Runner 2049 by inact1v1ty
This pseudo-isometric infinite runner, set in the near future in the streets of New York, was created as a LudumDare 46 submission. The game has a striking visual style and gameplay consisting of three main features: jumping, shooting enemy drones and recharging the android-main-character's battery by synchronizing pulses of electric current.
The game includes original soundtrack (some fancy electronic music here C:) and artwork created during the jam.
The project is in the early stage of development and we have much to lookforward to: procedural surroundings generation, improving on visuals and gameplay, adding more gameplay features and expanding the world.
https://bitingcold.itch.io/runner-2049
For those who experiense low FPS in web version you may find better luck in Windows version
Changelog
- 21.04.2020 01:20 UTC (20 min in submission hour) BUGFIX: Stretch menu background to fullscreen
- 21.04.2020 01:30 UTC (30 min in submission hour) BUGFIX: Stretch menu background to fullscreen[2]
- 21.04.2020 02:05 UTC Windows build added



Ratings
| Overall | 1475th | 3.381⭐ | 23🧑⚖️ |
| Fun | 1748th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 1762th | 3⭐ | 23🧑⚖️ |
| Theme | 2153th | 3.068⭐ | 24🧑⚖️ |
| Graphics | 220th | 4.364⭐ | 24🧑⚖️ |
| Audio | 398th | 3.762⭐ | 23🧑⚖️ |
| Mood | 637th | 3.705⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
Thanks for the feedback C:
I just think "Space" and "W" for different actions is very confusing, i could not understand how to relload the batteries.
As with thompson, the framerate wasn't so good, but apparently in the desktop version it's better
We tried to show how to recharge by enlargening UI at the time you should press "W"
Took "Space" and "W" as a hand layout for common games with wasd movement and jump
Framerate is sadly low, a lot of optimizations to be made after the jam ;)
Graphics are cool but the game ran with very low FPS on my computer (even in native version).
It was sad because I couldn't play comfortably.
Yeah, drones need a bit more work as well, as they sometimes go kamikaze mode too early ;)
Yeah, as I explained in a comment above - we really are to do some optimizing for smoother performance, as we didn't have time for it during the jam. As well as sort out that drones bug, going kamikaze too early ;D
As I mentioned in a comment above, we'll make sure that the game is a lot easier to start playing during further development!