Out of Juice by Mungo_

[raw]
made by Mungo_ for Ludum Dare 46 (JAM)

Help a production line robot escape an abandoned factory, but make sure it has enough battery to enjoy its freedom!Outofjuice<em>standalone</em>0(1).png Outofjuice<em>standalone</em>0(2).png Outofjuice<em>standalone</em>0(3).png Outofjuice<em>standalone</em>0.png

Ratings

Overall 1394th 3.423⭐ 28🧑‍⚖️
Fun 1361th 3.25⭐ 28🧑‍⚖️
Innovation 1591th 3.1⭐ 27🧑‍⚖️
Theme 2185th 3.04⭐ 27🧑‍⚖️
Graphics 1140th 3.692⭐ 28🧑‍⚖️
Humor 1930th 2.063⭐ 26🧑‍⚖️
Mood 2002th 2.88⭐ 27🧑‍⚖️
Given 17🗳️ 25🗨️

Feedback

LebbyFoxx
21. Apr 2020 · 08:46 UTC
A decent game with great graphics/art. Gameplay is a little difficult but quite fun. Audio would have been nice. Great title though, keep up the good work!
bredcrumb
21. Apr 2020 · 08:52 UTC
I like the concept! It was fun and challenging :D It'd be even better with some sound effects and music!
SaadSirius
21. Apr 2020 · 08:53 UTC
The art looks amazing but controls needs some work,i was struggling to get the controls ryt but the concept was fun reminds of bionic commando
ssntf
21. Apr 2020 · 08:54 UTC
Enjoyed the puzzles, would preferred to have jump on the right click.
Talia
21. Apr 2020 · 09:48 UTC
What a cute little robot! :robot: The snapping between the normal and aiming crosshair looks pretty cool. The restart button helps a lot!
Yeti Kid
22. Apr 2020 · 14:59 UTC
Great game, nice change of mechanics. Really made me debate all my moves. Great animation for the aim to show where you can grapple from.
Would like the jumping controls tighter especially when its costing me battery on the character and music/sound effects would also add a lot.
Really good job though, the character really fits in with the game and think it could be developed on!
ZeGGamer
22. Apr 2020 · 15:46 UTC
Fun concept. I think it was a little unintuative and hard to pick up the fact that the player can wall jump without wasing energy, and the lack of sound effects didn't help much with this. But aside from that the game shows promise and a high degree of polish. Nice Job.
colan
22. Apr 2020 · 15:46 UTC
I really like the art and the gameplay! Maybe you could work better on start menu, but its just my opinion.

Good Job!
Ducky
22. Apr 2020 · 16:01 UTC
Good job on the game! It taught me not to jump around like an idiot.
DrSkort
22. Apr 2020 · 16:38 UTC
Really cool game ^^ It was very challenging and the graphics look really nice :) I enjoyed playing it but had to give up in the room where you have to press two buttons :/ I wasn't that good with the grappling hook ^^ The jump physics felt sometimes a bit odd but the grapplinghook felt amazing too me ^^ Nice entry
burg113
22. Apr 2020 · 16:40 UTC
Nice graphics. It is somewhat sad that there is no sound. A great Game

good work; keep it up
unept
22. Apr 2020 · 17:51 UTC
Great job with this! You did a great job in presenting challenges that required more thought than initially assumed, which makes for a great game. While the combination of limited jumps, cables and wall jumps were a bit brain-melting, it made for a very fulfilling experience once a harder level was completed. I would recommend tweaking the in-air movement a little bit. Overall great job!
daniel.onstott
23. Apr 2020 · 10:05 UTC
Very good incremental tutorialization. That being said, I did not realize I could move with WASD.
Phoenix Fireflower
23. Apr 2020 · 20:34 UTC
The first level with the red-brownish background (bottom screenshot) was absolutely brutal.
But other than that, it's a great game with a great mechanic.
Levi
24. Apr 2020 · 15:19 UTC
Fun little game. Lot's of polish and work put into the level design and actually almost release quality for such a short period. One issue I had was the grapple was a bit sensitive at first, but after a few levels I got more accustomed. Because every move is so important and there is not much room for error, the game was unforgiving when the physics of the characters movement seemed to kill you and not your own control errors. But of course you may have been going for that hardcore Meatboy-style difficulty and in that sense I commend you! Nice work :)
Tropos
07. May 2020 · 01:08 UTC
I liked the hook mechanics, but would like more speed for dynamics and fun.
This graphics is very cute :3