Hypervisor by DoctorMozart

The User dusts off an old floppy disk and inserts it into their TRS-80. As they sit back and wait for the software to boot up, things inside the computer begin to whir…
Hypervisor is a collaborative cyberpunk roleplaying game set inside a computer. You and your fellow players will act as intermediaries for The User, retrieving data, stealing information, or simply providing entertainment.
But life as an intermediary isn’t all work. When The User is away, be sure to enjoy some downtime in the City.
| Youtube | https://rivergiantgames.itch.io/hypervisor |
| Original URL | https://ldjam.com/events/ludum-dare/47/hypervisor |
Ratings
| Overall | 263th | 3.926⭐ | 36🧑⚖️ |
| Fun | 459th | 3.625⭐ | 30🧑⚖️ |
| Innovation | 12th | 4.414⭐ | 37🧑⚖️ |
| Theme | 1152th | 3.25⭐ | 32🧑⚖️ |
| Graphics | 1081th | 3.25⭐ | 32🧑⚖️ |
| Humor | 558th | 3⭐ | 30🧑⚖️ |
| Mood | 514th | 3.661⭐ | 33🧑⚖️ |
| Given | 24🗳️ | 45🗨️ |
@Quak Please let me know how it goes if you are able to get a group together for this! :smiley: I believe it will need lots of small adjustments going forward, but we've tried to make a simple system that should cover most scenarios, especially if the group is into roleplaying.
The presentation is just lovely, and it all seems really cool. Good job on this!

Thanks for taking a look at it! It is definitely harder to rank than a standard game, so I more than understand. :smile: I'll try to remember to let you know if we ever decide to expand it out more!
@no-grapes-games
@ree-rolph
Thank-you both so much for the positive feedback! If either of you get a chance to play a session of it, I would love to hear how it went, and/or what needs to be adjusted.
Hyperland definitely fits the vibe of this game! :laughing: :heartbeat:
When we get around to making the supplement, we'll definitely expand the complications table!
If you like the style, you should check out Mall Kids by Matthew Gravelyn. That is a great GM-less RPG! :heart:
This was kind of unexpected though :)
The concept is so unique, I love it :heart:
I will definitly use it somehow, not sure if I will play exactly your game. I will probably tweak it a little to suit my group.
I am a bit afraid to present my group with this type of game - a GM-less, rules-light system.
Good job on creating a small TTRPG with so little time :)
I'm not sure if I should rate it or not, as I won't be able to effectively play it... What do you think?
Thanks for sharing your thoughts! It was a fun project to work on. :heart:
One way to try and sell it to your group is to think of it as a "GM-full" game, where rather than one person dictating the main aspects of the game, everyone has an equal chance to tell the story, which can lead to some wild and funny situations. The trick is to prevent everyone from getting too off track, which is why we introduced the planning phase. It gives the players some structure a traditional GM would have introduced.
If you end up playing it with your group, or even end up tweaking it to be completely your own, let me know how the session goes. :v:
++ for that mate