The Last Plant by Bailey

[raw]
made by Bailey for Ludum Dare 46 (JAM)

TitleLarger.png

help the last plant survive through apocalypse

keep the last plant alive by catering to its needs and preventing toxicity. protect the plant from weather when appropriate by sheltering and purifying the plant, though you will also loose the weathers benefits.

*detailed instructions within in game

Summary - small resource management game based on juggling the needs of the plant while dealing with random weather events that shake up what plant stats are most important to tend to

                                                **controls**

              move upwards - W key                                   move downwards- S key 

              move left- A key                                        move right- D key     

                                           interact- E key 

              zoom- mouse scroll                          options menu open / close(ingame)- escape key

screenshotmenu.png screenshotGame-export.png screenshotZoomed.png screenshotCool.png

hope you enjoy my project, first attempt at a game jam so any feedback would be great :),

Ratings

Overall 2209th 2.981⭐ 28🧑‍⚖️
Fun 2279th 2.667⭐ 29🧑‍⚖️
Innovation 1315th 3.241⭐ 29🧑‍⚖️
Theme 581th 3.963⭐ 29🧑‍⚖️
Graphics 2271th 2.333⭐ 29🧑‍⚖️
Audio 1386th 2.778⭐ 29🧑‍⚖️
Humor 1953th 2⭐ 26🧑‍⚖️
Mood 2101th 2.788⭐ 28🧑‍⚖️
Given 31🗳️ 26🗨️

Feedback

Tbrax
21. Apr 2020 · 00:20 UTC
Neat concept.
a1gemmel
21. Apr 2020 · 00:29 UTC
I had fun playing this. I liked the simplicity of balancing the plants needs with the resources available. Adding walking animations and models for when you're holding water or the plant would be nice.
Ranjan
22. Apr 2020 · 03:16 UTC
I liked having to balance all the different factors keeping the plant alive, and the random weather events were interesting to deal with. Good job!
kfischer-okarin
22. Apr 2020 · 04:36 UTC
I liked the post-apocalyptic atmosphere of the game. The gameplay itself was nice with reacting to random weather and everything.
The How To Play part was quite a lot of small text, so maybe that would be something that could be improved next time.
anystarabove
22. Apr 2020 · 21:47 UTC
This definitely kept me interested and made me want to keep playing to see how long I could keep the plant alive and trying to budget my time between retrieving the water, travel time, and placing it in protective areas. It was challenging in a good way. I am going back to see if I can at least make it to day 5.
heyycap
22. Apr 2020 · 22:11 UTC
Nice job for your first jam. Twice in an row I got dust storm, followed by night, which almost surely kills the plant from lack of sunlight. I couldn't get past day 3 or 4 in general. Instead of the verbose control instructions, just say WASD/arrow keys to move, E to interact, etc... Everyone understands that. Also you don't need to write the word "empty" on a reservoir with no water in it. I can see that it's empty.
TheDestoryer
22. Apr 2020 · 23:54 UTC
I liked the idea of moving the plant around so that you could water it faster, but you really need to hone down the tutorial.
Twistashio
22. Apr 2020 · 23:58 UTC
Good job for your first jam. Game work as should for me. Maybe add a tutorial so its easier to figure out the game at the start. Good job!
jondkoon
23. Apr 2020 · 00:07 UTC
Really fun mechanic. I liked balancing the factors and the different tools and environments that would effect it. I played a few times and didn't get very far. There were some good sound effects. I think you got the post apocalyptic mood down correctly. The graphics could use some attention, but I liked that you focused on getting the gameplay right. That being said it could probably use a little more tuning so that it's easier early on or something.
FedeOlive
23. Apr 2020 · 00:22 UTC
It is original, I like the variety you gave it!
lectvs
23. Apr 2020 · 01:58 UTC
Game was a tiny bit confusing due to having so many mechanisms in play, but I like the concept of it! Great job for your first jam.
Hare Software
23. Apr 2020 · 11:59 UTC
The game was quite clear to me, but I did not manage to get very far. A bit of polish could be nice, but overall this is a very solid entry that fits the theme and scope of this gamejam.
SoKette
08. May 2020 · 08:56 UTC
Wooooaah that game is hard ! I didn't get passed day 3 :O
Maybe I did not understand some game mechanic, but it seam keeping the toxicity low is pretty difficult, even using the purifier :D