The Hand That Feeds by neonjeff

[raw]
made by neonjeff for Ludum Dare 47 (COMPO)

menu.png

A game about raising a child.

Fixed length playthrough of about 4 minutes start to finish. 4 Levels of play.

Mouse controlled using left click to grab and drag. Drag the child to the needed support item to satisfy their need.

screenshot1.png

Ratings

Overall 284th 3.465⭐ 45🧑‍⚖️
Fun 361th 3.151⭐ 45🧑‍⚖️
Innovation 279th 3.372⭐ 45🧑‍⚖️
Theme 288th 3.651⭐ 45🧑‍⚖️
Graphics 287th 3.465⭐ 45🧑‍⚖️
Audio 82th 3.733⭐ 45🧑‍⚖️
Humor 7th 4.186⭐ 45🧑‍⚖️
Mood 100th 3.709⭐ 45🧑‍⚖️
Given 51🗳️ 61🗨️

Feedback

aressler38
04. Oct 2020 · 23:55 UTC
This is hilarious.
dadiaogames
05. Oct 2020 · 01:45 UTC
A thought-provoking game.
Pizzasgood
05. Oct 2020 · 02:01 UTC
Ah, this right here. This is the good stuff. I have no idea what was going on in the stats panel, and I don't even care. Hand-drawn art and voice acting/music FTW.
smilewood
05. Oct 2020 · 02:46 UTC
This game was surprisingly difficult, especially before I realized I could just through the walls instead of trying to go around them. The abundance of information on the screen wonderfully distracted from the one thing that mattered, catching the bouncing child. Your art style in this is great and adds a lot to the frantic feeling that the game elicits. The use of voice-overs between the levels adds to the comedy, and when the cats started throwing themselves at the child, sending him spinning through the house I lost it. Fantastic game, well done!
Mastasurf
05. Oct 2020 · 03:18 UTC
I called my wife over to watch this one. We giggled through the whole game. Well done.
sacredbacon
05. Oct 2020 · 03:20 UTC
I love this, i liked the acapella and hand drawn assets. Well done, very heavy subject matter. 10/10
ondy1985
05. Oct 2020 · 09:11 UTC
As a soon-to-be-parent (in 2 weeks!) I appreciate this. It was pretty hard until I realized I can just grab the child and then hold him until a need pops up instead of trying to catch him after the need arises. The voice actign is spot on, and the graphics - my god, it's awesome :-)
JustusPan
05. Oct 2020 · 12:00 UTC
Just wonder how to clean the room?
typeswitch
05. Oct 2020 · 14:25 UTC
Amazing, especially the soundtrack.
Wakobu
05. Oct 2020 · 14:28 UTC
Congratulations for making this game
I loved the art but the game was quite repetitive
Makes me think about LD46 entry called "baby simulator". It was the same concept but in 3D first person :laughing:
TheCakeConsortium
05. Oct 2020 · 14:38 UTC
Ahhh yes, the natural process of growing up, shitting on the floor and rolling all over the place at the age of 30. Truly, an accurate depiction of raising a ~~man~~child
nethead
05. Oct 2020 · 15:10 UTC
incredibly dedication to realism, i felt second hand sleep deprivation. i just wish i could clean that rug D:
🎤 neonjeff
05. Oct 2020 · 16:00 UTC
Thanks to everyone who has played the game!

@justuspan @nethead - I thought about adding a way to clean the mess, but instead wanted to leave it to mark all the failures you have had in your child's life. They only spawn when you fail to meet a need before the meter goes out. You can clean the house of cats if you want though haha.

@wakobu - ~~I haven't seen that LD46 game! I'll have to check it out.~~ HAHA... definitely different feel but great game.

@thecakeconsortium - Exactly! You make messes in your house and then die. The circle of life. :) I guess it isn't shown other than in the code, but I meant for the ages to be infant/toddler/pre-teen/teen but my drawings didn't come out quite that way. Hopefully the voicing got that across a bit.
rhoff95
05. Oct 2020 · 16:29 UTC
Cool game! Would like to see the looping theme add to the gameplay. Something that _feels_ like and endless loop could be fun, if there was a way to actually break out of it. A literal endless loop puts all the pressure on the primary gameplay loop, which in this case does not offer any decisions or trade-offs for the player to make. I would like to see more work on this! and maybe some concept of meeting all the needs in the right order or fast enough to end the loop. well done and art is very nice!
jharler
05. Oct 2020 · 18:43 UTC
This was absurdly hilarious. Nicely done. As the parent of four children, I can attest to the accuracy of this simulation.
blobo
05. Oct 2020 · 18:52 UTC
I really enjoyed the humor on this one! The artwork combined with the background music, combined with the wacky drag-and-drop mechanics made for one heck of a style! Great work.
Remzo
05. Oct 2020 · 19:33 UTC
Audio is the best part of this game by far! Good job on this one! Only real issue is that I think the levels are too long. I found the easiest way to play though is to just grab them and wait for the correct need to come up.
Neowedge
05. Oct 2020 · 19:52 UTC
It's a very funny entry!!! I love the aesthetic ^^ Congrats!
Nobleboy
06. Oct 2020 · 00:45 UTC
My son is a failure.
I have failed as a father.
Never has he made a sound that didn't irritate the daylights out of me.

Great game.
AntaresValdemar
06. Oct 2020 · 05:35 UTC
So, so funny. The gameplay is so basic and minimal but it's solid and easy to understand. The best thing by far is your personal creativity, the drawings and the hilarious voicelines, it really made me laugh, and also in the back of my mind quite depressed because this is what I have to look forward to if I ever become a parent (though hopefully I will be more diligent about cleaning up vomit from the floor. Great work!
Arad HamidSamiee
06. Oct 2020 · 14:05 UTC
Why the number of cats/pets was increasing? :laughing:
- cool art style
- innovative gameplay (was hard to catch the son tho)
- minimalistic soundtrack
- and thanks for the voice acting

It felt bad that I couldn't clean the floor, or chould I? :thinking:
🎤 neonjeff
06. Oct 2020 · 14:37 UTC
@arad-hamidsamiee Sadly the only thing I enabled cleaning was the cats :) I guess I could have made the mess grabbable too so you could stack them somewhere or throw them out of the house hehe. I figured the number of cats was another way to escalate the play/story, but also it just seemed funny! Thanks for playing!
Barrier
06. Oct 2020 · 16:54 UTC
Awesome! :D

![Screenshot 2020-10-06 185311.png](///raw/e9f/81/z/391b2.png)
PeachTreeOath
07. Oct 2020 · 05:09 UTC
Haha great entry :) At the end of it I didn't expect to be judged for my performance, I would've been a better parent!

For my strategy I don't think I had too much trouble. All I did was grab the kid and wait til one of his needs popped up. That way you're not time-pressed and chasing him around with the cursor. If anything, a hard mode where the kid was even MORE frantic could be really fun.

One thing I especially enjoyed was the sunrise/set mural. I am assuming you did it that way to save time, vs a sun and moon rotation, but I haven't seen a daynight presentation like that before, it was super cool and inspires me to use it somewhere in my games in the future. Unfortunately the game is frenetic enough that you can't look at it for too long (in game at least).

A good mix of new ideas in here, very deceptive given my initial impressions of the game. Awesome work!
🎤 neonjeff
07. Oct 2020 · 20:19 UTC
@peachtreeoath - Thanks for playing and the feedback! Yeah the game loop itself isn't worth much and could have been improved on a lot. I also would just constantly hold the baby when I played since there was no downside to just holding him. If I spend more time on it I might make the care part of it more of a challenge so there is an actual game challenge and not just a story. I was more focused on figuring out the sprite side and putting in jokes since this was my first time to use Unity in 2D mode.
Russ Moonbase
08. Oct 2020 · 18:53 UTC
Haha my summary: Uncaring Brainless Neglecting Parent.

I like the art, humor, and audio in this game a lot! I laughed out loud often. Especially when the kid became an adult and he said something like "Where did this hand come from?" "Stop touching me"

I like the sound fx and it fits well with the art style.

I'm not quite sure why I'm an Uncaring Brainless Neglecting Parent in the game but I think after a few replays I can level up haha.

I also want to reiterate what PeachTreeOath said above about the day night cycle: It is really innovative and I hadn't seen anything like that before.
Eugenik
09. Oct 2020 · 00:21 UTC
Top notch on everything!! <3
p-r
09. Oct 2020 · 11:56 UTC
Funny, there's a bug where the baby got stuck under the top panel.
dk5000p
09. Oct 2020 · 14:49 UTC
Initially I didn't know what I was supposed to do, so I had a bad first level but I guess that makes it even more true to life. Was hard to know what gave what. Clean was obvious, feed looked more like a couch, educated made sense, love should have just been a heart. Overall I got a good laugh out of this game.
🎤 neonjeff
09. Oct 2020 · 18:15 UTC
@p-r yeah there is a collider issue where the walls and the blocked off areas can get you stuck between them. I meant to add respawn code if you got dropped outside the walls but never got around to it.

@dk5000p - yeah if I had more time I wanted to make the stations a little more obvious, but figured hunting around for them wasn't so bad that I couldn't submit it as is. The couch was on feed was for breastfeeding or lap feeding while the kid was young. The love stations didn't make a ton of sense, but were the closest things I could think of where it was just spending time with the kid (play/livingroom).


Thanks to everyone who has played!
Fractal
20. Oct 2020 · 19:21 UTC
I was kinda confused the whole time but the sound effects are fun. My character wanted to sleep all the time, is that normal?
🎤 neonjeff
21. Oct 2020 · 14:27 UTC
@fractal - Thanks for playing! Yeah there isn't much of a game loop in this one and part of the point was that you can't actually control that much in your child's life. His desires were probabilities so they change each time you play, but depending on the time of day sleep has a higher probability (night times) so it tends to dominate. Midday everything has roughly equal chance depending on the age of the child.