Stuck in a loop by aligator

[raw]
made by aligator for Ludum Dare 47 (COMPO)

StuckInALoop - LudumDare47

Gameplay

You are stuck,
stuck in a loop of fight you have to do over and over again, always the same enemies...

... but you will find power ups which improve your abilities! However, they will only take effect after you get destroyed.

You control a spaceship wit W A S D (move) and SPACE (shoot).
Each time you get destroyed, you will face the same enemies but improve your skills over time due to the power ups.

Power up

There are 3 types:
* live * damage * fire rate

If you got the maximum possible amount of a power up, it will no longer spawn and the text on the right turns green.
Note that you have to die to enable newly collected power ups!

Goal

Destroy all enemies. You have to destroy all of them, or the game will restart.
You can see the remaining enemy count on the top left.

Platforms

This game runs only reliable on desktop using Java 8. It should work on any platform providing a Java 8 environment. HTML, Android and IOS is not supported.

Ratings

Overall 426th 3.208⭐ 26🧑‍⚖️
Fun 207th 3.521⭐ 26🧑‍⚖️
Innovation 526th 2.729⭐ 26🧑‍⚖️
Theme 427th 3.313⭐ 26🧑‍⚖️
Graphics 479th 2.938⭐ 26🧑‍⚖️
Audio 399th 2.739⭐ 25🧑‍⚖️
Humor 273th 2.639⭐ 20🧑‍⚖️
Mood 360th 3.048⭐ 23🧑‍⚖️
Given 19🗳️ 20🗨️

Feedback

Masaru
05. Oct 2020 · 08:49 UTC
I love the concept ! Really well done, very fun to play. I beat the game in 12 attempts after discovering the hidden power of holding down the space key which, with a fully upgraded ship, shred through the enemy waves, it was a very fun play trough, I love it =).
🎤 aligator
05. Oct 2020 · 13:35 UTC
@masaru Thanks :-)
IndieQuest
05. Oct 2020 · 14:17 UTC
I feel like I learnewd a lot from your game.
I haven't finished a game in a long time but I did play your game over and over until I was done.
I think the reason is, besides it was a very nice game, is the clear long term goal with smaller goals built into the game loop. So thank you for the lesson and for the nice game!
🎤 aligator
05. Oct 2020 · 15:09 UTC
@indiequest Thanks for the feedback :v:
Wakobu
05. Oct 2020 · 15:12 UTC
Congratulations for making this game !
I didn't get bored despite of the lack of innovation and theme-matching.
Honest entry overall.
🎤 aligator
05. Oct 2020 · 15:40 UTC
@wakobu Thanks :-)
The idea about the theme was that you have to restart over and over again and replay it in a loop to finally finish the whole game.
SinusQuell
05. Oct 2020 · 16:02 UTC
Nice one :)
I think this is one of the best entries I've seen so far.
BOOtak
05. Oct 2020 · 16:16 UTC
16 attempts! Nice game, I liked it!. Reminds me of "Space Impact" on my nokia 6510. Those up-and-down moving bosses, little "bullet waves" I can make while flying through the level... I like the take on theme, and it feels so rewarding to start same level again, but with MOAR POWER this time :) Well done!
🎤 aligator
05. Oct 2020 · 18:29 UTC
@sinusquell thanks for playing it!
@bootak Thanks, my dad needed 93 attempts, so I guess 16 is good^^ I generally also need something between 10 and 20.
Space impact was definitely an inspiration for this game.
indivicivet
05. Oct 2020 · 21:59 UTC
13 attempts :)

good: fits the theme well. simple gameplay but satisfying. well balanced difficulty level -- took me a couple of tries to end the loop even once I had all the upgrades. it's cool that you added an endless mode too

bad: not very original, although I think that's not too bad since it meshes nicely with the theme. there were a lot of places where the gameplay could be a bit more intuitive/it wasn't clear what was going on:
- it took me a while to realize you can move left and right too. I think it'd help if you didn't start on the far left edge
- not easy to see how much health you/the bosses have; I think health bars would be much better
- it's not obvious that some ships take multiple hits to kill, I thought I wasn't hitting properly at first
- not that obvious how much damage a bullet will deal (the colour changes, right?) -- e.g. could make them bigger, etc

I think some small additions, like a simple background image and more sound fx (e.g. when you get a pickup), would have also been a quick way to make it a bit nicer :)
elemel
05. Oct 2020 · 22:09 UTC
Difficulty was well tuned for me. Hard to beat, but not too hard. Also found the idea of collecting upgrades for your next life interesting.
JudgeZedd
06. Oct 2020 · 16:09 UTC
I won after 8 attempts, which felt pretty great. I think I got lucky though, as I got the full shot strength powerups after three or four. Has a very simple concept, very well executed. Excellent little base to take forward onto something bigger, if you felt like it. Really good idea that might breathe some new life into the scrolling shooter genre.
Jimanzium
06. Oct 2020 · 16:09 UTC
11 attempts for me, got blown up straight away on my first. Fire rate was my favourite power up. I found the game really fun to play. I think the difficulty and progression were just right to keep someone playing until they beat it without getting bored or frustrated. The graphics and sound were simple but did the trick well enough. They would be an obvious area of improvement. The UI also could have been a bit more than just plain text and it also overlapped the gameplay area. However none of these really impacted my enjoyment of the game.
indigo
06. Oct 2020 · 16:19 UTC
Fun to play. I will never tire of Space Impact clones.

I agree with the other commenters that the game was generally well balanced, although I want to nitpick that in the early to mid-game, it can be somewhat annoying that you have to wait so long for powerups to drop. I think a slightly higher drop rate would have made the game drag less, and also made is somewhat shorter. I also took 16 attempts, which I guess is fine, though.
🎤 aligator
07. Oct 2020 · 17:25 UTC
@indivicivet Thanks for the in depth review, I had some problems with LibGDX which took some time to resolve, that's why I hadn't much time for polishing things up. But your points are all valid, thanks :-)

@elemel Thanks, I seem to have hit a good difficulty balance for most players. That's nice. Thanks for playing.

@judgezedd You seem to have the best score so far as I know :-)

@jimanzium Yes, you have some valid points, too, thanks.

@indigo Yes, of course there are some possibilities for more finetuning. But I am relatively satisfied by the current difficulty. Thanks for playing
KunoNoOni
08. Oct 2020 · 01:13 UTC
This was a good entry. It was fun to play, the controls were good and it was a good use of the theme. Music would have added to the experience but I don't fault you for not adding it. I like the gfx, and the use of colors to differentiate the enemies. Congrats on finishing and submitting your game!
🎤 aligator
08. Oct 2020 · 17:56 UTC
@kunonooni Thank you, next time I will definitely put more efforts into gfx and sound maybe I will also use Unity, because I had some problems with libGDX.
fumybulb
10. Oct 2020 · 14:52 UTC
At first glance, it doesn't seem so, but it turned out to be a very exciting game. Excellent!

By the way, libgdx is able to compile the game into the web version.
At least he was definitely able to do it before.

Have you tried it? Are there any problems with porting to web?
🎤 aligator
10. Oct 2020 · 15:45 UTC
@fumybulb Thank you!
Yes, I tried it, but I did not get the web version working.
figueroass27
12. Oct 2020 · 02:26 UTC
I think the game is pretty fun and has good potential. However the ship is so big that you dont stand any hopes of being able to dodge enemy attacks so it feels that you just have to tank the shots. Also why limit power ups? I think having them be unlimited is more generous to weaker players and can get pretty fun later on.
Catomag
12. Oct 2020 · 11:05 UTC
The game had an interesting mechanic where upgrades are preserved over time. The controls felt a little janky, but a good entry nontheless.
Gonzalol
12. Oct 2020 · 11:06 UTC
I love classic starship games. It's hard like they used to be, maybe too hard, actually. It has potential, maybe with a little more work. Good job anyway!
🎤 aligator
12. Oct 2020 · 16:55 UTC
@figueroass27 @catomag @gonzalol
Thanks for the feedback!
It was intentional that you don't have a chance at the beginning. Only after collecting the power ups you have a chance. I didn't make them unlimited because at some point it would be too easy. I wanted it still to be a bit of a challenge even when all power ups are collected. But yes there is a lot of space for finetuning :-)
vrerabek
18. Oct 2020 · 08:30 UTC
Yay I won after 20 attempts! :smile: It was fun, good use of theme. I think it could use some balancing and sound effects were very repetitive after while, but hey, it's a game jam ! Good game, had fun :)
🎤 aligator
19. Oct 2020 · 19:27 UTC
@vrerabek Thanks for the feedback :-)