The Lost Frog by Lombax
i could not come up with a good game for stuck in a loop. i could only think of the most basic ideas cuz i realy wanted another theme T_T. soooo myea, i didnt overscope this time atleast. but didnt have time for any polish or sound. got realy rushed towards the end aswell, but had a better feeling now then my previous two attemts.
i didnt make a main menu scene, its just the game.
controlers are: Left arrow -> Run Left. Right arrow -> Run Right. space -> jump. space + speed -> longjump. space + left arrow makes the player jump left. space + right arrow makes the player jump right.
the idea was that there are this swirly loop that you run around and face the challenges that are on the road. when you die you get teleported back to the start position. when you complete the challenge, you have to leap of the edge and pray that this time was the last.
the idea was to have a puzzle in there, so that the player could solve that and unlock the next level/complte the game.
tyvm for playing. i dont remember how to link the game file from git so i tried my best :-/ just write in the comment section if something was wrong with the links.
Ratings
| Overall | 614th | 2.441⭐ | 36🧑⚖️ |
| Fun | 618th | 2⭐ | 37🧑⚖️ |
| Innovation | 552th | 2.643⭐ | 37🧑⚖️ |
| Theme | 494th | 3.1⭐ | 32🧑⚖️ |
| Graphics | 472th | 2.957⭐ | 37🧑⚖️ |
| Audio | 482th | 2.188⭐ | 34🧑⚖️ |
| Humor | 387th | 2.217⭐ | 32🧑⚖️ |
| Mood | 557th | 2.313⭐ | 34🧑⚖️ |
| Given | 44🗳️ | 47🗨️ |
Some major downsides for me:
- The controls were bit off. I'm not sure how I got past the first pillar once, but there was no second time. Also the running around was bit too slippery for my taste.
- Probably the biggest thing: there is too much waiting. The death fading screen takes a long, long time. And when you have to wait after every jump. Oof.
yes, i didnt have time to finetune the movement, if i were to improve this game, the player movement is definetly something i need to take a look at.
i put in the pillar at the beginning cuz i wanted the player to learn how to jump, but i literaly added it the last second, and i made i abit to big.
and ye, the death fading is way, way, way, way to long xDDD
As @coderaurus said before the controls were a bit sloppy, didnt felt quite right.. would wish somewhat more like push -> action instead of push -> wait -> push -> maybe action.
But still: Graphics nice, good concept - overall good :v: would like to see an improved version :smile:
The art is very nice and the level layout intrigued me. maybe after the jam you can fx the controls and reupload because I would love to play your game.
@elizir
tyty, yea, currently the flaw of my game is that slippery ground. i wanted it because of the slide animation that i made, and later on when i started testing/playing that just started to more and more annoying. so i need to look into that.
@indiequest
heh, yea that first jump is quite a challenge xD, yea i made so much the last 3 hours, that the death animation was not something i could test and feel T_T.
@voidsay
hmmm, there are no scripts missing from the git folder. if something is missing alot should be cuz i literaly made so so so much the last day. i checked git, and the final commit is on git. soooo i guess you just gotta look around in the folders.
@khaotom
yea, its rough, but its possible.
tyty for your feedback.
oh never realy thought of it that way xD. but yea i had a thought of adding a jump meter of some kind, but never got to it.
@ukulelefury
when i made the running animation i didnt realy know what i wanted with the game, so i just made the animation. when i started changing values and stuff i decided to give him a realy quick animation to try and give it a feeling of going fast, but still slow. :-/ abit weird but that was what i went for xD.
@endurion
yes, i think i forgot to add some code that made jump be calculated each frame, and not a normalized frame count. i think thats the problem. so atm, the better computer you have the higher you jump.
Nonetheless you get the work done, keep going!
now that i have time to tune stuff and realy code with good structure. im basicaly remaking the movement and makeing it abit more precision friendly, players supposedly dont like slippery ground xD.
the controlers will be as smooth as a bald mans butt.
yea, the theme wasnt realy to my liking. i was tempted to just not do it and work on another idea i got when going through the other themes. but i decided to just do it as i had alrdy set off time for it, so it was meh, why not.
but on the positive side i think i managed to get a realy interesting idea out if it now that i iterated on the game, and seeing what ppl found "interesting", and realy hated.
It really needs some work on the controls. Else the graphics are ok and the gravity mechanic well done but a bit slow when rotating.
@szatku yea, i didnt realy knew what i wanted when i started with the game, and early on i made the slide animation. it wasnt before the end that i decided to make some jump "puzzles", and by the time i got to test and look at what needed a change time was up. T_T. but the slippery slide effect is totaly gone in my 2.0 version that im working on xD.
@pee-thief tyty xD
@crazyrems yea.... i forgot some lines of code and the result was that its based on framerate how high you jump..... so yea -_- srry about those 7min of torture T_T
no menu
no tutorial
no arrows
no air control
no continuous jumping
kinda boring
needs more work (just a feedback)
I absolutely love the animations, there's a ton of character in how the frog moves, slides, and pants with his mouth open. They were the highlight for me.
@samelgamedev
yea srry, forgot to add a time.deltatime to normalize my jump height T_T srry about that
@krg yep, its in a realy rough state. im currently looking at the game and iterating on its problems, and continuing with what i like, and im fixing all the problems you mentioned in my second iteration, tyvm for making it a more directed feedback.
@fronwewq tyty. yea the game have some problems, they were easily solved, but i dont realy care that much about score for ludum dare, i just want feedback to what to improve and then expand on that later on if i decide that its worth it.
@gonzalol tyty. the controles and movement is tricky indeed.
The graphics are cute tho. Looks nice, and I was really in the mood for this type of a game. Too bad I wasn't able to figure out how to play it.
If the gmtk2020 gamejam thought me anything then it would be "don't mess up the controls". I read above that you made the jump height frame rate dependant, obviously a big blunder and I am sure that you already know how to fix it.
Another thing. I often mention that resets are too sudden. In your case it takes too long (and didn't help with te jump frustration). One or two seconds should be the ceiling for a game with rapid resets. Only games where you rarely die can have an elaborate death sequence.
At least I got to see the full picture in the engine.
Out of curiosity. Do you think that your disliking of the theme affect your games quality?