Crazy Looper by LeReveur

[raw]
made by LeReveur for Ludum Dare 47 (JAM)

Cover image

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There is nothing to say about Crazy Looper. No funny story to explain why the goal is to stuck a wagon to the top of a railed loop (this is the theme, and I didn't find any other idea I was able to make), no complicated gameplay to explain (almost everything needed to know is writen in awfull orange on the level 0/tutorial screen, except that the strange button "/[S]" is for mute the sound), and no hidden trophy to find, all I can say is that you have 9 more levels to finish.

Now, I'm going to test your entries, so all I have to say is : have a nice day!

10/06: fixed bug with [S] button behavior
10/06: fixed "bump on start" bug

Ratings

Overall 842th 3.47⭐ 35🧑‍⚖️
Fun 596th 3.515⭐ 36🧑‍⚖️
Innovation 477th 3.632⭐ 36🧑‍⚖️
Theme 442th 3.926⭐ 36🧑‍⚖️
Graphics 1384th 2.721⭐ 36🧑‍⚖️
Audio 936th 2.853⭐ 36🧑‍⚖️
Humor 854th 2.625⭐ 30🧑‍⚖️
Mood 1210th 2.983⭐ 31🧑‍⚖️
Given 41🗳️ 46🗨️

Feedback

zimennik
05. Oct 2020 · 23:23 UTC
Very enjoyable game. The sounds are very well chosen. And the basic gameplay is pretty good. Good job!
Porcus_Pie
06. Oct 2020 · 04:21 UTC
I really enjoyed this game, there was some charm to it that reminded me of old flash games I'd play whilst wasting time at home. The gameplay is so simple yet there was something so addictive about just pulling back and letting the cart rip. Being able to actually watch it spin around was so satisfying, and the size of the goal platform is perfect. Audio wise it's again, simple but effective. The graphics could have been improved, but I imagine that was a time constraint. My only issue was I would have liked some indication on the meter of where my last shot was, as that was something which I had a lot of difficulty with. Overall though this was a really charming game, and I had a lot of fun with it.
Bottini
06. Oct 2020 · 19:37 UTC
Very relaxing and enjoyable. Congrats!
BitOfGold
06. Oct 2020 · 20:24 UTC
It's a fun game! Fits nicely with the theme. You could make it somehow full screen or just bigger, its very small on my monitor. But, I played it from 10cm. :D I liked it very much!
phi
06. Oct 2020 · 20:52 UTC
Watching the cart go around the loops is unbelievably satisfying! :smile: I felt it became old pretty quickly though, because I couldn't acquire an intuition for finding the right amount, so I was stuck with trial and error in every level. As difficulty progressed, it tended to become more frustrating, but not more challenging. I love physics simulations though, so I kept going until level 7, where I had to give up because it seemed like it requires pixel-perfect accuracy (?)

As to visuals and audio, I think the minimalism serves the game really well! I enjoyed the aesthetics and the smoothness of it all. Congrats on another finished game! :D See you next time (as I seem to encounter you almost every time I participate :wink:)!
🎤 LeReveur
06. Oct 2020 · 22:33 UTC
@porcus-pie : Almost every LD I'm ending by using my procedural placeholders with some little adds as final graphics because of the lack of time, yes. :sweat_smile:
About charge indication, at first there was not even the meter under the bar - I add it after testing because I needed at least some visual marks. Even without numbers, I found it sufficient at the moment, but as you said it, I understand that I could have give more indication.

@bitofgold : I didn't implement a full screen option in my tiny game engine, but theorically it's working even when using the zoom-in option of common browsers (the engine take the scale in account, so I guess this must work - I tried it on FF with [ctrl]+wheel and it worked)

