Keep the GameBoy alive. (on GameBoy Advance) by Timo Strating

This project is made with a big thank you to Tonc http://coranac.com/tonc/text/toc.htm
The game idea is borrowed from ratchet and clank. Getting it working on the Game Boy advance was the biggest Puzzel.
Ratings
| Overall | 325th | 3.638⭐ | 42🧑⚖️ |
| Fun | 338th | 3.525⭐ | 42🧑⚖️ |
| Innovation | 304th | 3.563⭐ | 42🧑⚖️ |
| Theme | 799th | 3.321⭐ | 41🧑⚖️ |
| Graphics | 890th | 2.795⭐ | 41🧑⚖️ |
| Humor | 852th | 1.696⭐ | 30🧑⚖️ |
| Mood | 702th | 2.985⭐ | 35🧑⚖️ |
| Given | 20🗳️ | 47🗨️ |
If you have any insights on how I could fix it than that is more than welcome, a screenshot of the dev console when it is not would also be very nice to have.
And boy, am I confused fast :) But still, I won!
Very nice that you only set back the player one level, and not at the very beginning. Keeps the frustration low.
It's just missing some nice music.
Congrats !
Very nice making a real gba rom, good job.
Although quite simple, it gets tricky very quickly.
I am not the biggest fan of the fact that if you fail twice, you go back to the beginning of the game, but it forces you to get better at the game, so it is helpful to finish the final levels.
Also, knowing that the game works on a GBA emulator is really impressive, so great job !
Great Compo.
It is definitely something I should improve in upcoming events. In some of my old entries (5x unity) I have used audiotool.com but that software has crashed more times on me than that i have exported melodies from there. So i will definitely give some other tools a try next time around. Thanks for the tip.
I tried it on a second-hand GBA and it ran without issues, even if the contrast was a bit low in occasions (it could be the hardware).
Congrats for targetting that platform, I've checked TONC tutorials in the past for GBA and NDS, but never gathered enough inspiration to try and do something, even less for a 48-72h jam :sweat_smile:
Amazing work! :D