EXTREME Garden Simulator by VectorWolf

[raw]
made by VectorWolf for Ludum Dare 46 (COMPO)

Well. You are a simple man, with simple taste. You love your flower pots out in the sun. But it's hot. Like REALLY hot. So you have to constantly water your plants so they don't die. You gain points by keeping your plants alive and lose points by letting them die (not taking into account the emotional damage of seeing your plant buddies WILT IN THE SUN!). Make sure to refill your watering can often so you don't run out of water.

Multiplayer Mode:

This mode is REALLY the most fun / heart of the game. It can even get quite tactical, but PLEASE don't let it end like the average game of "Mario Party"...)

Plants belong to the person who last watered it. This means they grant points to this player while alive, but also deduce points when dying. Try to score the most points by shoving and keeping the other player from watering and keeping your own plants alive.

Controls:

Player 1: * Directional movement: w, a, s, d | D-Pad | Left-Stick * Spill water from your watering can: space | a-button * Shove the other player: left shift | b-button

Player 2: * Directional movement: arrow-keys | D-Pad | Left-Stick * Spill water from your watering can: right shift | a-button * Shove the other player: keypad-0 | b-button

Select stages by clicking on them. Return to menu by pressing Escape. Gamepad support is through SDL2. All major gamepads like 360 should work. My crappy age old ps1 ripoff controllers worked :-D

PLAY THE GAME AT ITCH.IO

Tools:

This game was made with my very own handcrafted C++ 2D Game Engine, called the RawSalmonEngine. The Web Build is brand new and should work now somewhat reliably. I didn't know that even gamepads work with browser nowadays. That's what I call magic :sparkles:

I made all the pixel art with Krita. All sound effects are made with my mouth, recorded and cut with Audacity. The music was done with the awesome LMMS using only its gameboy sound. The map was built wit the Tiled Map Editor and my IDE of choice is Code::Blocks.

Stage 1

stage1.png

Stage 2

stage2.png

Stage 3

stage3.png

Ratings

Overall 686th 3.271⭐ 26🧑‍⚖️
Fun 540th 3.25⭐ 26🧑‍⚖️
Innovation 791th 2.958⭐ 26🧑‍⚖️
Theme 270th 3.938⭐ 26🧑‍⚖️
Graphics 656th 3.208⭐ 26🧑‍⚖️
Audio 295th 3.396⭐ 26🧑‍⚖️
Humor 332th 3.152⭐ 25🧑‍⚖️
Mood 608th 3.104⭐ 26🧑‍⚖️
Given 24🗳️ 21🗨️

Feedback

Fictions
20. Apr 2020 · 07:28 UTC
I wish I had a second player to shove them around :smirk: I absolutly love that feature and it could make a super smash brothers - like shoving around party, if you would implement more players and less plants.
taran.unraveler
24. Apr 2020 · 19:46 UTC
single player doesn't seem to work as the player does not move. Played it in multiplier. First run we both scored zero but red won for some reason, maybe adding a draw would be better there. But then we found out how to play, well done!
🎤 VectorWolf
24. Apr 2020 · 19:56 UTC
@taran-unraveler Singleplayer should actually just work :thinking: , the itch.io embed sometimes screws up recognizing key input when clicking somewhere during loading. This occurred to me once but a refresh of the page fixed key input not getting recognized. Hope you had fun and thanks for the comment :-)
sndr
24. Apr 2020 · 20:06 UTC
@vectorwolf @taran-unraveler - Yes, I had to refresh the page and make sure I didn't tap anywhere other than the game. Otherwise, seems like it loses focus and input stops working.
sndr
24. Apr 2020 · 20:11 UTC
The game's concept is very cool, and the multiplayer element adds an extra to this that will make it double as fun if not more! :joy:

In general my only piece of feedback is to make it a bit more forgiving :see_no_evil: - basically if you don't precisely place yourself next to the plants and aim perfectly, you end up watering the floor, which... tbh is probably my fault because I'm just bad, but considering the multiplayer element and the fact that it will be quite hectic and you need to be fast, it's probably a good thing - will help balance.

The music and the art are quite cool, and the theme and mechanics definitely have a lot of potential! Overall, very nice entry!
Hamzeh
24. Apr 2020 · 20:15 UTC
unfortunetly it ended like any mario party games :laughing: :laughing:, sometimes it glitched a bit but it's very fun and polished, making it using your own game engine is very impressive alongside the audio you made, all in all a great experience for ludum dare 46!
hiisileiri
24. Apr 2020 · 20:32 UTC
I played the html-browser game- version and first problem was i were not able to see whole screen, before i enlarged the website screen to larger. Secondly, while i was very pleasured to know * how to play the game *, i could not close the "how to play-" screen. Also i would see the green introduction at below the game screen before the game actually starts. Game is hard, which is good or bad, but mainly it would be nice to see more feedback in the game; like plants really growing and wither - where the graphics are mostly the best way to show to the player whats going on
Bart Wach
24. Apr 2020 · 20:39 UTC
The HTML5 build didn't work for me, it seem the game container didn't have the focus when the game loaded
🎤 VectorWolf
24. Apr 2020 · 21:09 UTC
@bart-wach Sorry to hear, did you try one of the standalones yet?
WhiteFox
25. Apr 2020 · 12:51 UTC
It is a great game. It's easy to understand, hard to master imo. I loved the graphics and the music. I would prefer the player to have less deceleration time, because it would make him easier to control. I had some trouble using an xbox controller with the html5 version, the player kept going right when I tried using it. All in all a very fun game, good job!
gamechoy
25. Apr 2020 · 13:38 UTC
A fun, well made entry. Nice work! I didn't have any problems with the HTML5 build.
TateTate
25. Apr 2020 · 16:22 UTC
Difficult, but also very fun. I just wish I had someone to try out the multiplayer with.
blobo
25. Apr 2020 · 20:36 UTC
Ah whoops, I couldn't keep the plants from dying, this is pretty tough. I like the music though, great work!
Jcourt
26. Apr 2020 · 03:59 UTC
Nice work! The art is pretty simple, but I like it. Also, it took me an embarrassingly long time to figure out that you actually have to stand in front of the pump to get water.
Artyom Volkov
26. Apr 2020 · 10:11 UTC
The idea is pretty usual for this jam, but it plays fine. I faced only 2 problems:
1. HUD is hard to read.
2. Free movement causes problems, as I missed actions. It would have been better, if you had made a grid movement.
🎤 VectorWolf
26. Apr 2020 · 14:07 UTC
@artyom-volkov Hi there and thank you for your feedback! Could you please tell me what precisely your issues with the HUD were? I was going over everything and the only aspect I personally found annoying was the cyan of the last stage of the flower bar blending in with the green of the grass in the background a bit, though it's not that relevant if you watered 90% or 100% but nevertheless. I'd like to iron out all possible issues to get a feel for the next jam!

