Seasonal Survivor by rigdonware
Seasonal Survivor!
Survive all 4 seasons to win the game.
Keep your flower alive as animals come to try to eat it and the harsh weather conditions try to kill it.
Link for the game after Update #2 if you are interested in some small bug fixes: https://drive.google.com/file/d/1PQGZ4XBUjH9Ki8zOpqfPi3da8nYV9ajE/view?usp=sharing
Unfortunately I ran out of time to add audio to the game so that is a real bummer.
Update: I had bug in the game where it would half the amount of money received after each wave making the game unbeatable. Fixed and posted a new link 10 minutes after submission hour was over.
Update2: I was pretty disappointed after playing through this a couple times finding quite a few bugs and finding that the animals spawn rate max was not adjusted. I have decided to put another link just in this description that you can play if you would like to increase the difficulty a little bit. Small bug fixes in this link: * Animal random max spawn timer is adjusted * Food bar/Water bar would show it had a value (7/100 for example) when the bar was depleted) * Fixed a misleading sentence in the weather forecast for one day
Ratings
| Overall | 293th | 3.672⭐ | 34🧑⚖️ |
| Fun | 408th | 3.438⭐ | 34🧑⚖️ |
| Innovation | 465th | 3.371⭐ | 33🧑⚖️ |
| Theme | 23th | 4.359⭐ | 34🧑⚖️ |
| Graphics | 544th | 3.422⭐ | 34🧑⚖️ |
| Humor | 532th | 2.722⭐ | 29🧑⚖️ |
| Mood | 432th | 3.317⭐ | 32🧑⚖️ |
| Given | 33🗳️ | 36🗨️ |
I liked the concept a lot and it was pretty well implemented. The visuals were cute and I felt bad swatting the snails and caterpillars. I liked the weather and having to juggle the swatter and umberella. The help at the start was really effective.
My only two criticisms are it could be a tad harder, and I'd like some more visual feedback for the swatter, as when it's moving it's hard to notice the sprite change.
Nice job!
Another extension that might be fun would be to have the plant grow self sufficient over the course of the game. Either that, or add some weather event which overloads the food bar - maybe a fertilizer tornado or something sufficiently realistic... :smile:
The balance for the first half seemed good, but by the time I got to fall, there were no more sun/water days, and even spending all of my money on food and water, I slowly ran out. I'm not sure if I was missing something, or if I just didn't stock up well enough during the summer (I had to spend $300 on umbrella and swatter upgrade, but otherwise all my cash went to food and water).
All things considered, this was a well executed concept. Great job!
I noticed that on rainy days the rain only appeared on the left side of the screen, I'm playing on a 4K display.
You are probably know your self best what is working and whats not in your game. But as feedback I would like to leave you that you maybe try to focus on feedback the next time a bit more. Make it satisfying smashing a bug and buying things. So your mechanics (who are really good!) will be put under a better light. I like your game and think the flower power connection should stand on each others side :D