Stuck In A While Loop by Sven Lowry
The game is stuck in a never ending while loop. Read the pseudo code and use the manipulator gun to alter the game objects to break out of the loop.
Controls: Middle click to absorb a shape.
Left click to set the shape to what you've absorbed.
Right click to set the colour.
Click the ? in game to see the controls.
This is the first game I've made, after having just completed the GameDev.TV 2D Unity course, so first experience with 3D!
Didn't get as many levels in as I wanted, but pretty happy with how it turned out for my first ever project.
| Youtube | https://github.com/SiJiL82/Stuck-In-A-Loop |
| Youtube | https://sijil.itch.io/stuck-in-a-while-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/stuck-in-a-while-loop |
Ratings
| Overall | 849th | 3.458⭐ | 26🧑⚖️ |
| Fun | 602th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 198th | 3.917⭐ | 26🧑⚖️ |
| Theme | 344th | 4⭐ | 26🧑⚖️ |
| Graphics | 1045th | 3.292⭐ | 26🧑⚖️ |
| Humor | 580th | 2.979⭐ | 26🧑⚖️ |
| Mood | 1061th | 3.152⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
Any chance of a Mac or Web build?
Also one thing I noticed is that if, for example the loop condition is (numRedObjects < numGreenObjects), then it still doesn't break the loop if numRedObjects == numGreenObjects. Not really major, just something I noticed. Still, full marks from me :)
https://www.dropbox.com/s/sc6yojbqiee0x3l/Stuck%20In%20A%20While%20Loop.dmg?dl=0
Controls aren't very intuitive, using the middle mouse button as a primary function is a little weird. I probably would have incorporated keyboard, maybe space key to absorb. Or both, so players could do whatever is comfortable for them.