The Scout by Griz
-The Scout-
So this is it.
You will now undergo a final test of your scout skills.
I'll be taking your equipment, and you'll start with nothing.
Your task is to survive in the forest nearby, find a hidden medallion and bring it back to the scout leader.
Watch out for wild animals!
-Controls:-
Mouse - Look
LMB - Attack
W, S, A, D - movement
E - Inventory
-Changelog-
v1.0 Compo version
-Initial release!
| Youtube | http://www.voltrig.pl/ld45/ |
| Youtube | http://www.voltrig.pl/ld45/The Scout - 1.0v - Source Code.7z |
| Original URL | https://ldjam.com/events/ludum-dare/45/the-scout |
Ratings
| Overall | 313th | 3.259⭐ | 29🧑⚖️ |
| Fun | 342th | 3.019⭐ | 29🧑⚖️ |
| Innovation | 167th | 3.519⭐ | 28🧑⚖️ |
| Theme | 367th | 3.019⭐ | 28🧑⚖️ |
| Graphics | 171th | 3.556⭐ | 29🧑⚖️ |
| Audio | 264th | 2.942⭐ | 28🧑⚖️ |
| Mood | 206th | 3.259⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 32🗨️ |
Inventory, which in the end was used for collecting the quest item, was also supposed to allow you to do simple crafting and select a weapon. Those rocks that you collected were planned to be a throwing weapon, where branches would be used for creating a shelter or a fireplace.
Cool idea, but I ended up wandering around without really knowing where I was going, until I found the medallion by chance, and gave up on coming back because the character was a bit too slow, and I quickly lost track of directions.
This camera thing was like "Wow"! Will be interesting to play something realesed with such feature!
Liked your entry! :3
@mikeliosus Doom sprite-ish vibes, right?
@marcin-j Oh yes, a compas or a map would help. Thought about adding a small direction mark in the corner, but decided that it's not true to the theme. After all, the scout leader takes all of your equipment, compass included, so you have to depend on your gut feelings.
I've played with various camera settings, and I've stuck to this design, as it feels more like you are the character, having to look around to scout the environment. In the beggining I also thought that a perspective camera would be cool, but tests have shown that pixels got nasty at higher distances, and 2D shaders would need to be updated to support the perspective camera.
Basicly typical stuff for game jams. So many ideas, so little time to do it :).
Don't know how actually turning sprites feature will show itself on a bigger project, but such rotation of top-down camera can definitely have nice outplays.
The combat was also clunky as there was minimal feedback on hits (only a low sound) and the sword's sprite didn't accurately reflect its hitbox. I also thought that the bottom-left was an awkward place for the player's hearts to be.
The pixelly background sound was strange.
I havent seen this type of perspective where everything rotates with the camera, seems like an effective way of showing depth.
The battle music was a nice touch.
The sound design was really cool, except for that really loud high pitched "AZPHINCTA" sound that was unclear what caused it. A really annoying background bird? :D
Fighting was good, albeit a bit too easy for me. I didn't realize there was an inventory! But when I found out it seemed I couldn't do anything with my findings. Maybe a feature left out. :)
Great job!!
Looks really interesting anyhow. Would be cool to see where you'd take this with more time.
@corrade Camera has a life of its own. It tries to stay in-bounds of the level a little too much, even though there are physical bounds that you can't pass there. Because of that you might actually loose your character from sight in certain angles and places.
@ender7 That was the main aim, if not for the pesky time constraint! The game was supposed to be about surviving a night on your own, by crafting your own fireplace, shelter and some basic tools from the collected items.
@notime4games Haha, AZPHINCTA! It was probably this bird: https://ldjam.com/events/ludum-dare/45/$163316/aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
@derek-volker bees are head to head with the birds in regards to the most annoying sound caused. Hopefully no one started the game with headphones set to 100% volume.
@mutuware By the brown dog, which starts with you in the camp? You shouldn't have attacked it with the stick. :)
I was a little sad I lost my dog somewhere along the way (like, literally lost), but managed to find the amulet and bring it back!
That was fun overall. The sound was a bit glitchy in places, but otherwise solid entry. Good job!