Feed Charles by mmmcgill1232

[raw]
made by mmmcgill1232 for Ludum Dare 46 (JAM)

Charles needs food! Use your jetpack to navigate the world and return with nutrients to keep him alive!

Full screen recommended.

Move mouse to move left and right Right click to activate jetpack Food is pulled towards you when you are close enough to it

screenshot2.png

screenshot.png

Ratings

Overall 941th 3.604⭐ 26🧑‍⚖️
Fun 1020th 3.417⭐ 26🧑‍⚖️
Innovation 673th 3.565⭐ 25🧑‍⚖️
Theme 859th 3.813⭐ 26🧑‍⚖️
Graphics 392th 4.208⭐ 26🧑‍⚖️
Given 31🗳️ 23🗨️

Feedback

GabrielH
21. Apr 2020 · 11:56 UTC
Really fun and charming context for the theme.
I would have preferred the controls to be simpler such as the (a/d)keys, but the visuals are juicy and appealing!
Teto
21. Apr 2020 · 11:58 UTC
This game looks amazing! Loved all the graphics and detail especially with the little red electric animation when you get close to food. Control felt really strange though as I kept instinctively putting my mouse in the direction I wanted the jetpack to fire rather than the movement direction. Was also incredibly difficult to actually move food along with you. Real cute though and I'd love to have Charles as my pet :smile:
Doot
21. Apr 2020 · 12:04 UTC
Love the visuals! Charles is cute and very well animated, good job!
The controls feel awkward at first but good after some time, even if I really feel that the magnet range is frustratingly small.
Great job!
Jorim
21. Apr 2020 · 12:10 UTC
Beautiful graphics and the gameplay loop is simple but enjoyable. I would have liked the tractor beam range to be a bit larger or harder to break. As it is now it requires a lot of clicking to take food down which can hurt your hand with extended play time. Charles is really cute, all the animations have a nice bouncy element to them. Great game!
NemoGG
21. Apr 2020 · 21:52 UTC
the concept is great and the aesthetic looks very polished!
I find the controls to be a bit tricky, tho. The tractor beam is very small range and the gravity pulls me down very hard! Why am I the only thing not floating? o.o
herniewise
22. Apr 2020 · 02:28 UTC
Charles eats more healthy than me. 10/10

Really tight controls and general feel is amazing <3 good job
SaltFactory Studio
22. Apr 2020 · 02:28 UTC
Great visual with a simple yet engaging gameplay. Control does take a few tries to get a hang of it, but once you do it's hard to stop playing. I do wish there are some more variation to the level as the player progress to increase the challenge. Nevertheless, great game and great job!
Gamer Fates
22. Apr 2020 · 02:49 UTC
Game was different. Didn't expect flying and gravity-less food to combine. Haha but cool, and I'm digging the graphics.
TimeTravelHamster
22. Apr 2020 · 06:24 UTC
Beautiful graphics and addictive gameplay. Great game!
Torh
22. Apr 2020 · 06:40 UTC
Hi! Nice work! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk .
Can I find your game also on indiexpo website? The channel is linked with them.
Max Louis
22. Apr 2020 · 10:23 UTC
Neat game! I struggled with the controls at first but once I got to grips with them, was great fun! Not seen anything like it before. Really nice job!
🎤 mmmcgill1232
22. Apr 2020 · 16:51 UTC
@torh Haven't used that site before but it was easy enough to upload a copy there. Let me know if it works for you!

https://www.indiexpo.net/en/games/feed-charles
Aj Jones
22. Apr 2020 · 20:02 UTC
Great job, audio and visuals were on point and controls were pretty solid once i got the hang of it!
AmigoPadilha
22. Apr 2020 · 20:38 UTC
Great game, awesome graphics and interface. The horizontal controls were kinda hard to master, but it has a nice gameplay!
technodragon253
22. Apr 2020 · 21:46 UTC
I love the graphics and style but the controls were very annoying. I really like the idea, nice game!
JUSTCAMH
25. Apr 2020 · 02:26 UTC
Oh my gosh...

This game is frickin awesome, amazing job! I love everything that this game has to offer, awesome art style, incredible music, and super fun gameplay. This is genuinely my favourite game that I've played thus far, normally I've got something critical to say, but this time I've got nothing bad to report! I initially disliked the movement and the way you grabbed items, but after playing for a while, I'm really used to delivering stuff and the chaotic physics of the items is part of the fun. I really like the mouse control scheme, it's easy to learn, tough to master! Congrats again on the game, it's all such a beautifully stylised package!

:heart: :heart: :heart:
megamasterx
27. Apr 2020 · 14:30 UTC
This is really slick! Your core game design is really clean and perfect in the scope of a game jam. This was a joy to play and the controls are fluid once you get the hang of it. Well done!
Zanthous
02. May 2020 · 19:02 UTC
Really well put together game, I think if the pull on food was a bit easier to use and the game focused a bit more on navigating throughout the level (maybe some dynamic elements) it could feel a bit better to play
dk5000p
08. May 2020 · 04:39 UTC
Loved the artwork but the controls were a little clunky.
dk5000p
08. May 2020 · 04:39 UTC
Loved the artwork but the controls were a little clunky.
Prackli
10. May 2020 · 20:06 UTC
The controls were pretty hard to get used to, but the graphics are great, and the base idea is a good one you can easily expand with power ups, leveling skills and such
JUSTCAMH
12. May 2020 · 23:31 UTC
How’d this one not score better?! It’s still one of my faves from the jam, so keep up the good work!