Loop Run by Iron Leonem
Loop Run was an attempt to add puzzles to an autorunner! Instead of randomly assigning segments, we went for a fixed... well, loop... of scenes, with keys to collect and a door to enter! It was a very fun project, and very challenging- our first Unity project! Space jumps, M mutes or unmutes the music, and escape opens a menu with a level selection.
For those not familiar with Google Drive, the download button is on the top right of the screen once you click the link.
Hope you all enjoy!
Ratings
| Overall | 1405th | 3⭐ | 35🧑⚖️ |
| Fun | 1402th | 2.742⭐ | 35🧑⚖️ |
| Innovation | 1208th | 2.939⭐ | 35🧑⚖️ |
| Theme | 926th | 3.515⭐ | 35🧑⚖️ |
| Graphics | 1345th | 2.833⭐ | 35🧑⚖️ |
| Audio | 948th | 2.828⭐ | 34🧑⚖️ |
| Mood | 1398th | 2.672⭐ | 34🧑⚖️ |
| Given | 35🗳️ | 39🗨️ |
P.S. For game jams, you always want to supply a browser playable version if you can. To do this in Unity, you go file/build settings and then you can choose WebGL, which is Unitys browser playable build.
Suggestions:
- Add a bit of backstory to help improve the mood and highlight the theme of looping
- The third level is too easy
- There is a bug where you can double/triple jump and go really high
Would love to play more levels!
When I hold down the space, the character jumps out of the screen.(a bug?)
Graphics and music is good support too the concept. Nice work.

(One more thing: if your game uses the space bar, make sure to change Navigation from Automatic to None on your pause button! Leaving it as Automatic makes the space bar "click" the pause button when the button is highlighted.)
Some polishing to do but seems very promising
Either way, this was a really cool entry and the puzzles seemed really good. Good job!
- often when you touch an edge of any platform (or cage) the game treats that as "you died" and resets the level;
- in the third level there was one platform on the bottom that caused my character to juuuuuuump sooooo high that once she even left the game screen and I had a game without a protagonist for something like 5 seconds. I expect she jumped so high that it took her a while to fall back to earth :laughing: It was happening only in the third level and only on one of those bottom platforms;
- sometimes the character got stuck in the top phase of jumping animation (with legs folded under her). That sort of bugged the next jump you made as it made it last longer (character was first finishing the previous jump animation and only then starting the next one).
I also met a visual bug - my settings icon background was huge and appropriated quite a bit of screen

Maybe that's there and I missed. Still, good job
I also thought that it could be nice if you could restart the game on R button, but it is not a big deal as you can kill yourself easily and restart it.
Anyway, congratulations on your first Unity project! You're game is challenging for me, but has some interesting use of mechanics.
The idea of looping runner is very clever and you managed to add mechanics that go well with the concept and improve it well! With a little more work this could be very addictive experience! Congratulations!