Techno Oink by Washington Irving
A 3d FPS game where you are the lone survivor in a robot controlled world. Keep your robotic pig alive, and escape the city! What makes this game fun is that you have to costatntly switch between fighting the enemy bots and making sure you robot friend is safe. If you are to far away from him, he will get scared and die(you will get the message "Techno-Oink got scared to death"), but if you have him close to you you he might get killed. You can use different methods to kill the bots, one being to shoot them and the other being to throw stuff at them, like trash cans, motor bikes and other bots.
https://www.youtube.com/watch?v=66ZIVLcmurY
Some screenshots
Edit: The default sensitivity is too high, use settings to turn it down, or get the updated version below.
Ratings
| Overall | 1311th | 3.468⭐ | 33🧑⚖️ |
| Fun | 1249th | 3.306⭐ | 33🧑⚖️ |
| Innovation | 1245th | 3.274⭐ | 33🧑⚖️ |
| Theme | 782th | 3.855⭐ | 33🧑⚖️ |
| Graphics | 1279th | 3.594⭐ | 34🧑⚖️ |
| Audio | 1253th | 3⭐ | 32🧑⚖️ |
| Humor | 881th | 3.145⭐ | 33🧑⚖️ |
| Mood | 1151th | 3.433⭐ | 32🧑⚖️ |
| Given | 50🗳️ | 42🗨️ |
Glad to see there's a decent menu.
The difficulty seems a bit hard.
As you can see in my video it's not impossible, but even I, who made the game dies many times.
https://www.youtube.com/watch?v=66ZIVLcmurY
Great work, cool concept!
Also the fact that Techno Oink is handicapping you is part of the game, as he is supposed to be a stupid and useless robot, but I understand that he can be kind of frustrating at times.
Anyway nice shooter. I love how the enemies fly, fall down and get up again, the flying aspect adds a bit diversity to classic FPS. I got sometimes the message "techno-oink got scared to death". The first question is: it is a roboter how can it be scared to death? Does the game mechanic means I went to far away from it?
Thanks for telling me about the wrong upload :)
should be fixed.
Also checked out your game, I like it, very fun.
I play very carefully because when I kill or shot an enemy, there is no feedback (even just the destruction of the enemy itself). I was progressing, I suppose I killed every enemies (there were all down on the ground, not targeting) and my techno-oink has been killed without reason.
A shot sound would be great to add a nice FPS gamefeel. Talking about music, why is it spatialized :laughing: ?
Afterwards, it's a nice concept. You must work a bit more on gamefeel features.
If all the enemies are killed, the safe area will unlock, its a red flat area at the end of the level, it will turn blue. You need to take him to that area(if he is in before it turns blue, it wont work), sometimes the robots are hidding behind some walls.
You mentioned that the robot pig died without a reason, you will always get a message to what he died, the message Techno-Oink got scared to death means, that you were to far from the pig.
The how to play section of the game also answers these questions.
In a future update, we will defiantly work on better user feedback and a tutorial level of some sort.
The first 2 levels were well designed, however the same cannot be said to the rest of the levels.
There are many things I would like to say so I'll just make it a list
1. The BULLETS
> They feel awkward and the slow, and there was a bug where the bullets could pass through objects (I encountered it multiple times in the 3rd level when the pig was behind the truck, the enemies would just keep shooting him and he would die even though he was behind the truck).
2. The WEAPON
> It is slow, it is single fire when most enemies are auto fire, the bullets are weird.
3. The TURRET
> It NEVER stops shooting no matter how many times I shot it, like it would've been a lot better if it stopped for a bit after being shot until it recovers.
I enjoyed the first 2 levels, they were REALLY fun, however I got really frustrated at the bullet bug in the 3rd stage and the ridiculous amount of enemies in the 4th stage when I can hardly kill them with one shot and I can only shoot ONE bullet at a time.
OK, that was a LOT of talk about things I DIDN'T LIKE now let me talk about the things I LIKED
1. The PIG (TECHNO-OINK)
> He is your average everyday Escort Mission NPC but I loved dragging him around instead of waiting for him to walk slowly, just makes escorting more fun and engaging.
2. The VISUALS
> I liked the simple colors of SUPER HOT so it was nice seeing it again in this game, also the Robots looked cool and interesting.
3. The AUDIO
The music was nice however the lack of sounds effects when I shoot and hit an enemy made the game feel awkward.
Overall an interesting game that could use LOTS of improvement, it has potential.
You dont have to feel sorry for the critic is harsh, I can see you really put time into and objective comment. I have to agree with you that the game is hard and the gun isn't that powerful. I just did lots of play testing and got really good at the game and now its too hard. The issues with bullets going through walls is due to them having too small colliders. I will work on a post version for this game.
I fixed some of the issues you pointed out and made the levels easier
I uploaded it as a updated version. Are you still having problems with bullets going through walls. I also doubled the fire rate.
Reminded me of superhot for some reason