Where the Fire Goes by Roka Josh

The Game
'Where the Fire Goes' is a turn-based puzzle game where you must use your ability to move rocks and trees to stop the fire from spreading and destroying precious flowers and trees. Don't get distracted by the ever-increasing inferno however, as you are not flameproof, and staying alive is equally as important as keeping the plants alive!
Our 7th entry into Ludum Dare and another ambitious one. We would love to make more levels for this introducing new mechanics and developing on all ready established ones, as we have never really made a puzzle game before and it was a fun and challenging experience.
How to play
The help pages in game are quite detailed and should tell you everything you need to know but here is some more information: - 'Left Mouse' on adjacent tiles to move there. - 'Right Mouse' on adjacent tiles with items on to pick them up, or on empty tiles while holding an item to drop it there. - 'Escape' to open pause menu in the campaign mode. - Use the buttons at the bottom to either progress a single turn without performing an action, or to skip until the level is resolved either with the player winning or dying.
Screenshots
All screenshots are taken from levels before doing actions as to not give away the solution!

Credit
- RokaJosh: Programming & Art
- Yarro (formerly Thomu): Art & Music
Links
- Our Company Website: http://jagtek.co.uk/
- Our Company Twitter: https://twitter.com/JaGTeK_Games
- RokaJosh Twitter: https://twitter.com/RokaJosh
- Yarro (formerly Thomu) Soundcloud: https://soundcloud.com/y-arro
Tools
- Unity 2019.1.12f1
- Photoshop CC
- Piskel
- Aseprite
- Pixel FX Designer
- Bfxr
- Ableton 9.5
Ratings
| Overall | 741th | 3.69⭐ | 23🧑⚖️ |
| Fun | 819th | 3.523⭐ | 24🧑⚖️ |
| Innovation | 871th | 3.455⭐ | 24🧑⚖️ |
| Theme | 1119th | 3.705⭐ | 24🧑⚖️ |
| Graphics | 1677th | 3.273⭐ | 24🧑⚖️ |
| Audio | 1243th | 3.023⭐ | 24🧑⚖️ |
| Humor | 1624th | 2.474⭐ | 21🧑⚖️ |
| Mood | 1702th | 3.1⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 17🗨️ |
I wish you could zoom out to reveal the complete map of the level, it would really help in some puzzles.
A couple minor gripes:
- The spreading mechanic, for whatever reason, was never super clear to me. Like I still don't really know why on the last level I succeeded (and failed times before). Exactly when a fire can catch wasn't super clear to me. This meant that the puzzles either felt easy, or I succeeded without a super clear reason why (felt more trial and error than the "I'm such a smart badass" feeling I get from super well-polished puzzle games.
- The music got quite painful, quite quickly. It was completely fine at first but is far too distinct and "hard" to be on loop, IMO.
- Some minor UX gripes, like I would have loved to just move on to the next level instead of going back to the level select after winning a level, and clicking the "Next" button after winning a level would keep the level I had just beaten selected instead of moving on to the next one. Caused me to select the same level again a couple of times.
* Pixelated fonts are hard to read when they're very large on a large screen.
* Since the trees are 2-tiles tall, it takes a little longer to grasp their impact in the game. Maybe some smaller bushes (i.e. same size as rocks) would make them easier to comprehend.
* Keeping track of the 'time left to burn' on each tile is pretty much impossible. A small counter over each flammable tile would really help.
Anyway, very nice game. Congrats!
Great mechanics, great graphics, good music and sound effects, intuitive bug-free gameplay.
The last puzzle was very puzzly :)
Thanks for making it, it was really fun!
And thanks for playing my game! :)