Lightlife by xoidberg

[raw]
made by xoidberg for Ludum Dare 46 (JAM)

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Groping in the dark
with his little spark
our hero wants to find his path

But be careful little mage
your enemies are full of rage
they hunt you down so take no break

Your light is bright
so keep it alive
otherwise you will face the afterlife

Rules: - hit the light orb to keep it alive - hit the ghosts with the light orb before they hit you - unlock and use your abilities - level up your light orb by hitting it

Controls: - 'Space' to hit the light orb - 'Shift' to dash through ghosts (unlock first) - 'E' to drag the light orb to your position (unlock first) - 'R' to activate chain light orb (unlock first)

Used tools: - Unity3D 2019.3.7f1 - Blender - Gimp - Font: https://www.dafont.com/de/black-chancery.font

Credits: - Sound effects and music obtained from https://www.zapsplat.com - Music from https://soundcloud.com/user-72365304/skyland1 - Christian Kresse for his little poem - Miguel Laguna for his sweet voice

Uploaded it to itch.io: https://beefandbackflips.itch.io/lightlife

Windows: https://drive.google.com/file/d/183ce6Zc_Z4Y6N3n9AtY0uEDGRUHwwZbW/view?usp=sharing

Web: https://beefandbackflips.itch.io/lightlife

Source: https://drive.google.com/file/d/1Jk4kf4GqK6P2Hsv-vPmlJBDMmB0rkFvm/view?usp=sharing

Thanks for playing :)

Nils 'Oneils' Rieger
Daniel 'xoidberg' Hein

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Ratings

Overall 485th 3.821⭐ 30🧑‍⚖️
Fun 584th 3.643⭐ 30🧑‍⚖️
Innovation 509th 3.661⭐ 30🧑‍⚖️
Theme 1017th 3.75⭐ 30🧑‍⚖️
Graphics 558th 4.071⭐ 30🧑‍⚖️
Humor 1326th 2.75⭐ 24🧑‍⚖️
Mood 501th 3.788⭐ 28🧑‍⚖️
Given 26🗳️ 27🗨️

Feedback

migox
21. Apr 2020 · 01:19 UTC
Realy Nice idea, i love the boost on shift ^^
thumbs up!
NoelOskar
21. Apr 2020 · 10:26 UTC
Really solid entry, but aiming with light is pretty hard, maybe a option to hold a light for the while, and then bounce it? or aiming with a mouse, but still really enjoyed it
Risist
21. Apr 2020 · 14:16 UTC
Nice game. I would suggest to hide frontal wall, it obstructs view making it a lot harder to navigate.
Shikto
21. Apr 2020 · 14:38 UTC
Really perfect with the theme. I liked the graphics very much. But It's a little bit harder. Fun to play!
Papasucre
21. Apr 2020 · 14:55 UTC
Nice idea, and pretty addictif. A feedback would be cool to know where the ball is when it comes out of the camera.
Texz
21. Apr 2020 · 22:22 UTC
Really good idea, good mechanics ! Really surprised by this funny game
Huntrox
21. Apr 2020 · 22:37 UTC
i really enjoyed playing this game great graphics and sound and game play mechanics i got 55sec so far not sure if that good score or bad but i played for more than once goodjob
nimmems
21. Apr 2020 · 23:22 UTC
Pretty slick game! I like the concept and movement feels really good. Game is quite challenging, whether that's by design or otherwise I'm not sure. Moving the ball felt more like luck than deliberate skill.
Miklou
22. Apr 2020 · 10:06 UTC
Really enjoyable, i love the fact that the sphere can came back after lvl3. Good job !
Red Ash
22. Apr 2020 · 10:15 UTC
Its quite fun to play! I like the art ghosts are kinda cute in their ways ! Its just hard to see anything when youre at the bottom, the wall hides everything though:/ Good idea to make abilities unblockable.
Henwee
22. Apr 2020 · 10:28 UTC
I had a lot of fun playing this game

I do have to say though, the death screen is a little sudden, and some noise when it happened would be nice
Hexa3
22. Apr 2020 · 10:37 UTC
Good looking game! Great idea!
Epsulon
22. Apr 2020 · 15:41 UTC
Ow this game looks so clean, and ty so much for font link!
Bastian Bresson
22. Apr 2020 · 15:50 UTC
Well made game, really enjoyed it. I found it more challenging to avoid enemies than hitting the light, taking focus from the theme.
Jvdwijk
22. Apr 2020 · 22:25 UTC
A well polished game, I liked the highscore tied to it so you had to challenge yourself to beat your own score
jelfe
23. Apr 2020 · 07:44 UTC
Really liked the mechanics and clean look.
Franklin Lei
23. Apr 2020 · 09:07 UTC
love the art style, the voice over was awesome too! controls were a little floaty for me, and I couldn't see the light orb when it was stopped near the bottom wall so maybe a transparency wall effect would help fix that.
krakadushka
24. Apr 2020 · 08:38 UTC
It's a cool idea, but it's very hard to control a sword. However, you get used to it quickly. Good job!
sharbelfs
27. Apr 2020 · 15:45 UTC
nice idea. for me the wall in the bottom is a little annoying because at some point I got the ball bouncing from left to right and I couldn't really see what was going on down there. And at the beginning is quite easy to die. overall I like the game, the mechanic is quite challenging, maybe a little more light overall, not sure if my monitor is too dark.
DiW527
27. Apr 2020 · 16:02 UTC
Little magician walking in the shade. Nice ^^


(This is a little difficult to control.)
DauntlessStudio
08. May 2020 · 18:03 UTC
Awesome game. The controls took a little getting used to, but after that short learning curve I thought they worked really well. And the abilities, especially the magnet one where great additions. Graphics and music were both solid. Great job!