FROGISLN.ELF by WittyCognomen

[raw]
made by WittyCognomen for Ludum Dare 46 (JAM)

flower.png

Frog Island: A crispy eat-em-up made in Godot 3.2.1 for Ludum Dare 46. Other tools: Blender and GIMP.

You are a ~~frog~~ Blender default cube who must protect a flower from a swarm of locusts.

WASD to move, mouse to mlem

Firefox may be bugged as of version 74-75, please use a different browser for the time being.

The UI font is Single Day Regular by DXKorea: https://fontlibrary.org/en/font/single-day-regular

The PSX shaders are derived from godot-psx-shaders by marmitoTH: https://github.com/marmitoTH/godot-psx-shaders​

Ratings

Overall 1987th 3.141⭐ 34🧑‍⚖️
Fun 2217th 2.734⭐ 34🧑‍⚖️
Innovation 1918th 2.919⭐ 33🧑‍⚖️
Theme 1548th 3.5⭐ 33🧑‍⚖️
Graphics 1279th 3.594⭐ 34🧑‍⚖️
Humor 1658th 2.444⭐ 29🧑‍⚖️
Mood 1833th 3⭐ 33🧑‍⚖️
Given 35🗳️ 38🗨️

Feedback

Ben Toosey
20. Apr 2020 · 19:58 UTC
I love the art in this game!! Unfortunately the aspect ratio of the game was a bit too large for the screen I'm using so I had to keep scrolling up and down to see all of the locusts, but aside from that, a great interpretation of the theme!
LocksmithArmy
20. Apr 2020 · 20:00 UTC
yowza, 90s graphics
Han_Cholito
20. Apr 2020 · 20:17 UTC
a nice take on the classic "missile command" theme.
ImmortalityBH
20. Apr 2020 · 21:40 UTC
mmmh graphics
Chocolat-Endive
20. Apr 2020 · 21:49 UTC
The old school graphics works well! I enjoyed playing this little ~~frog~~ Blender default cube. Some music and sound FX could have been cool! And maybe some kind of high-score mechanic?
KynanTokoro
21. Apr 2020 · 00:49 UTC
Nice graphics, reminds me of my old ps1.
Rein
21. Apr 2020 · 02:42 UTC
The graphics were surprisingly endearing. My only major issue was the camera getting pretty weird around the "bottom" of the circle.
Eran Haas
21. Apr 2020 · 05:36 UTC
The colors are so good.
HackTrout
21. Apr 2020 · 14:16 UTC
I really dig the look! I think a score counter and sound fx would be nice but it's a good entry nonetheless!
paste0x78
21. Apr 2020 · 15:28 UTC
The camera and controls get a little weird the closer you get to the center. I love the PSX aesthetic. :thumbsup:
Tomyomy
21. Apr 2020 · 19:45 UTC
The control scheme felt a little weird, and unfortunately I never got used to it. I really liked the old fashioned and unique art style, but the gameplay held it back a little for me. However, I still enjoyed playing the game, so good job!
Huntrox
21. Apr 2020 · 21:38 UTC
nice graphics old style
Deylinia
21. Apr 2020 · 22:10 UTC
The graphics are unique I like them, there seems to be some weirdness with movement and the camera sometimes but it didn't ruin the game.
Good job!
Zesix
21. Apr 2020 · 22:11 UTC
The traditional graphics were nice, but the controls definitely felt like they could use work.
hakushika
22. Apr 2020 · 12:36 UTC
The graphic is good.
It's also good that the flowers grow more and more.
But I felt it was a waste that the player was a cube.
Rusty Jim
22. Apr 2020 · 12:37 UTC
I dig this a lot! The shaders are just top notch! I found it very difficult at first to work out which end of the frog was the 'front'. But I guess this would have been solved with a frog model. Overall though, a good effort which I enjoyed playing.
Hegemege
22. Apr 2020 · 18:54 UTC
Nice little game, very playstation 1 era graphics, liked the aestethics! The flower blooming looked beautiful and really kept me defending it, even though it was such a short experience. The tank controls on the green player was a bit odd and I ended up just staying in the center, but I took this more like an art experience :) Good work
nk_x_x
22. Apr 2020 · 21:27 UTC
Really love the graphics, especially the blooming flower! It's so pretty!

I was quite confused by the movement controls, and maybe the player's ability to *mlem* is a bit overpowered - being able to sit in the middle and omni-directionally *mlem* like a boss did make finishing the game pretty trivial. Maybe it could've been stronger if there was a limit on where you could aim?

Nice entry, all the same!
Roey_Shap
23. Apr 2020 · 08:22 UTC
As the others have said, graphically, this was really fun to experience. PS1 comparisons aside, even... it was just pretty. The lack of variety in the gameplay was fine for the timescale, but, for the future, maybe consider what the goal of the game is. In this case, what it's communicating to me is relaxation, first and foremost, so maybe making it more about moving and only occasionaly mleming to reduce clicks and waiting for cooldown timers could allow for more space for beauty and appreciation for what you've already got.

Sweet li'l thang you got here
LaJazuve
23. Apr 2020 · 16:31 UTC
I love this old kind of 3D the qasthetic is so chill and nd the flozer is beautiful, the gameplay is simple but efficiente, juste a bit more feedback for improve it .The controls are sometime intuitive, sometime a few less, , follow the context, i don't know how you can improves this, but it's absolutly not a problem for played. bravo
NathanT
24. Apr 2020 · 05:53 UTC
Great job on the water. Interesting controls and easy to play. Good use of the theme. Thanks for sharing!
ctrble
30. Apr 2020 · 01:09 UTC
Oh wow, I loved the graphics! Very chill game. At first I wasn't a fan of the movement orbiting the center, but I think I really just wanted the camera zoomed out slightly more so I could see a bit on the other side. Despite that I really enjoyed it and was pretty proud to survive till the end!