{"author_link":"\/author\/goost\/","author_name":"goost","author_uid":"56261","comments":[{"author_name":"Drury","author_uid":"62808","time":"Dec 15, 2015 @ 3:22am","epoch":1450149420,"text":"Super catchy music, the floaty controls though. Subjectively I prefer faster pace."},{"author_name":"Mr_Fudd","author_uid":"62180","time":"Dec 15, 2015 @ 3:26am","epoch":1450149660,"text":"One frustrating thing was that the blocks that you had to jump over were the same color as the ground. I assumed you could land on them and be fine."},{"author_name":"mnill","author_uid":"25757","time":"Dec 15, 2015 @ 3:27am","epoch":1450149720,"text":"hardcore and not realy good generation =("},{"author_name":"Gyfis","author_uid":"63882","time":"Dec 18, 2015 @ 10:59pm","epoch":1450479240,"text":"Pretty simple controls, but very hard to play - I didn't like the fact that you could not land on the blocks with same color as the ground, that was confusing. What I DID like, though, was the detail with which you took care of the effects!"}],"images":["ld34\/56261-fa5af28f5d072cde8ad19321b3212305.jpg","ld34\/56261-bd79f8f7ece519d80536e844e4241de3.jpg"],"links":[{"url":"http:\/\/pgunited.com\/unity\/RunForIt\/","text":"Web"},{"url":"http:\/\/pgunited.com\/unity\/RunForIt\/RunForIt_LD34_Windows.zip","text":"Windows"},{"url":"http:\/\/pgunited.com\/unity\/RunForIt\/RunForIt_LD34_Linux.zip","text":"Linux"}],"metadata":{"g_key":"5777","g_author":"56261","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"5909","g_title":"Run For It","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/56261-shot0-1450147470.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/56261-shot1-1450147470.JPG-eq-900-500.jpg"],"text":"So, it did _not_ went as planned. My PC was a bitch, I thought I could understand Rx on the go and did not get enough shit down.\r\nAnyways, a finished game is a finished game, here is my second entry, made in some hours through three days. Developed without Rx.\r\n\r\n(R) is restart, by the way.\r\n\r\nSources for Sound and Graphics:\r\nhttp:\/\/opengameart.org\/content\/side-scroller-sprite-base-animation\r\nhttp:\/\/opengameart.org\/content\/high-res-fire-ball\r\nhttp:\/\/opengameart.org\/content\/explosion-animated\r\n\"Some of the sounds in this project were created by ViRiX Dreamcore\r\n(David Mckee) www.soundcloud.com\/virix\"\r\nhttp:\/\/opengameart.org\/content\/arcade-fast-flow-sound\r\nhttp:\/\/opengameart.org\/content\/sad-piano-0","title":"Run For It"}