Grid based over free movement is a bit debatable. Missing actions is a key point of the game. Spill water all over the place to be sure you watered the plant but you may have to refill more often, or try to be more precise albeit being more slower. Also pushing each other around in multiplayer wouldn't be any fun on a grid at all. But I think I got your point. Especially in a jam game there is rarely much incentive of players to master the controls of one particular entry. But I can assure you, it really doesn't take many tries to get the maximum score in all three SP stages.

Thank you and I wish you all the best :-)
Artyom Volkov
26. Apr 2020 · 14:49 UTC
@vectorwolf the problem with HUD is that I focused on the center and bottom parts of the screen as I have to be aware of the condition of flowers. And considering that I focused on that small progress bars, I didn’t see how much water I have.
🎤 VectorWolf
26. Apr 2020 · 15:01 UTC
@artyom-volkov Ah thank you! That's indeed a valid point. The can-water-meter is quite small compared to its importance. And putting it at the bottom could also have made it easier to see. I guess next time I'd make an extra bar popping up above the player just when watering so its easier to see how much water is actually left. Again thank you for you input, it really helps me! :heart:
Kaisean Games
26. Apr 2020 · 15:14 UTC
Hey, nice little game.
Since it's a compo game, I guess, there was no time for some character animations, that would really go a long way.

Keep up the good work.
🎤 VectorWolf
26. Apr 2020 · 15:57 UTC
@kaisean-games Thank you for your nice feedback! Yeah, you got that totally right. I didn't have that much time left in the end and had to decide between making a walking and watering animation for the player or implementing a local multiplayer. The second option won in the end :smiley: . Wish you all the best!
m-trigo
26. Apr 2020 · 18:56 UTC
The art style reminds me of the first Wasteland and early Ultima games.

Congratulations on all the work you put on the engine!
Fernando Tonon de Rossi
27. Apr 2020 · 01:13 UTC
Great game!

I liked the sfx, once i learnd how to collect water it got very funny to play!

Maybe the range for watering the plants could be a bit longer, sometimes i had difficult finding the right spot!

Overall a funny game! Great concept! Congrats!
Pennycook
27. Apr 2020 · 02:09 UTC
I really enjoyed this one. The sound effects are great -- you're a really talented mimic! :smile:

My only complaint is that it took me a while to find the pump(s). Something about the brown on brown made them quite hard for me to see, and the first time my eyes allowed me to see them I still mistook them for trees. :sweat_smile: Making them silver or otherwise decorating the few tiles around them would make them much easier to find.
cheesepencil
27. Apr 2020 · 02:24 UTC
It took me a couple tries before I realized that there isn't an action button to use the water pumps and that I needed to stand exactly in the right place next to the water pump. Figured it out tho!

Unfortunately my gamepad didn't works so, I suspect there's no dead zone for stick input in your engine so if my gamepad was plugged in my man walks down and to the left. I had to unplug it and use keyboard and mouse because I couldn't get the dude to stand still under the water pump.

But otherwise it's a great entry! Daring move to write your own engine but it worked fine, I played a few levels and beat my own high score once or twice. Regrettably I'm in isolation and don't have another player, but I can see how that would be fun, too. GG!
🎤 VectorWolf
27. Apr 2020 · 09:19 UTC
First off, thank you all for the really kind feedback!

@fernando-tonon-de-rossi The watering range was one thing I wanted to fine tune in the end but didn't have enough time to do so. I'm not 100% content with it either.

@pennycook Same with the pumps. Actually I wanted to make some dedicated concrete tiles for them so the rusty brown stands out better from the ground. The walking animation was also cut. I think I slacked a bit too hard this jam. But it's the first time I did all the art of a game so I just expect it to take less time next time.

@cheesepencil Oh god! Thank you for your insight! I DID forget adding deadzones to the analogue input of gamepads. Didn't really notice because my gamepads sticks seem to be perfectly centered from the software side. I will will remember this definitely next time :-D and thank you again :heart:
notke
04. May 2020 · 23:49 UTC
Impressive for a game made in your own engine. But the game is not challenging at all. There's no feedback if you are on the correct spot to water the plants. I've wasted so much water because I didn't spot that I wasn't actually watering, because I didn't stand on the correct spot. I'm actually not sure what the goal of the game was, as there is no timer nor any other "success" feedback.
Clipper
09. May 2020 · 01:08 UTC
I like the idea and the overall look of the game. There are a few issues though, for example the colliders of the fences are kind of spacey. But all in all very good project! Thumbs up, mate
Tim Eriksen
12. May 2020 · 14:02 UTC
Lovely game! Nice graphics and fun sfx :smile: Good job!