original URL | https://ldjam.com/events/ludum-dare/47/routine-1 |
Ratings
| Overall | 1295th | 3.138⭐ | 42🧑⚖️ |
| Fun | 1156th | 3.038⭐ | 42🧑⚖️ |
| Innovation | 916th | 3.238⭐ | 42🧑⚖️ |
| Theme | 502th | 3.878⭐ | 43🧑⚖️ |
| Graphics | 1438th | 2.513⭐ | 41🧑⚖️ |
| Audio | 878th | 2.972⭐ | 38🧑⚖️ |
| Humor | 519th | 3.066⭐ | 40🧑⚖️ |
| Mood | 1321th | 2.824⭐ | 39🧑⚖️ |
| Given | 40🗳️ | 52🗨️ |
Some levels are really hard
Best character animation
Is quite crazy!! But fit quite well in the theme!
SPOILER:
The black part of the screen that can be moved made me like, what am I doing the whole time.
A problem is that the suggested resolution is 1920*1080p otherwise if smaller some part are out of the screen still playable but sometimes I miss the door or other part that are out of the viewport!
@nocity Thank you :) Haha the cereals one was unexpected but during tests I found it enjoyable to use it to move around
@dangerblack Indeed, I did a run while not in fullscreen and its unconfortable, I think I will update the game to adapt its resolution
All in all, a pleasant experience and a good entry for a solo project!
The mood is amazing! Great job!
Interesting atmosphere created by your graphic choices
I now realize that that platform was a debug element or something along those lines--it was not the intended solution to the puzzles. I went back and figured out that the actual solution to the fan-and-two-eyes puzzle was to move the bed. And I replayed the other puzzles that I had "skipped."
So one minor but important piece of feedback: don't leave the debug platform in the game! :sweat_smile:
Incidentally while re-playing the game and writing this review my computer blue-screened. I don't know if that's related to the game but it's kinda funny.
---
So aside from all that, I enjoyed the game. It's a fun kind of physics puzzler, and I think fits the theme pretty nicely. The physics were a little glitchy in places, but I still enjoyed pushing the player around and figuring out what to do with each of the fans, and all.
I can't say I entirely understood the ending of the game, it seemed like I was supposed to do something, and it seemed like clicking was causing something to happen. So perhaps that could be made clearer?
I do like the weird rag-doll-ish player graphics. Very silly. And in general I have some kind of fondness for weird mismatched photographic and hand-drawn graphics. Probably comes from my days with MIT's Scratch but it's still an aesthetic that I think is legitimate and kind of neat.
A fun game overall. :smile:
Hopefully now you can tell what I'm referring to...? :smile: