Stuck in a loop by aligator
StuckInALoop - LudumDare47
Gameplay
You are stuck,
stuck in a loop of fight you have to do over and over again, always the same enemies...
... but you will find power ups which improve your abilities! However, they will only take effect after you get destroyed.
You control a spaceship wit W A S D (move) and SPACE (shoot).
Each time you get destroyed, you will face the same enemies but improve your skills over time due to the power ups.
Power up
There are 3 types:
* live
* damage
* fire rate
If you got the maximum possible amount of a power up, it will no longer spawn and the text on the right turns green.
Note that you have to die to enable newly collected power ups!
Goal
Destroy all enemies. You have to destroy all of them, or the game will restart.
You can see the remaining enemy count on the top left.
Platforms
This game runs only reliable on desktop using Java 8. It should work on any platform providing a Java 8 environment. HTML, Android and IOS is not supported.
Ratings
| Overall | 426th | 3.208⭐ | 26🧑⚖️ |
| Fun | 207th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 526th | 2.729⭐ | 26🧑⚖️ |
| Theme | 427th | 3.313⭐ | 26🧑⚖️ |
| Graphics | 479th | 2.938⭐ | 26🧑⚖️ |
| Audio | 399th | 2.739⭐ | 25🧑⚖️ |
| Humor | 273th | 2.639⭐ | 20🧑⚖️ |
| Mood | 360th | 3.048⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 20🗨️ |
I haven't finished a game in a long time but I did play your game over and over until I was done.
I think the reason is, besides it was a very nice game, is the clear long term goal with smaller goals built into the game loop. So thank you for the lesson and for the nice game!
I didn't get bored despite of the lack of innovation and theme-matching.
Honest entry overall.
The idea about the theme was that you have to restart over and over again and replay it in a loop to finally finish the whole game.
I think this is one of the best entries I've seen so far.
@bootak Thanks, my dad needed 93 attempts, so I guess 16 is good^^ I generally also need something between 10 and 20.
Space impact was definitely an inspiration for this game.
good: fits the theme well. simple gameplay but satisfying. well balanced difficulty level -- took me a couple of tries to end the loop even once I had all the upgrades. it's cool that you added an endless mode too
bad: not very original, although I think that's not too bad since it meshes nicely with the theme. there were a lot of places where the gameplay could be a bit more intuitive/it wasn't clear what was going on:
- it took me a while to realize you can move left and right too. I think it'd help if you didn't start on the far left edge
- not easy to see how much health you/the bosses have; I think health bars would be much better
- it's not obvious that some ships take multiple hits to kill, I thought I wasn't hitting properly at first
- not that obvious how much damage a bullet will deal (the colour changes, right?) -- e.g. could make them bigger, etc
I think some small additions, like a simple background image and more sound fx (e.g. when you get a pickup), would have also been a quick way to make it a bit nicer :)
I agree with the other commenters that the game was generally well balanced, although I want to nitpick that in the early to mid-game, it can be somewhat annoying that you have to wait so long for powerups to drop. I think a slightly higher drop rate would have made the game drag less, and also made is somewhat shorter. I also took 16 attempts, which I guess is fine, though.
@elemel Thanks, I seem to have hit a good difficulty balance for most players. That's nice. Thanks for playing.
@judgezedd You seem to have the best score so far as I know :-)
@jimanzium Yes, you have some valid points, too, thanks.
@indigo Yes, of course there are some possibilities for more finetuning. But I am relatively satisfied by the current difficulty. Thanks for playing
By the way, libgdx is able to compile the game into the web version.
At least he was definitely able to do it before.
Have you tried it? Are there any problems with porting to web?
Yes, I tried it, but I did not get the web version working.
Thanks for the feedback!
It was intentional that you don't have a chance at the beginning. Only after collecting the power ups you have a chance. I didn't make them unlimited because at some point it would be too easy. I wanted it still to be a bit of a challenge even when all power ups are collected. But yes there is a lot of space for finetuning :-)