Orbital Hostage by Meek Bits

[raw]
made by Meek Bits for Ludum Dare 47 (COMPO)

screenshot.png

An unexpected asteroid hit our Doc's ship! It's a miracle he survived. He's stuck in the orbit though. Defend his capsule until we send help.

Protect Doc's capsule for one minute.

Controls - Aim with mouse - Shoot with left button

Tools Used - Unity - GIMP - LMMS - Audacity - bfxr

Credits - Font by Dale Harris

OrbitalHostage.gif

Ratings

Overall 236th 3.544⭐ 47🧑‍⚖️
Fun 154th 3.633⭐ 47🧑‍⚖️
Innovation 429th 3.022⭐ 47🧑‍⚖️
Theme 274th 3.678⭐ 47🧑‍⚖️
Graphics 329th 3.344⭐ 47🧑‍⚖️
Audio 148th 3.511⭐ 47🧑‍⚖️
Mood 218th 3.378⭐ 47🧑‍⚖️
Given 59🗳️ 69🗨️

Feedback

StephanyeBlakely
05. Oct 2020 · 00:17 UTC
I really like the music! This was a lot of fun to play!
sanojian
05. Oct 2020 · 09:04 UTC
Am I the only one who shot the doc immediately by mistake? I feel so guilty. I really like the gravity effects that you have to compensate for. Good job!
timeloopedpowergamer
05. Oct 2020 · 09:10 UTC
Liked it. Gravity effects were neat and it was hard without being too hard. Playing it several times over found that it was easy to click right off the screen, losing focus. Hold to shoot a solution for this and sore clicking finger, maybe? Fun to play, which is big, and fit the theme in a cute way.
rickdearman
05. Oct 2020 · 16:03 UTC
I really liked this. Kept shooting the doc myself though.
rhoff95
05. Oct 2020 · 16:47 UTC
Really cool game, surprisingly fun for a static shooting game. Also like the art a lot. I think it would be more interesting if the player's actions interacted with the orbiting ship, like maybe it floats toward the gun and you have to try and move it out of the way to shoot again. With the orbit as is, it seems like the reason for losing is highly impacted by change, which is frustrating since there is no way for a player to overcome chance. well done!
iDunnyX
05. Oct 2020 · 17:29 UTC
Im a murderer ;( Great concept for sure!
AlbertoFdzM
05. Oct 2020 · 17:45 UTC
Nice one! I liked a lot the gravity mechanic and the thing that you could damage your own health it's pretty innovative. Good job. As @rhoff95 said it's a bit frustrating when there is no chance to avoid collision due objects trajectories and the doc moving in front of the gun
MikoziQ
05. Oct 2020 · 20:20 UTC
Solid and eastatically pleasing theme concept and great execution. Turns out my defence system hates asteroids as much as Doc (poor Doc, died 10+ times). I think it also has some room to expand ( more types of weapons etc ). Audio a bit monotone, but it's understandable to game jam limitations. Great job!
schraf
05. Oct 2020 · 22:50 UTC
Fun game. Came really close to holding out for the whole minute. Would have been nice to be able to hold the mouse down to rapid fire, but I guess I would end up just killing the doc faster.
MiniBetrayal
06. Oct 2020 · 05:16 UTC
Short but sweet. Was good fun, though it would have been nice to be made aware that shooting the doc hurt him; it looks like I'm not the only one who immediately made that mistake. I really like that the asteroids are affected by the planet's (moon's?) gravity. Would like to see a slower difficulty ramp, and perhaps more of a wave-based system rather than timer?
Cryptomnesic
06. Oct 2020 · 12:32 UTC
Needs more hats, otherwise good.
Kurt Roembke
06. Oct 2020 · 13:34 UTC
Orbit physics are a super nice touch. I found it to be challenging enough to keep replaying to try to beat it. Nice job!!
Glaikunt
06. Oct 2020 · 13:50 UTC
I really enjoyed this game. Loved the idea and how it fits in with the theme so well through the gameplay. Great job can't really say anything bad about it other than I wish there was more levels :)
ZebraInFlames
06. Oct 2020 · 17:38 UTC
Nice interpretation of the theme :)

