FROGISLN.ELF by WittyCognomen

Frog Island: A crispy eat-em-up made in Godot 3.2.1 for Ludum Dare 46. Other tools: Blender and GIMP.
You are a ~~frog~~ Blender default cube who must protect a flower from a swarm of locusts.
WASD to move, mouse to mlem
Firefox may be bugged as of version 74-75, please use a different browser for the time being.
The UI font is Single Day Regular by DXKorea: https://fontlibrary.org/en/font/single-day-regular
The PSX shaders are derived from godot-psx-shaders by marmitoTH: https://github.com/marmitoTH/godot-psx-shaders
| Youtube | https://wittycognomen.itch.io/ld46-frogisland |
| Original URL | https://ldjam.com/events/ludum-dare/46/frogisln-elf |
Ratings
| Overall | 1987th | 3.141⭐ | 34🧑⚖️ |
| Fun | 2217th | 2.734⭐ | 34🧑⚖️ |
| Innovation | 1918th | 2.919⭐ | 33🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 33🧑⚖️ |
| Graphics | 1279th | 3.594⭐ | 34🧑⚖️ |
| Humor | 1658th | 2.444⭐ | 29🧑⚖️ |
| Mood | 1833th | 3⭐ | 33🧑⚖️ |
| Given | 35🗳️ | 38🗨️ |
Good job!
It's also good that the flowers grow more and more.
But I felt it was a waste that the player was a cube.
I was quite confused by the movement controls, and maybe the player's ability to *mlem* is a bit overpowered - being able to sit in the middle and omni-directionally *mlem* like a boss did make finishing the game pretty trivial. Maybe it could've been stronger if there was a limit on where you could aim?
Nice entry, all the same!
Sweet li'l thang you got here