Witch Loop by Erukolindo
The Windows version uploaded on Google Drive is the only working one. Enemies appear with a few second-long delay.
Once upon a time, an unfortunate event happened. Beasts, creatures, undead...
All came upon this earth to uphold chaos. You, and only you have the powers to save mankind, the only witch strong enough to stop these hordes of monsters. But what more could be expected despite fighting monsters? Well, let's find out how you'll manage your one and only broken broom!
Build Had Problems, so we only have a screen with the player unfortunatly, Download windows build if u wanna see it
Controls: Left Click: Normal attack
Right Click: Special attack
Mouse: Move
Thanks to Calart for the music and sounds.
NOTE: Due to a problem with building in Unity we lost our menu scene.
| Youtube | swordz.itch.io/witch-loop |
| Youtube | https://drive.google.com/file/d/1MFrMGe-ykj7MhCdwlkTJJWU3gnr9nmpH/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/47/witch-loop |
Ratings
| Overall | 1155th | 3.25⭐ | 30🧑⚖️ |
| Fun | 1093th | 3.089⭐ | 30🧑⚖️ |
| Innovation | 1147th | 3⭐ | 29🧑⚖️ |
| Theme | 875th | 3.556⭐ | 29🧑⚖️ |
| Graphics | 609th | 3.776⭐ | 31🧑⚖️ |
| Audio | 625th | 3.375⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 30🗨️ |
Uncaught SyntaxError: Invalid or unexpected token
WEB.loader.js:1 Uncaught ReferenceError: unityFramework is not defined
The game is fun as hell :D very intuitive - you get the feel for the loop almost instantly. Gratz m'bois, proud'a ya! Great prototype for a unique kind of bullet hell! o:
Windows build from google drive now should be working!
Nice work gg, Keep Jaming!
Cool game idea, maybe there could have been little more space to roll in, now I was so busy trying to control the witch, I couldn't concentrate on shooting and all the incoming particles. You're definitely stuck in the loop in this one :laughing:
Presentation could have been improved lots with just a title screen and some kind of UI.
The game was interesting. Aiming was super hard at first, but eventually I figured out that if you move your mouse at exactly the same speed in a circle the same radius as the witch's loop, you can get her to shoot straight! The mechanic made for some difficult maneuvering, but it was fun trying to land hits with it. I loved the enemy designs too, but there wasn't any progression tracker or indicators, so I couldn't tell if the game was endless or not, how good I was doing, how bad my aim was, etc. Those are some things you might want to add if you decide to keep working on it.
Nice job!
At first I was a little put-off by the constantly looping witch character, but weirdly I started to get used to it by the end. :o I wish there was more of an indication of when I got hit, and how much health I had left, but overall I think this was a nice, cute, fun game to play. :slight_smile: Nice job!
**Special thanks to @no-grapes-games @kassie-kitsune @nimerya @matt-jones @enad96 @maukii @tomssuli @100th-coin @coleslaughter !**
**I was in charge of the background and splash art while Swordz did the enemies and player and hearing that a bunch of you loved the design sure do warm the heart! I'm not an artist "per se" but with the few time that I could help my team I tried doing the best i've could. I also did that cute little fella up there with a big mouth.
It was my first time working as an pixel artist and i'm glad you've liked our work!**
**_You can follow me here https://twitter.com/AtomicaZebra if you want to see more of my work ^-^_**
**Hope everyone enjoyed/is enjoying this LD47, i'll be taking off now! Cya on LD48!
**