Aero-Ball by rsim
Pinball meets breakout, in 3D!
Keep the ball alive and get the coin to complete the level.
Best experienced with a gamepad: left stick or d-pad to move the paddle, primary button to use the flippers. Also works with the keyboard: WASD to move the paddle, space to use the flippers.
Unfortunately the Windows builds from Unity 2019.3.10 are horribly broken - neither input nor collisions work at all(!!!) - so there's only a WebGL build.

| Youtube | http://cutecrittergames.com/ld46/ |
| Youtube | https://github.com/richard-sim/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/aero-ball |
Ratings
| Overall | 980th | 2.826⭐ | 25🧑⚖️ |
| Fun | 1027th | 2.409⭐ | 24🧑⚖️ |
| Innovation | 481th | 3.348⭐ | 25🧑⚖️ |
| Theme | 958th | 2.978⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 19🗨️ |
Although minimizing the delay between pressing space and operating the flippers would help a ton and give your game a more responsive feel, and the game definitely wasn't perfect, it was fun! :)
The is much room for improving the controls though.
The corners are my biggest annoyance with the gameplay. I knew they were an issue, but I spent about as much of my mental cycles as I could spare on trying to come up with a level design that addressed it while not destroying the visibility/camera angles. In the end I just left it, and in hind sight I think the solution is to have the flippers in the corners, not in the middle of the walls.
@thomas-bringer: Thanks for the heads up on the fullscreen issue - I'll have a look at addressing it in a post-jam update. You're right about the ball bouncing a bit randomly; I added a bit of randomness to the bounces to avoid situations where the ball was stuck infinitely bouncing between the same places where the player couldn't interact with it to stop the process. I think if I could address the above mentioned physics issues, I could disable the randomness - it was definitely a hack.
> Half the time the ball would just spawn into an untouchable space, and it took a while to figure out when swinging the paddle.
It sounds like you might've missed that you can move the orange paddle with WASD/gamepad? The ball will always spawn in the center of the play area, mostly out of the reach of the flippers. The idea is to use the orange paddle at the bottom to bump the ball towards a flipper to the side.