Wild Ride by CaptainDreamcast
There is very few things Non-Player-Characters (NPC as us pro gamers call them) have to fear: They don't have to pay taxes, they don't have to hold smalltalk (except when they do) and they don't have to worry about Ludum Dare deadlines. But there is one thing, one singular thing that all NPCs fear more than we possibly can imagine, that makes them say "No, please" instead of "I am error": Being on the wrong end of a malevolent omnipotent being in a simulation game. Dan Stuckmann suffered such a fate: A nice day at the amusement park turned into a life-altering event as he found himself stuck on the "Wild Ride" for over 50 years (in case you can't imagine the horror, that's 50 years of amusement park food). But he has not given up hope yet and has come up with a crazy plan to escape the "Wild Ride" even if he himself won't be around to see it anymore.
So yeah, this game is based on a popular... I'm not sure what you'd call it, a story? It's based on the popular story of Mr. Bones' Wild Ride, in which a Rollercoaster Tycoon player describes in great detail how they tormented their little men inside the game by forcing them into an eternal loop of riding the coaster (here's an imgur link if you've never seen it before, it's pretty funny). Originally I wanted to make it more about survival on top of the coaster, but that was pretty boring, so after the first day, I threw everything out and made it a physics game instead. Hope the physics aren't too wonky, I tried to prefer "feeling good" over realism but it's still a struggle. But that's what the Ludum Dare is for, right? Trying stuff.
Either way, thanks a lot for playing!
Update: Dreamcast port is live now too.

Ratings
| Overall | 257th | 3.5⭐ | 27🧑⚖️ |
| Fun | 189th | 3.563⭐ | 26🧑⚖️ |
| Innovation | 50th | 4.021⭐ | 26🧑⚖️ |
| Theme | 104th | 4.042⭐ | 26🧑⚖️ |
| Graphics | 401th | 3.18⭐ | 27🧑⚖️ |
| Audio | 380th | 2.84⭐ | 27🧑⚖️ |
| Humor | 37th | 3.86⭐ | 27🧑⚖️ |
| Mood | 353th | 3.065⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
Nvm, I got it now. I guess I didn't hit him the right way.
Good stuff.
The only thing I would like to change is the fact that the wagons are always going in the same direction: when you jump vertically and fall back to where you jumped from, the wagons should go in the other direction.
Really interesting concept with the rail breaking.
I especially love speeding up like a madman and then just hitting random spots on the rails, hoping for the best :D
I'm guessing if you play this long enough it could get a little frustrating :P That's part of the game for me here though. The only thing I would complain about if you charged me for playing this would be the music that is getting repetitive with all the restarts I have to make :P
Thanks for investing time into the story aspect too, that made it all the more enjoyable :D
Again: great idea/concept and fun game you put together in such a short amount of time!
The game itself is a bit too far in the "rage game" category for me (the games where you lose progress completely when you make a mistake), so I am yet to get to the fourth loop currently.
But I can say, this was an awesome experience. Especially the setting of the theme. ... and how it fits the theme ;) Very fitting music, (90s) professional dialogue and great jokes. And a port to Dreamcast! (as your name promised :D guess it's about time to buy one ^^)