CrossWalk by WilliamCarter
CrossWalk!
Save an oblivious bystander from peril in this no-clip physics fiasco!
Try to escort the bystander to his destination by using the buildings around you to block a dangerous car accident.
All assets were created during the jam.
(It's our first LD! We tried our best.)
Ratings
| Overall | 2480th | 2.586⭐ | 31🧑⚖️ |
| Fun | 2331th | 2.621⭐ | 31🧑⚖️ |
| Innovation | 1098th | 3.345⭐ | 31🧑⚖️ |
| Theme | 1503th | 3.534⭐ | 31🧑⚖️ |
| Graphics | 2031th | 2.871⭐ | 33🧑⚖️ |
| Humor | 1186th | 2.875⭐ | 30🧑⚖️ |
| Mood | 2315th | 2.389⭐ | 29🧑⚖️ |
| Given | 19🗳️ | 31🗨️ |
Anyway, for a first work it looks pretty nice, I would be scared doing something 3D in 72 hours!
Well done, keep polishing it!
EDIT: Alright, I was able to play the HTML5 version. Looks like the Windows build is old? You should also have a changelog so people know what you did before and after the deadline!
We are thinking of doing a post-jam revision, so if you have any constructive criticisms or other advice, we'd love it hear it!
Thank you all again for playing!
-Will and Mike
@thedestoryer @edvard-sandquist
Thank you guys for playing our game! The controls are still pretty wonky, but we were wondering if you guys had any advice on a different control scheme we could use in a post-jam build? Thanks!
@jishin
Glad you enjoyed the concept! The game balance is definitely still off, and the buildings can be hard to control and unpredictable. The 3D was definitely a challenge for us. Neither of us are artists, so each building is made entirely of default unity cubes at different scales, rotations and transforms (I need to learn blender!)
@caeonosphere
Yes, we realized on the last day the most people would want to play it on the web (less download hassle), so we saved a buggy windows build and then branched off into a WebGL build which ended up being more stable by the end of the day. I'd definitely like to release a post-jam update of the game, and I'll stat keeping a changelog. The Github link shows some version control, but the commits don't always communicate what we did that well. Thank you so much for playing our game though! We'll make a stable Windows build post-jam for sure!
Just a thought - maybe it would be easier to control buildings if you selected them with a mouse click and then move and rotate them with a keyboard?
Also it would be nice to have a restart button when you lose the game.
Since I can still imagine them being tricky because of the idea itself, I was thinking that once you get the bugs out of the way it might be cool to keep the tutorial section (nice addition, btw) as a safe environment where you just play around moving buildings for a while without having to worry about the character.
It's a very promising idea for your first LD, and I'm sure you can polish it into something cool. In any case, good job!
Good job :thumbsup: