Infinitely Worse - A Necromantic Adventure by mikelovesrobots

[raw]
made by mikelovesrobots for Ludum Dare 47 (COMPO)

Screen Shot 2020-10-04 at 3.02.11 PM.png

Emerge from your unmarked grave and wreck your vengeance upon the living in this incremental web adventure. This is the kind of game I enjoy so it was a great opportunity to finally make one. It should take less than 15 minutes to complete from start to end. I hope you like it and any feedback you have would be lovely. - Mike

Twitter: @mikelovesrobots

Ratings

Overall 195th 3.63⭐ 29🧑‍⚖️
Fun 175th 3.593⭐ 29🧑‍⚖️
Innovation 518th 2.741⭐ 29🧑‍⚖️
Theme 387th 3.407⭐ 29🧑‍⚖️
Graphics 557th 2.577⭐ 28🧑‍⚖️
Humor 213th 2.88⭐ 27🧑‍⚖️
Mood 224th 3.365⭐ 28🧑‍⚖️
Given 41🗳️ 34🗨️

Feedback

makkurataichou
05. Oct 2020 · 05:03 UTC
I think this is the first time I've ever run into a clicker during a game jam! I love clickers and this is super fun and cool! It would be extra cool to have more resources to gather aside from darkness. Still, I love this, and it feels super innovative to me! Also I'm hoping I've gathered enough darkness to conquer the world in the time it took me to write this comment! :)
blazzguy
05. Oct 2020 · 05:05 UTC
Pretty rad, pretty simple. Only critique is I would have liked to have seen some graphical works? Purple and green is good colour scheme though, very nice little adventure. Pretty creative use of theme. Enjoyed the clicker.
toasterwerewolf
05. Oct 2020 · 05:20 UTC
Nice and clean implementation. It was easy to figure out what I was supposed to do and what things did. Big quality of life improvement would be if the numerical values had thousands separators, would make it a lot easier to read and compare values.
SirRed
05. Oct 2020 · 06:22 UTC
Very clean cookie clicker style game. I enjoyed the theming of each shop that helped produce more money.
cagibi
05. Oct 2020 · 10:18 UTC
Well-balanced game, the color scheme gives a nice atmosphere to it.
EvoGenGames
05. Oct 2020 · 12:31 UTC
Neat little incremental game.

Nice web design.
As of incremental features is not very innovative though, try to come up with your own little game mechanics to make it more unique compared to all the other incremental games out there.

Great work overall though, thanks for the game!
Sarah Shigley
05. Oct 2020 · 15:03 UTC
Fun game I was sucked in. I like the theme and would have like to see graphics to go with.
Kyle Spence
06. Oct 2020 · 03:23 UTC
I don't know why but I really enjoyed this idle game. Super clean implementation and enjoyed the names of the different things I could buy. Some graphic of the world gradually getting destroyed as you progress would be really cool.
Jimbly
06. Oct 2020 · 04:19 UTC
I'm disappointed I'm not allowed to crush everything using only my zombie hoard -_-.

![necro.png](///raw/dd3/z/38c36.png)

Enjoyed it though, really like the clean aesthetic and style.
Simone
06. Oct 2020 · 10:22 UTC
Nice clicker game :)

PS: you owe me a new mouse now!

PPS: a 10x button would have helped, but in general it was a very nice experience
bereg
06. Oct 2020 · 12:37 UTC
Fun and addictive clicker. I like your take on the theme. I don't usually play idle games, but this one was fun to play and watch the progression.
Cryptomnesic
06. Oct 2020 · 12:38 UTC
I give it 3.5 Mice.
Noteworthy
06. Oct 2020 · 13:14 UTC
Pretty interesting clicker game!
Very clean visual style and an interesting undead twist.
Wouldn't go wrong with a buy x10 button or the like, my mouse hand would thank you :p
vem
06. Oct 2020 · 13:46 UTC
I like this take on the idle/clicker genre. Fits the theme well and everything!

Not much else to say, it does what it sets out to do and does it well.
Somnium
06. Oct 2020 · 15:12 UTC
Giving me the choice of sacrificing all that hard clicking work for a bonus? How evil :D I'm glad I only had to do it once, to bring down the end goal time to acceptable levels :)

I missed having a "no cost" clickable button, even if the reward was very small - keep me clicking! :)

All in all, a nice little clicker game about a very ambitious necromancer!
Eldar
06. Oct 2020 · 16:24 UTC
This is nice for a game jam; I'm sure most people who made the first click finished the game, and it's short enough not to overstay its welcome. That said, the progression is very linear (as untrue as this sounds, given all the acceleration rates) and decisions are minimal. I'd be excited to see more necromancer-themed options and dark twists :)
Jegus9
17. Oct 2020 · 15:31 UTC
at first i didn't get what's good about this because honestly i haven't played clicker games at all, but that was a nice take on that.

my feedback would be the same as someone said above, having a clickable which costs zero since sometimes i found myself having to wait until my income raised enough. i don't think it's cool to stay idle in those situations
island-jam-2-group-3
17. Oct 2020 · 18:27 UTC
I don't usually play clickers but you got me. I simply had to get a x64 to crush the world like a boss ;-)
pkenney
25. Oct 2020 · 15:30 UTC
Looks nice, plays smoothly, pace feels like a pretty good balance of waiting vs getting new stuff.

It felt a little linear to me since everything was the same: pay outflow, get +inflow/sec. I found myself wishing for a few other mechanics that could interact and create that feeling like I'm building up a machine or combo.

The writing was imaginative and helped sell the necro thing in the absence of art or sound.

And the "delete all for x2" is a very nice savage twist the captures the LD theme.