Swing to safety by Noirox
Our submission for the Ludum Dare 47: Stuck in a loop.
A 2D sidescroller with the fun twist that your character is stuck in a loop and cannot move outside it - he has to swing the bubble and launch it off magic crystals to progress.
Made using Unity and C#.
| Youtube | https://noirox.itch.io/swinging-to-safety |
| Youtube | https://noirox.itch.io/swinging-to-safety |
| Original URL | https://ldjam.com/events/ludum-dare/47/swing-to-safety |
Ratings
| Overall | 947th | 3.396⭐ | 26🧑⚖️ |
| Fun | 850th | 3.3⭐ | 27🧑⚖️ |
| Innovation | 543th | 3.563⭐ | 26🧑⚖️ |
| Theme | 714th | 3.708⭐ | 26🧑⚖️ |
| Graphics | 1287th | 2.958⭐ | 26🧑⚖️ |
| Audio | 964th | 2.792⭐ | 26🧑⚖️ |
| Humor | 695th | 2.833⭐ | 23🧑⚖️ |
| Mood | 1336th | 2.8⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
A button to turn it off would be really cool!
Other than that, it is working well, the mechanic makes me think about the game Get Over It which I enjoyed :D
Gameplay: The quick failure/respawn state makes up for the "difficult to dial in" controls. The momentum acceleration ramps too quickly to turn it into a skill the player can build in order to take on the difficulty ramp of the level obstacles. The CONCEPT of this is amazing and zeroing in on getting the player to have semi-consistent "Good Jumps" is the best way to combat "retry frustration" here for mess ups. Right now it doesn't quite feel like it's my fault I keep dying, and I want it to feel like it's my fault. But also, it's definitely my fault.
Art: I would prefer a flat color BG over the landscape blocks considering the arcade feel and active art elements, HOWEVER I like the idea of a bubble bird enough to want to see what this would look like built out, regardless of what the final concept would be. Clown in a hula-hoop. Spaceman with a gravity shield. Hamster in a wheel. Small circle in a bigger circle. Two chickens in a bubble. Limitless potential. Everything important was presented clearly and was in service of the gameplay!
Was it FUN?
YES. A lot.