Apocalypse Baby by STREETGEEK
It's the apocalypse and you have to keep your baby alive!
This was an interesting experience after not making any games for almost a year... For some reason it was really hard to import the materials from Blender so, the textures are really messed up. Also, we couldn't really figure out a way to make the environment generate according to our path generation system therefore the world is just straight. The point is, this was a really challenging experience. We accomplished far more than we did last year but we're also upset that we couldn't submit a more complete product. At least the soundtrack is fire as always. Enjoy :)

| Youtube | https://streetgeek.itch.io/apocalypse-baby |
| Original URL | https://ldjam.com/events/ludum-dare/46/apocalypse-baby |
Ratings
| Overall | 2077th | 3.075⭐ | 22🧑⚖️ |
| Fun | 1177th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 2071th | 2.816⭐ | 21🧑⚖️ |
| Theme | 462th | 4.026⭐ | 21🧑⚖️ |
| Graphics | 1881th | 3.075⭐ | 22🧑⚖️ |
| Audio | 550th | 3.632⭐ | 21🧑⚖️ |
| Humor | 331th | 3.706⭐ | 19🧑⚖️ |
| Mood | 1692th | 3.105⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
- Good : concept of baby escort against zombies :D
- Need some love : Something is wrong with bullet hit detection. Or they can take more than one bullet to kill. Feels like I'm not hitting them at point blank sometimes. an Ammo count would be nice too.
*I feel no fear in the face of a zombie horde if I got my baby and my shotgun* :thumbsup:
Thanks for making this!
# Why Is The Baby Explosive Like Bomb ?
@jk5000's point about not locking the mouse is especally unhelpful on a multi-monitor setup as you end up clicking on other windows, but I think it's a simple property to set in Unity.
Another suggestion would be to focus a little more on the player's controls; the graphics and sound are really epic, but it doesn't translate so well to the player with such restricted weapon firing. I'm sure this would have been focussed on given more time but it's important to remember.
Aside from this, great job!
Anyhow, the exploding baby is really metal.
I had some glitchy behavior when shooting stuff directly in the face sometimes seemed to do nothing, so not entirely sure what happened there, but cool entry anyhow.
Edit: I think the glitchy behavior may also have been from clicking stuff on my other screen. My mouse didn't get captured despite the game launching in fullscreen..