Witch Loop by Erukolindo

[raw]
made by Erukolindo for Ludum Dare 47 (JAM)

The Windows version uploaded on Google Drive is the only working one. Enemies appear with a few second-long delay.

Once upon a time, an unfortunate event happened. Beasts, creatures, undead... Maw.gif All came upon this earth to uphold chaos. You, and only you have the powers to save mankind, the only witch strong enough to stop these hordes of monsters. But what more could be expected despite fighting monsters? Well, let's find out how you'll manage your one and only broken broom!

SplashLD.png Build Had Problems, so we only have a screen with the player unfortunatly, Download windows build if u wanna see it

Controls: Left Click: Normal attack

Right Click: Special attack

Mouse: Move

Thanks to Calart for the music and sounds.

NOTE: Due to a problem with building in Unity we lost our menu scene.

Ratings

Overall 1155th 3.25⭐ 30🧑‍⚖️
Fun 1093th 3.089⭐ 30🧑‍⚖️
Innovation 1147th 3⭐ 29🧑‍⚖️
Theme 875th 3.556⭐ 29🧑‍⚖️
Graphics 609th 3.776⭐ 31🧑‍⚖️
Audio 625th 3.375⭐ 30🧑‍⚖️
Given 33🗳️ 30🗨️

Feedback

mitsu.artemius
06. Oct 2020 · 00:35 UTC
Pretty visuals but no enemies appeared
Str0nkyK0ng
06. Oct 2020 · 00:37 UTC
Got stuck on the Unity loading menu and was unable to play :(
Matt Jones
06. Oct 2020 · 00:37 UTC
Looks like you compressed the game in WebGL mode for Unity 2020, which is broken at the moment (It refuses to load in Firefox). You'll need to disable compression and rebuild before I can give this game a fair raiting. D:
FluffyBunny
06. Oct 2020 · 00:39 UTC
I also got stuck trying to load this.
Charles Viau
06. Oct 2020 · 00:40 UTC
No ennemies appeared, so i can't properly rate the game :(, also the music is kinda lound
Maytch
06. Oct 2020 · 00:42 UTC
Same as the others, console errors:
Uncaught SyntaxError: Invalid or unexpected token
WEB.loader.js:1 Uncaught ReferenceError: unityFramework is not defined
Koolruz
06. Oct 2020 · 00:42 UTC
I'm not sure if this is only an issue on my end, but the game seems to get stuck loading. I gave it a few minutes, and also tried refreshing, but it never budged.
PeaNud
06. Oct 2020 · 00:48 UTC
the game didnt work pls fix <3
xaviergamerpro9
06. Oct 2020 · 00:51 UTC
If the game does not work I have uploaded a windows downloadable build.
Trexxak
06. Oct 2020 · 10:36 UTC
The second build works for me! :D

The game is fun as hell :D very intuitive - you get the feel for the loop almost instantly. Gratz m'bois, proud'a ya! Great prototype for a unique kind of bullet hell! o:
ZebraAtomica
06. Oct 2020 · 20:40 UTC
@mitsu-artemius @str0nkyk0ng @matt-jones @fluffybunny @charles-viau @maytch @koolruz @peanud

Windows build from google drive now should be working!
No Grapes Games
07. Oct 2020 · 01:24 UTC
Cool concept! That witch is out of control! It has the potential to be something really cool. The bullet patterns were fair and went well with the loop motion of the character. Some more sound effects and hit indication will put some more polish in the gameplay. Nice work!
Kassie Kitsune
07. Oct 2020 · 08:10 UTC
Super adorable game and main character, seriously the pixel art is a delight to look at, the looping movement could have benefited form being a little easier to control, and some kind of feedback when being hit or hitting enemies would really complete the game, it's an interesting little shmup and I'd love to see a more polished or complete version of it, Nice work, Keep it up
Nimerya
08. Oct 2020 · 00:39 UTC
Really nice graphics ^^ Maybe a little title screen would be really cool i got surprised when i got launched in the game instantly.

