Salad Days 2: Pipe Dream by HarveyU

Keep the greenhouses alive!
In this atmospheric game, take a nice walk in the wooded valley, where an old ruin rests, and a severed connection awaits to be whole.

Hints:
-> WASD for walking, mouse for looking. -> Objects that can be picked up will turn blue when in range.
-> Grab said objects with Left Mouse Button.
-> Rotate held objects with Q & E.
-> Reset Rotation with R.



How To Play:
Download at the link below for Windows. Run the exe called LD46. If the security notice pops up click (more info) then (run anyway) and it will launch
Tools Used:
->Unity
->Obi Fluid
->Maya
->Garage Band
->Audacity
->Freesound (Credits in Manual at link below)
Credits
-> Programming, Design & Music by Harvey Upton.
-> Art by Jason A. and KP K.
https://youtu.be/PuFaofzWyKo
We would really appreciate it if you tried out our game at the link below!
| Youtube | https://harveyupton.com/Salad-Days-2 |
| Original URL | https://ldjam.com/events/ludum-dare/46/salad-days-2-pipe-dream |
Ratings
| Overall | 1342th | 3.45⭐ | 22🧑⚖️ |
| Fun | 1776th | 3.05⭐ | 22🧑⚖️ |
| Innovation | 774th | 3.5⭐ | 22🧑⚖️ |
| Theme | 2033th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 1195th | 3.65⭐ | 22🧑⚖️ |
| Audio | 1205th | 3.056⭐ | 20🧑⚖️ |
| Humor | 1953th | 2⭐ | 18🧑⚖️ |
| Mood | 883th | 3.575⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 12🗨️ |
First of all, great music! That really sets the mood for the game: no rushing, you're here to build a pipe system and you got all the time in the world to do it. Also loved the "pick up and set down" pipes mechanics. It always felt good to do it, even after 10-15 minutes. Graphics were great and loved that huge tower design.
Couple things would have been great to implement in my opinion.
First, a sprint/run mechanic. I know we're not rushing but there is a lot of back-and-forth to do so we see a lot of the same scenery all the time. A way to accelerate this process would have been awesome.
Finally, maybe different shapes for the pipes would have been good to add. Around the 3rd/4th cage, it started feeling like a job to do, more than playing a game. That would also improve the puzzle mechanic which would have been great.
Overall, great entry and very nice concept !!
Pointing at objects to turn blue and pick up was a bit off, sometimes I would have to aim my cursor above or to the side to get ti to turn blue, and it threw me a bit.
I liked the atmosphere and I also liked the water physics! I would love to see this expanded upon to become a full first person puzzle game.
Good work!
Edit: And i loved the atmosoheric animations of the wind blowing through the grass and trees