LUDUM DARE 46 by ZeppelinGames
This was a game made in 48 hours for Ludum Dare 46. Keep It Alive is a puzzle game about a person, who after hearing about strange relics hidden in the caves, begins an adventure into the caves. Unfortunately he only brought a torch with him that has a reckless flame. Collect coal so that your flame doesn't go out, plunging you into darkness, ride the minecart rails, dodging dead ends and discover the relics in Keep It Alive.
Controls: WSAD to move AD to tilt minecarts
Each step you take, the lower your flame gets. Pickup coal to replenish it
Ratings
| Overall | 680th | 3.275⭐ | 22🧑⚖️ |
| Fun | 870th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 461th | 3.375⭐ | 22🧑⚖️ |
| Theme | 860th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 142th | 4.053⭐ | 21🧑⚖️ |
| Audio | 762th | 2.316⭐ | 21🧑⚖️ |
| Humor | 752th | 2.235⭐ | 19🧑⚖️ |
| Mood | 681th | 3⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 13🗨️ |
The puzzles were just starting to get interesting at the end, would have loved to see just one or two more levels.
The minecart sections were cool at first, but that last one was just annoyingly long.
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The minecart sections were a fun change of pace, I enjoyed those a lot. Overall I'd say this is a good start, and honestly I'd be curious to see what this game turns into with more time put into it.
The character art is good and the game looks good too for compo. We both know 48 hours just isn't enough time! This game could be a lot of fun with a little more polish.