Organ Simulator by mneubrand
Keep the organs running!
They'll become active one by one.
Press Space to pump the heart, but don't wait for too long or it'll EXPLODE!
Click the arrow to switch between breathing in and out. But don't do either for too long or it'll EXPLODE!
Type the words to keep the liver going. Don't wait too long to finish one or it'll EXPLODE!
Click the kidneys to inflate them back up. Don't let them get too small or they'll EXPLODE!
Click the intestine segments to make things move along. Don't wait too long or they'll EXPLODE!

Tools used: Phaser.io, Inkscape, Audacity, cgMusic, WebStorm, Paint
| Youtube | https://neubrand.org/ld46-organs/ |
| Youtube | https://github.com/mneubrand/ld46-organs |
| Original URL | https://ldjam.com/events/ludum-dare/46/organ-simulator |
Ratings
| Overall | 335th | 3.625⭐ | 34🧑⚖️ |
| Fun | 216th | 3.688⭐ | 34🧑⚖️ |
| Innovation | 99th | 3.969⭐ | 34🧑⚖️ |
| Theme | 18th | 4.419⭐ | 33🧑⚖️ |
| Graphics | 263th | 3.797⭐ | 34🧑⚖️ |
| Audio | 330th | 3.359⭐ | 34🧑⚖️ |
| Humor | 84th | 3.813⭐ | 34🧑⚖️ |
| Mood | 498th | 3.234⭐ | 34🧑⚖️ |
| Given | 33🗳️ | 40🗨️ |
A little feedback on sound: the sound of heart beating clashes with the music (drums), making it a bit unpleasant
I thought I was doing pretty well and then the liver appeared. :joy:
It was executed well. The organs really felt alive, while they were alive.
Nice idea.
* I wish there was more warning before a game over happened, my reflexes are not fast enough :laughing:
* The different sound effects for when activating an organ is cool, helps give them each a unique identity.
* It would be neat to give each organ it's own audio indicator for when it was about to explode, so you could hear what needed attention.
* not sure if it's intended, but you can just hold the space bar to keep the heart pumping in between typing out liver words.
* The cheerful music contrasts nicely with the frantic pace of trying to keep someone alive.
* Nice work!
Some balance tweaks and this could be a great little minigame! I think the different kinds of controls are very satisfying (typing, spacebar, clicking)
A quick tip from a fellow JS dev, you can use `window.location = "";` to refresh the page (maybe put that in an onclick or a button press at the end of the game?)
It starts easy, and gets really tricky to handle.
My only gripe would be that I don't know when the person will die (is it because they were coughing too much? Is there a life bar hidden somewhere?)
Othewise a fun idea, well executed. And damn is it easy to panic when you see the lungs are about to die!
Congrats!
Maybe everything should be controlled with the keyboard... Maybe not. Also, it would be nice to have some indication of the limits always visible -- a "healthbar" is the most obvious, but it could be a contour for the lungs; gradually filling the heart with the darker shade (arteries as "healthbars" ;D) etc.