Imminent Danger by aplite
Re-Uploaded due to problem with Unity 2020.1 and HTML5 on itch.io. Had to downgrade to Unity 2019.3.
Instructions:
WASD - Move
Spacebar - Interact
Left Click - Select choices
R - Restarts the day early
Ratings
| Overall | 494th | 3.05⭐ | 22🧑⚖️ |
| Fun | 485th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 413th | 3.075⭐ | 22🧑⚖️ |
| Theme | 220th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 562th | 2.55⭐ | 22🧑⚖️ |
| Humor | 316th | 2.447⭐ | 21🧑⚖️ |
| Mood | 408th | 2.947⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |
@tero-pulkkinen @apg The text was more involved than I had originally hoped. The story was thrown together at the end. Thanks for trying the game!
@fabdynamic Thanks for trying the game. In the first room you can search the cryopods by using spacebar to interact with objects.
And the 'loop' twist plays great.
The graphics is not fantastic, but good enough to not distract.
But little bugs make it harder to play:
-When you go near the wall you can't turn to the door, so it may confuse that it does not react to action button while in reality it does, you just need to take a step back from the wall.
-When you trade keycard for toolbox or crowbar, the trade is not always happened. Probably when I don't move mouse and it keep 'selected' buttons from previous exchange. Unity UI bug. But maybe not, it is just my theory.
And I am not quite understand who speaks to me after the loop. I didn't finish the game though, maybe it is explained somewhere.
When reading the book with the password I could not read the password because of the Timer on the top right screen (web version).
Also, the passcode is unreadable, preventing me from progressing further:

Unfortunately, I was unable to finish the game because I couldn't read the passcodes because they were behind the timer and item (at least on the web version on a 1366x768 monitor). Although that was the only "major" issue I had.
A more minor issue I had was (as others have also pointed out) that if you went close to a wall you couldn't turn in the direction of the wall. It was also a bit stressful reading while on a timer. By the time I had finished reading the story after the first loop I had 80 seconds remaining. Maybe the timer should be paused while you're reading. But despite the flaws I still think it was good!
Had the same passcode issue as others mentioned.
The visuals are ok for a jam, you quickly understand what everything is. Now I wished there were some music and sound effects. As I advise to everyone in this case, when you are 2 hours away from the deadline and don't have a music yet, the best way you can use those two hours is by making that music. Even if it's 8 notes in a loop, it really helps creating a better experience!
Some texts you find in the lockers are funny and that humorous touch is really nice!
Nice entry, hope to see more of it!
I managed to finish the game by just setting the coordinates, but I feel like I missed some of the necessary steps, like I did not found how to repair the broken system, I found instructions and the toolbox but I did not have to actually had to repair it to escape, not sure it was intended. Also the game told me I escaped in 0 loops while I must have done at least a dozen :laughing:
But I had fun playing the game, and I loved the rewind effect when a loop restarted. The graphics are nice and the fact to be in a constant 2 minutes loop add a lot of pressure. Well done!