The Hand That Feeds by neonjeff

A game about raising a child.
Fixed length playthrough of about 4 minutes start to finish. 4 Levels of play.
Mouse controlled using left click to grab and drag. Drag the child to the needed support item to satisfy their need.

| Youtube | https://github.com/jeffthardy/ludumdare47 |
| Youtube | https://neonjeff.itch.io/ld47-stuck-in-a-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-hand-that-feeds |
Ratings
| Overall | 284th | 3.465⭐ | 45🧑⚖️ |
| Fun | 361th | 3.151⭐ | 45🧑⚖️ |
| Innovation | 279th | 3.372⭐ | 45🧑⚖️ |
| Theme | 288th | 3.651⭐ | 45🧑⚖️ |
| Graphics | 287th | 3.465⭐ | 45🧑⚖️ |
| Audio | 82th | 3.733⭐ | 45🧑⚖️ |
| Humor | 7th | 4.186⭐ | 45🧑⚖️ |
| Mood | 100th | 3.709⭐ | 45🧑⚖️ |
| Given | 51🗳️ | 61🗨️ |
I loved the art but the game was quite repetitive
Makes me think about LD46 entry called "baby simulator". It was the same concept but in 3D first person :laughing:
@justuspan @nethead - I thought about adding a way to clean the mess, but instead wanted to leave it to mark all the failures you have had in your child's life. They only spawn when you fail to meet a need before the meter goes out. You can clean the house of cats if you want though haha.
@wakobu - ~~I haven't seen that LD46 game! I'll have to check it out.~~ HAHA... definitely different feel but great game.
@thecakeconsortium - Exactly! You make messes in your house and then die. The circle of life. :) I guess it isn't shown other than in the code, but I meant for the ages to be infant/toddler/pre-teen/teen but my drawings didn't come out quite that way. Hopefully the voicing got that across a bit.
I have failed as a father.
Never has he made a sound that didn't irritate the daylights out of me.
Great game.
- cool art style
- innovative gameplay (was hard to catch the son tho)
- minimalistic soundtrack
- and thanks for the voice acting
It felt bad that I couldn't clean the floor, or chould I? :thinking:

For my strategy I don't think I had too much trouble. All I did was grab the kid and wait til one of his needs popped up. That way you're not time-pressed and chasing him around with the cursor. If anything, a hard mode where the kid was even MORE frantic could be really fun.
One thing I especially enjoyed was the sunrise/set mural. I am assuming you did it that way to save time, vs a sun and moon rotation, but I haven't seen a daynight presentation like that before, it was super cool and inspires me to use it somewhere in my games in the future. Unfortunately the game is frenetic enough that you can't look at it for too long (in game at least).
A good mix of new ideas in here, very deceptive given my initial impressions of the game. Awesome work!
I like the art, humor, and audio in this game a lot! I laughed out loud often. Especially when the kid became an adult and he said something like "Where did this hand come from?" "Stop touching me"
I like the sound fx and it fits well with the art style.
I'm not quite sure why I'm an Uncaring Brainless Neglecting Parent in the game but I think after a few replays I can level up haha.
I also want to reiterate what PeachTreeOath said above about the day night cycle: It is really innovative and I hadn't seen anything like that before.
@dk5000p - yeah if I had more time I wanted to make the stations a little more obvious, but figured hunting around for them wasn't so bad that I couldn't submit it as is. The couch was on feed was for breastfeeding or lap feeding while the kid was young. The love stations didn't make a ton of sense, but were the closest things I could think of where it was just spending time with the kid (play/livingroom).
Thanks to everyone who has played!