@phi : I always playing my own games from start to end to be sure it's playable and can be finished. So, I don't know if it can helps, but here's how I do : I try one or two times to find globaly the amount of charge needed, and when I see I'm near the good amount (when the wagon stops just before the goal, or continue just a little after), I keep in mind the previous amount (I see where the bar stops with the meter under and I keep my eye on it) and I try to go just a little under or just a little over weither I want to stop before or after it stops the previous time.
And if we encounter almost every time you participate, that's because I start my rates with the list of published games from the ones I'm following - I mainly follow the ludumdarers that I liked one game before, so start by rating those is a good way to test games I could like…
Heho
06. Oct 2020 · 23:26 UTC
binary search is your friend here. Good Puzzle concept.
JHax
07. Oct 2020 · 00:06 UTC
The cart physics in this is really satisfying - nicely done!
aeveis
07. Oct 2020 · 04:37 UTC
I beat the game! the courses were pretty cool. Figuring out each level is mostly just a matter of guessing and checking, perhaps if there was a secondary goal (like bounce back and stop at the stop, or maybe switches to change the course, or perhaps if the rail just ended so the car would shoot off into oblivion if you had too much power). I had fun though, nice job!
Dustyroom
07. Oct 2020 · 07:51 UTC
Really addictive. Great entry. Nice to have a measuring bar on the bottom and a reload hokey - well thought through.
etrealjunior
07. Oct 2020 · 09:38 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
🎤 LeReveur
07. Oct 2020 · 10:13 UTC
@etrealjunior : Thank you, and don't worry, like a lot of ludumdareres I always try and rate my commentators games (except if I can't play their entries, but it's very rare, even more when your entry is a web one ^^)
fabiole
07. Oct 2020 · 10:24 UTC
Hello,
The game is fun ! However it's kind of easy when you have understand the mecanics game. You just have to adjust your mouse of a fiew centimeter until you reach the area. Nice entry guys
Weirdybeardyman
07. Oct 2020 · 14:28 UTC
It's a fun little game, the level design is pretty cool and I played all the way through and enjoyed it so good job.
Meatball
08. Oct 2020 · 02:19 UTC
Fantastic. Strangely addictive!
Johnsensei
08. Oct 2020 · 02:27 UTC
I was starting to get good at that. Very simple and inuitive and surprisingly fun to play.
mathemagician
08. Oct 2020 · 02:42 UTC
This was a lot more enjoyable than I would have guessed at first glance! With some juice (maybe an indicator of how much power you gave the previous shot? I found myself using my mouse for that anyway) and non-placeholder graphics, and maybe with some sub-objectives, I think you could really have something here
blobo
08. Oct 2020 · 06:30 UTC
Oh wow, this was surprisingly fun trying to pin-point the exact force required! Really neat concept, and well executed too! Great work.
melvinng
08. Oct 2020 · 07:51 UTC
Relaxing game with enjoyable gameplay and graphics. Good work!
blubberquark
08. Oct 2020 · 10:54 UTC
Watching the car go felt nice, but getting it right was just trial and error, I didn't feel like I was getting better at the game or gaining insight, I just tweaked the power until I won each level.
naali
08. Oct 2020 · 18:31 UTC
Nice job, it reminded me of when I was young and playing with cars and those loop tracks. I think you have a good feel going here. An improvement could be to add some additional mechanics or challenges that would add meaningful choices for players.
Matootsy
09. Oct 2020 · 10:18 UTC
I like this kind of clean simple little games. This is the kind of games where you don't clearly know why it's addictive. But most of the time the simplest concepts are the most efficient. I find an easy way to have a landmark for managing the strenght : the mouse cursor ;-) And visually, at the end of each level, it's a neat representation of something stuck in a loop. Nice.
Flaterectomy
10. Oct 2020 · 09:19 UTC
A simple but well executed concept. I am certain that at one point during the last level the wagon came to a stop further than the previous attempt where I had used more power, though. Is there some kind of variability in that regard?

The visuals are simple, but clear. What would've improved the graphics without any *extra* work required would've been an improved colour scheme, I think.

I'm happy there was audio, but my main critique in that regard is the power charging sound, which has tome artifacting clicks happening, and is all over the frequency spectrum with some overly loud bass tones. But I am nitpicking there, I am just happy there is sound. :smile:
Geckoo1337
10. Oct 2020 · 21:44 UTC
What a marvelous game. When I saw its aesthetic, I said to myself that it was probably a bullshit, but when I started playing, I couldn't stop until I solved all levels. Very addictive. Physics work well as expected and I like to use mouse cursor so as to keep in mind my latest try. You could add some better sounds. I really liked playing - one of my favorite projects for the 47th LudumDare session. Now I know - don't judge a book on its cover. Great entry ++

PS : there is no end in my game The Basement because "you stuck in a loop". Tu redémarres inlassablement le même niveau - même ayant atteint le cœur. Discutable, mais poétique :)
someone
11. Oct 2020 · 16:42 UTC
Nice little game with a good number of levels. Super satisfying when you beat a level on the first attempt.
I used my mouse to mark the last power attempt but it would have been nice if the ui did so itself.
someone
11. Oct 2020 · 16:42 UTC
oops - double posted. doesn't seem to be a way to delete this one
jimmothysanchez
13. Oct 2020 · 01:35 UTC
This was great! One of the most fin games I've played. I love how simple the concept was. One thing that I think would be really cool to add would be a counter for the number of failed attempts or maybe even a score multiplier for getting it in the red zone after bouncing it off the end.
Quinn_Patrick
13. Oct 2020 · 01:41 UTC
This is a fun, really intuitive game, nice job! The potential for expansion is kind of limited since it's just trial and error, but for nine or ten levels it's a good time.
arc1llusion
14. Oct 2020 · 00:20 UTC
Managed to beat it, I liked this one quite a lot! Good job!
Chaoseiro
15. Oct 2020 · 14:40 UTC
Simple but interesting "puzzle", I liked it and managed to finish it :)
Snowdrama
15. Oct 2020 · 15:01 UTC
Really fun game, would have liked a bit of a larger screen hahaha I scaled it up in the browser but yeah overall had a lot of fun, worst thing I ran into was sometimes I'd click and accidentally move outside the window and it would get stuck held, and that was mostly on me.
CJGladback
19. Oct 2020 · 22:37 UTC
For all its simplicity in concept and graphics, this is fun. Good call on having marks on the power meter; especially when it does come down to trial and error, it's very helpful. There were a few times (playing in Chrome for Windows 10) that the meter didn't seem quite consistent. For instance, the final level I *barely* overshot the mark on the first try and accidentally held it about a half-tick *longer* on the next run, but that time I won.

I'm not sure if there's a potential downside, but it might be a tiny boost to usability just to keep the meter visible the whole time, versus flickering out and back in when you start a new run, making it more difficult to visually keep your place from the last run. I did get a few (I think three) of the levels on the first try, so it doesn't feel *too* unintuitive, if you just added some other mechanics to make people want to stay around long enough to get used to the friction physics.

Anyway. Drastically and intentionally overshooting the mark to zip through the loops was also a lot of fun, so if you're looking at a way to expand on this game mechanic, maybe you could play with that. Some extreme power modification options to try to loop through a whole course and back to the start a certain number of times? Extra loops (over jumps?) you can only access if you're at a certain speed? There are options.

As-is, good job on the jam game!