The way the station blocks your shots occasionally is a nice twist on the simple point and shoot gameplay.
shp
06. Oct 2020 · 17:47 UTC
oh wow the challenge really ramps up at the end, it got pretty intense, nice simple presentation, game works well
Hakro
06. Oct 2020 · 17:49 UTC
Really cool little game. Even if it's simple, quite a few unexpected things can happen. Even the small rock that goes the other way around can still be lethal.
It also gratifying when you save doc at the last moment before he gets hurt.
Well done.
Cheers.
Eugenik
06. Oct 2020 · 20:17 UTC
very beautiful game. Great job!
zRepa
06. Oct 2020 · 20:21 UTC
The game is addictive. Even - there is a friendly fire implemented(Because of that I lost) - but this is not a minus. Cool game!
harusame
06. Oct 2020 · 20:24 UTC
Strong compo game with good physic !
I like the friendly fire mechanic, it's a really challenging game :)
Samdwester
07. Oct 2020 · 02:56 UTC
Challenging game, the physics are pretty nice. Good job!
JudgeZedd
07. Oct 2020 · 09:49 UTC
Wow, that goes from 0 to 100 really quick at about 20 seconds left. Really challenging and fun, great interpretation of the theme, and a big fan of the music and presentation.
Itskdog
07. Oct 2020 · 11:07 UTC
Nice game. I enjoyed the art style and the audio. I liked how it got more challenging as you played.
Foursay
07. Oct 2020 · 11:52 UTC
The aiming is difficult for me, though its a good and a game that utilize the "game loop" very well! Nicely Done!
Neowedge
07. Oct 2020 · 17:01 UTC
Ufffff!!!! very hard game!! it's very good balanced, the difficulty progression is awesome. It's very satisfactory when you manage to save the doc! Great job!
IC Rainbow
07. Oct 2020 · 19:34 UTC
One minute is a long, long time...
mutuware
07. Oct 2020 · 20:15 UTC
Satisifying shooter. I shot the first thing that moved...
TheWinrawr
08. Oct 2020 · 03:54 UTC
That game was surprisingly very fun and challenging given how simple it is. I really like the difficult ramp, it starts of really easy but gets super hard in the last 10 or so seconds. It's super challenging and really satisfying when you finally beat the game. I also like that you can hurt your own ship too, so you actually have to be somewhat mindful of where you shoot. Great job!
Ramble House Games
08. Oct 2020 · 11:17 UTC
I'll admit, that when I launched this game I immediately thought. "Oh, it's one of these". But actually I really enjoyed this one. The shooting the asteroids while keeping an eye on the ship is just stressful enough to make me feel like I'm good at it. the gravity effect on the asteroids makes it hard to know where the real threats are. The mechanic is simple. The graphics do their job and audio is immersive. Nicely done.
japes
08. Oct 2020 · 11:23 UTC
Nice little game, clever take on the theme and some interesting unique mechanics.

My trigger finger is sore lol. Maybe slowing down the asteroids a bit, and having a cooldown on your weapon would make it feel more skill based. You'd have to more carefully aim your shots (instead of spamming and creating an impenetrable line, like i did).

Great entry! I enjoyed it.
Cedric86
08. Oct 2020 · 18:17 UTC
Gets really hard towards the end of that minute. Nice little game. I really liked the music. Good job!
Tomssuli
08. Oct 2020 · 19:22 UTC
Good stuff! Audio makes it kinda zen, even when there's lots of crap flying through the space. It gets hectic before the end. I ended up failing many times at 3 seconds before I finally got it right :D
crneumre
09. Oct 2020 · 08:43 UTC
Fun little game. The music was awesome.
The difficulty does get chaotic near the end. More feedback during shots and variety would make it much better, but still this is a good entry, well done!
fumybulb
09. Oct 2020 · 17:52 UTC
Music really resembles outer space.
The last three seconds everything goes crazy, but the doc survived in the end!
kantieno
11. Oct 2020 · 00:06 UTC
I enjoyed this entry! Having to protect an object that wasn't myself, with myself being the source of the gravity threw off my instincts for what asteroids were the main priority since the objects that were going to miss me and circle around were actually the most dangerous! I think the sound design worked well and I overall had a good time. Good work!
commanderstitch
11. Oct 2020 · 19:33 UTC
Makes you want to make your own game like this. Kinda neat. Loved the spinning around the planet. Got frustrated quite a bit as that doc capsule kept getting in the way. xD
Ale
17. Oct 2020 · 17:42 UTC
Nice concept. The music and graphics were good, and the gameplay was challenging. I like how the asteroids got super fast when they got close, so you had to make sure to shoot them as early as possible.
Baiketsu
25. Oct 2020 · 15:45 UTC
Good concept ! The "friendly" fire is punishing. The asteroids not have same speed so that add some challenge.
Tim Eriksen
27. Oct 2020 · 16:36 UTC
A lot of fun to play! I came soooo close so many times :angry: Very well made :smile: