Rewilding: The Story of Wolfhead Valley by ChloeOfArroyo

Welcome to Wolfhead Valley! It's been a long time since we had a scientist such as yourself come visit.
In Rewilding: The Story of Wolfhead Valley you are a rewilding specialist sent to help restore the valley's natural ecosystem after decades of human disruption.
For 3 (in-game, very short) years you are going to plant forests, seed meadows, and reintroduce rabbits, deer, and wolves (make sure they all have enough food before you do, or they won't last long!)
Each spring you will have the ability to add more plants and animals to the valley, then sit back and see how it develops over the rest of the year.
At the end of the 3 years, your efforts will be judged based on how much wildlife you've managed to keep alive. Good luck!
| Youtube | https://bitbucket.org/ChloeJKing/keep-it-alive |
| Youtube | https://chloeofarroyo.itch.io/rewilding |
| Original URL | https://ldjam.com/events/ludum-dare/46/rewilding-the-story-of-wolfhead-valley |
Ratings
| Overall | 103th | 3.935⭐ | 33🧑⚖️ |
| Fun | 91th | 3.919⭐ | 33🧑⚖️ |
| Innovation | 30th | 4.194⭐ | 33🧑⚖️ |
| Theme | 70th | 4.177⭐ | 33🧑⚖️ |
| Graphics | 106th | 4.145⭐ | 33🧑⚖️ |
| Humor | 689th | 2.385⭐ | 28🧑⚖️ |
| Mood | 236th | 3.586⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
@Plopmenz what can I say, Rabbits be rabbitin ;)
Didn't expected the rabbit to colonize that quickly^^ (but that's realistic eh)
I'm a big fan of systemic games so I really liked yours. Really good job being able to create a system in only 48h^^ I really see the potential of adding even more tiles and interactions between them to create even more surprising events!
(The art is really cute too :o)
* Each Meadow score 1/2 a point (rounded down)
* Each Forest scores 1 point
* each Rabbit colony scores 1 point
* Each Deer scores 2 points (there can be up to 3 in a herd)
* Each Wolf scores 4 points (and again there can be up to 3 in a pack)
Thanks for the feedback, in future versions I will make this more obvious / intuitive :)
You did a great job with the balance in this game, though I think optimal play takes away from the message of the game (if it were to generate into a year 4, my 2000 score ecology would collapse immediately). Future versions of this game could try to focus on longevity perhaps? Even the game as it is is already pretty fun and could be a good mobile game.

```
totalScore = meadowScore + forestScore + rabbitScore + deerScore + wolfScore + totalScore;
```
Now you can probably see the problem there - every game added the player's score for the previous game, exponentially increasing the score they get no matter what :P! I have removed the errant totalScore and reuploaded to itch / bitbucket, so congratulations @jabdownsmash - you will reign as the highest scoring player for eternity, as aint noone gonna get a score as high as that again! ;)
This however has been a good insight for me, as having a more complex scoring method that reward interactions between species seems like it would be a great way to reward players for experimentation and coming up with sustainable ecosystems - would of course be interested in any thoughts on this idea! :)
Yes graphics were hand drawn, though on a computer not on paper - the original plan was to redraw it all on cartridge paper and scan it in, but alas I ran out of time! Thanks for the feedback :)
I like that there's not just one way to do things, and that those tie together at the top of the food chain. That you can try to do so much with so little elements is the hallmark of a good strategy game, I think.
From the looks of it, some other people got quite far with 'only meadows & rabbits'. Monoculture may not have been your intent when designing this game though.... In that case, I think it would work a bit better if there where penalties, or if score didn't go up linearly.
I didn't even miss sound effects that much, but I'm always surprised when people leave those out, since simple ones are quite easy to make.