Keep the flame alive by Dimling
The game is all about escaping the scary forrest full of dreadful spiders. Find the chopper before the torch burns out by following the sound.
Trailer: https://youtu.be/rrCwiszcV_E
| Youtube | https://peacore.itch.io/keep-the-flame-alive |
| Youtube | https://github.com/ertkjern/Ludum-Dare-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-the-flame-alive |
Ratings
| Overall | 818th | 3.08⭐ | 27🧑⚖️ |
| Fun | 776th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 709th | 3.06⭐ | 27🧑⚖️ |
| Theme | 464th | 3.74⭐ | 27🧑⚖️ |
| Graphics | 821th | 2.94⭐ | 27🧑⚖️ |
| Humor | 699th | 2.357⭐ | 23🧑⚖️ |
| Mood | 449th | 3.292⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 23🗨️ |
And yes, no collision detection on trees for spiders and matches ;)
The mood is excelent, congrats.
Congratulations on the entry :thumbsup_tone1:
:purple_heart: :dart: :frog:
The issue I ran into is that the game window was larger than my browser and so I had to keep scrolling to see the top or the bottom of the screen. I'd died a few times before seeing that there was actually a meter at the top of the screen that I could use to locate the chopper My hearing is not the greatest) and that's an accessibility feature I really appreciate.
Overall good job, fits the theme and the darkness + chopper noises + trees and stuff managed to evoke a bit of a "lost in the woods" vibe that was cool.
The issue I ran into is that the game window was larger than my browser and so I had to keep scrolling to see the top or the bottom of the screen. I'd died a few times before seeing that there was actually a meter at the top of the screen that I could use to locate the chopper My hearing is not the greatest) and that's an accessibility feature I really appreciate.
Overall good job, fits the theme and the darkness + chopper noises + trees and stuff managed to evoke a bit of a "lost in the woods" vibe that was cool.
The problem for me was that the game window was larger than my browser so I had to scroll up and down to see the top and bottom of the screen.
I eventually saw the noise meter at the top and was able to locate the chopper (My hearing isn't the greatest), that was an accessibility feature I really appreciated :)
Over all good job. Fits the theme, and darkness + chopper noises + forest motif evoked a "Lost in the woods" vibe.
One thing I noticed is that diagonal movement is faster than horizontal or vertical movement, not sure if that was intended but one way to avoid that is to use a vector, normalize it to get the overall direction and then multiply the length to the proper speed. Not sure if that's clear, but I think it's a pretty common problem that would be easy to look up. It's just a small suggestion though, and the faster diagonal actually helped me get away from the spiders so I enjoyed exploiting it :grin:
Thanks for all the great feedback. I am glad you all enjoyed the game.
To answer a few of the questions you have:
### 1. Does the chopper spawn randomly
Yes. It does. As well as all the spiders and matches.
### 2. Flame dies out too fast
I found it a bit hard to balance the number of spiders and matches. Too many matches and it was too easy. Too few, and it was way too hard. Same for spiders.
The following amount of spiders/matches is based on quick testing. I can maybe increase the number of matches a bit (100 today)
### 3. Can't find the chopper
The sound distance is not too great. I would recommend watching the soundbar, at the top right, instead of listening too the in game sound.
### 4. Resolution/window size not great"
Sorry about this. I will see if I can try to fix this a bit later on. I discovered the problem at the time of submission and had some trouble fixing it.
Thanks! Feel free to ask any questions and all feedback is welcome :smile:
As feedback, I'd give the player something... else to do while running from spiders. Maybe a short dash, maybe something to push spiders away. As it stands this game is a dodge and find, and I feel it could have more depth.
I've found the helicopter, while being chased by 7 creepy spiders! :scream:
Could it be that there is still some compression/ filtering going on? The pixel art feels a bit blurry.
You can change this by inspecting the Sprite in Unity.

Nice concept and game. Great job!