Salad Days 2: Pipe Dream by HarveyU

[raw]
made by HarveyU for Ludum Dare 46 (JAM)

Main Shot.png

Keep the greenhouses alive!

In this atmospheric game, take a nice walk in the wooded valley, where an old ruin rests, and a severed connection awaits to be whole.

Build Mode.png

Hints:

-> WASD for walking, mouse for looking. -> Objects that can be picked up will turn blue when in range.

-> Grab said objects with Left Mouse Button.

-> Rotate held objects with Q & E.

-> Reset Rotation with R.

adjusting.gif

Waterflow1.gif

lever.gif

How To Play:

Download at the link below for Windows. Run the exe called LD46. If the security notice pops up click (more info) then (run anyway) and it will launch

Tools Used:

->Unity

->Obi Fluid

->Maya

->Garage Band

->Audacity

->Freesound (Credits in Manual at link below)

Credits

-> Programming, Design & Music by Harvey Upton.

-> Art by Jason A. and KP K.

https://youtu.be/PuFaofzWyKo

We would really appreciate it if you tried out our game at the link below!

Ratings

Overall 1342th 3.45⭐ 22🧑‍⚖️
Fun 1776th 3.05⭐ 22🧑‍⚖️
Innovation 774th 3.5⭐ 22🧑‍⚖️
Theme 2033th 3.2⭐ 22🧑‍⚖️
Graphics 1195th 3.65⭐ 22🧑‍⚖️
Audio 1205th 3.056⭐ 20🧑‍⚖️
Humor 1953th 2⭐ 18🧑‍⚖️
Mood 883th 3.575⭐ 22🧑‍⚖️
Given 18🗳️ 12🗨️

Feedback

ruddgasm
21. Apr 2020 · 21:00 UTC
I really liked picking up items and rotating them to make water fill each tank. It does take a bit to get each one so I didn't go until the end. If something happens at the last tank that would be cool just keep in mind how long it will take a player to get there. I also wish that some of the scenery like the walls had the same graphic fidelity as the larger structures had. The music was subtle but I liked the atmosphere that it created. Overall a nice game and a cool concept.
Ebediam
22. Apr 2020 · 21:05 UTC
Very chill, and I'm blown away by the water physics, really well done there! I wish the character moved faster (as you need to go back and forth a lot) and that you could rotate the objects faster too. The music is very fitting and I found myself zoned out inside the game. I didn't complete it as I explored all the map and saw that there was no end goal, just making the water "pipe" longer. But really nice concept!
pepperkep
22. Apr 2020 · 21:13 UTC
I like that you interpreted the theme in a way that made it peaceful. I initially thought you had to place pipe on the ground, but once I figured out you could place it in the air I enjoyed it. I still do wish it was a little bit easier to place the pipe (maybe they could snap together somehow). The mood is very good though and the way the water works is cool.
Louis Mareau
22. Apr 2020 · 21:14 UTC
"Very relaxing entry but maybe a bit too much..."

First of all, great music! That really sets the mood for the game: no rushing, you're here to build a pipe system and you got all the time in the world to do it. Also loved the "pick up and set down" pipes mechanics. It always felt good to do it, even after 10-15 minutes. Graphics were great and loved that huge tower design.

Couple things would have been great to implement in my opinion.
First, a sprint/run mechanic. I know we're not rushing but there is a lot of back-and-forth to do so we see a lot of the same scenery all the time. A way to accelerate this process would have been awesome.
Finally, maybe different shapes for the pipes would have been good to add. Around the 3rd/4th cage, it started feeling like a job to do, more than playing a game. That would also improve the puzzle mechanic which would have been great.

Overall, great entry and very nice concept !!
enier_art
22. Apr 2020 · 21:21 UTC
I love the love of stage and the posibilities to build a way for the water, I love the water effect
Texz
22. Apr 2020 · 22:42 UTC
I really loved the idea ! PLease update this, do a complete game ! :)
Red Ash
23. Apr 2020 · 10:55 UTC
I like the music and the art, they are chill it is nice. But i find it very hard to place the pipes together, specially if there any holes between them we lose the water. I had a really hard time rotating the pipes and matching them together, there was always holes between them. It would be much easier and less frustating if they could fit together when placed near.
eva
23. Apr 2020 · 16:00 UTC
I felt accomplished after the third one, then I saw there was more. 😮 Had to stop because I was tired of clicking, but it was fun to live in the world for a little bit.
🎤 HarveyU
23. Apr 2020 · 18:24 UTC
@red-ash, Yeah that's definitely a feature we want to add to make it easier to play. We're also planning on adding a greater variety of parts so will have to figure out an intuitive way of getting them to fit together. Thanks for the feedback!
🎤 HarveyU
23. Apr 2020 · 18:26 UTC
@Eva, Thanks for checking out our game. Well done for getting to the third one at least. That must have taken a while.
🎤 HarveyU
23. Apr 2020 · 18:30 UTC
@louis-mareau, Thanks for the feedback! Yeah we really want to add some more parts like a water wheel or pump so that we can make some different challenges like going over a hill or a large gap.We hope to optimise the water flow so that it could be continuous or put some wireless levers around so you have to travel less. Glad you enjoyed playing the game.
No Grapes Games
24. Apr 2020 · 05:35 UTC
Chill first person puzzle game!

Pointing at objects to turn blue and pick up was a bit off, sometimes I would have to aim my cursor above or to the side to get ti to turn blue, and it threw me a bit.

I liked the atmosphere and I also liked the water physics! I would love to see this expanded upon to become a full first person puzzle game.

Good work!
Ommadawn
24. Apr 2020 · 22:06 UTC
Hey, nice relaxing game :smile: It was a bit hard to put the pipe at first, but then it was nice to see the water goes to the goal. However it was a bit repetitive (I stopped after the second goal). Nice mood and chill music :)
jk5000
30. Apr 2020 · 09:54 UTC
The graphics, atmosphere and gameplay idea is all pretty good. The controls of placing the gutters could have been better, but it is okay. Overall a fine LD game. Well done.
Johannimations
01. May 2020 · 13:09 UTC
Great Game nice idea, and really atmospheric. I think the mechanics are really polished and i expected it to have more bugs, but everything worked great and intuitiv. It was really fun figuring out what to do and i never felt helpless. The visualls fitted relly well and i would like to see this idea being explored further. I would tweak the visual look of the water so it feels more satisfying to see it flowwing. I guess i see a little bit how it fits the theme, but i would consider this really innovative. It somehow reminded me of another game called The Talos Principle. Last thing i would do, is to give your game more puzzle elements, so you have to think a bit more and it becoes less repetitive. But overall one of my favourites this year.
Edit: And i loved the atmosoheric animations of the wind blowing through the grass and trees