Take The Cargo Home by Hello.ST
My finished game called 'Take The Cargo Home':
https://hello-st.itch.io/take-the-cargo-home
A space courier simulator where you pilot a broken spaceship and need to deliver precious cargo (a giant squid). You need to navigate around meteor fields and into wormholes which take you to the next stage.

Please check out my game and let me know if you find any bugs!
This was my first online game jam and first ever Ludum Dare. I thoroughly enjoyed the experience and learned a lot! This is also my first 'finished' game that I've made solo, so I'd be keen to receive feedback, especially since the game experiments with a 'broken' ship for the gameplay. I would have liked to create more levels, but ran out of time. I'm definitely keen to refine the gameplay, UI and design more levels in the very near future.
Good luck to all LD participants!
| Youtube | https://hello-st.itch.io/take-the-cargo-home |
| Youtube | https://hello-st.itch.io/take-the-cargo-home |
| Original URL | https://ldjam.com/events/ludum-dare/46/take-the-cargo-home |
Ratings
| Graphics | 769th | 3.933⭐ | 17🧑⚖️ |
| Given | 11🗳️ | 14🗨️ |
I beat the game, but to be honest, my ship was spinning uncontrollably and I was just lucky to get pushed into a wormhole by random chance. It's really hard to regain control over your ship. But I guess, that's kinda the point :)
I like minimalistic graphics, music, charming live cargo and the idea itself.
I didn't know where to go at the begging of the game. Can you add a pointer to the target?
Also, maybe two-handed control would be better? Use one hand to control the tilt, and the other – turns and movement.
Congratulations on your first jam!