Nice work gg, Keep Jaming!
Matt Jones
08. Oct 2020 · 03:55 UTC
The artwork is really nice! Gameplay wise I feel that the overall UX could've done with more polish - there's no indicator of health for the player character, for example. The controls also could've done with some additional love, as it feels somewhat clunky to control. I liked the audio design and the general premise (as a massive fan of Touhou games, how could I not? :D)
Enad96
08. Oct 2020 · 14:45 UTC
Haha that game mechanic was wild but really suited the theme and mood. Those graphics were gorgeous too. Maybe adding a UI to show remaining health would make it seem more fair.
Oblivion Games
08. Oct 2020 · 22:14 UTC
The art is beautiful, and it's really fun overall. Great job!
VPhyre
11. Oct 2020 · 04:06 UTC
Very interesting his interpretation of the theme. The graphics are good and the sound is cool too. I really enjoyed the game in general. Congratulations.
maukii
11. Oct 2020 · 11:13 UTC
Fun game with good visuals and music. Only thing missing was UI to show players health and amount of special attacks left to use. Great game keep it up!
Tomssuli
13. Oct 2020 · 10:13 UTC
Very nice pixelart, was that miniboss just there Harry Potter? :open_mouth: Audio was all good, maybe there could have been just more of it.

Cool game idea, maybe there could have been little more space to roll in, now I was so busy trying to control the witch, I couldn't concentrate on shooting and all the incoming particles. You're definitely stuck in the loop in this one :laughing:

Presentation could have been improved lots with just a title screen and some kind of UI.
Peace Of Cake Games
15. Oct 2020 · 11:54 UTC
Nicely done! However, it's frustrating how there are no instructions, no HP UI, the different potions are not explained, you can fly offscreen, and the enemies can shoot at you from offscreen. The game needs a little work, but I'll go ahead and blame Unity since the export didn't work right. It sure seems to have happened to a lot of people, Unity not exporting right!
blobo
15. Oct 2020 · 15:53 UTC
I like the idea, but feel like it could've been implemented better. The character is spinning so quickly, that it's almost impossible to feel like you have any actual control over them. As others have mentioned, enemies can attack you before they move onscreen, which can be frustrating too. On the flipside, I really liked the music! The enemy designs were pretty cool, and I love the artwork for the main character! Great job!
Ale
17. Oct 2020 · 13:37 UTC
The witch flying in a loop made me think she was going crazy, and it reminded me of how my dog gets after I give him a bath. A wet dog witch with zoomies on a broom might've been a better fit :laughing:

The game was interesting. Aiming was super hard at first, but eventually I figured out that if you move your mouse at exactly the same speed in a circle the same radius as the witch's loop, you can get her to shoot straight! The mechanic made for some difficult maneuvering, but it was fun trying to land hits with it. I loved the enemy designs too, but there wasn't any progression tracker or indicators, so I couldn't tell if the game was endless or not, how good I was doing, how bad my aim was, etc. Those are some things you might want to add if you decide to keep working on it.

Nice job!
ColeSlaughter
25. Oct 2020 · 22:59 UTC
[We played your game on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=03h24m57s)

At first I was a little put-off by the constantly looping witch character, but weirdly I started to get used to it by the end. :o I wish there was more of an indication of when I got hit, and how much health I had left, but overall I think this was a nice, cute, fun game to play. :slight_smile: Nice job!
ZebraAtomica
27. Oct 2020 · 08:03 UTC
**Hello and thanks for everyone that played our game! **

**Special thanks to @no-grapes-games @kassie-kitsune @nimerya @matt-jones @enad96 @maukii @tomssuli @100th-coin @coleslaughter !**

**I was in charge of the background and splash art while Swordz did the enemies and player and hearing that a bunch of you loved the design sure do warm the heart! I'm not an artist "per se" but with the few time that I could help my team I tried doing the best i've could. I also did that cute little fella up there with a big mouth.
It was my first time working as an pixel artist and i'm glad you've liked our work!**

**_You can follow me here https://twitter.com/AtomicaZebra if you want to see more of my work ^-^_**

**Hope everyone enjoyed/is enjoying this LD47, i'll be taking off now! Cya on LD48!
![Joao.png](///raw/254/03/z/3a812.png)**