Doodle-Oop! by Hank Ather
Dodge the doodles while you're stuck in a doodle-oop :smiley:!
Controls:
-WASD for movement
-IJKL for orbit manipulation

Ratings
| Overall | 868th | 3.448⭐ | 60🧑⚖️ |
| Fun | 1204th | 2.991⭐ | 60🧑⚖️ |
| Innovation | 727th | 3.405⭐ | 60🧑⚖️ |
| Theme | 623th | 3.784⭐ | 60🧑⚖️ |
| Graphics | 257th | 4.172⭐ | 60🧑⚖️ |
| Audio | 779th | 3.158⭐ | 59🧑⚖️ |
| Humor | 852th | 2.63⭐ | 52🧑⚖️ |
| Mood | 689th | 3.491⭐ | 59🧑⚖️ |
| Given | 58🗳️ | 91🗨️ |
I just find your game lacks of challenge : it's too slow, and the threats are too easy to avoid.
But nice entry overall ! :)
I fell in love with the graphics and the parallax background <3
Good work
also that hand drawn aesthetic was so cute ^^
The art style is pretty cool. And cool spin on the theme :P
One thing I found is that I ended up not using the loop adjusting mechanic very much, although I wanted to, because it's cool! Make tuning down the wasd movement speed and making the loop more configurable would have worked?
Or perhaps having a bigger minimum size for the loop would force you to use it more.
I guess it would be better if there was more stars at the beginning of the game, because it's quite slow to start. And some collisions (with the birds) seemed a little "unfair" to me, but that may be just a feeling.
Overall, that's a good LD game, good job!
Overall, this was a fun little game that has the potential to be expanded. Excellent work :)
The graphics are really nice, I like that doodle style.
It might be better (or much, much worse) if the radius of the loop would change over time, forcing the player to adapt
@castrolol I'm going to take a look into it right now and let you know if/when I can have that fixed.
congrats dude!
if U has a time, see my game too :D
The gameplay is good, takes some time to get used to loop controls, but other than that it's pretty fun to play. The sounds for star pickups would be nice, but considering the time frame it's totally fine.
Very nice entry overall, good job!
I kind of missed some SFX and visuals when collecting stars or when crashing. Ah if we all had a bit more time :smile:.
Here is my attempt:
https://youtu.be/dO5YQnmHHF4
Maybe you could lock the player in one position (center of the screen?) and *only* allow them to control the shape of the loop? And add a boost button or something to increase their speed for a short time so they can complete the loop faster to catch a star.
Anyways, this was a solid submission. Good job!