Keep Franko Alive by Reiqy
My entry to the jam.
Take on the role of Dr. Jonathan and find out for how long can you Keep Franko Alive!
In this fast paced game you have to do your best to provide your monster Franko with necessary resources while being constantly attacked by it in the meantime.
Almost a thrilling story.
Casual day in the lab.
Blood? More blood?!
I'd better dodge!
| Youtube | https://reiqy.itch.io/keep-franko-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-franko-alive |
Ratings
| Overall | 1486th | 3.379⭐ | 35🧑⚖️ |
| Fun | 1510th | 3.182⭐ | 35🧑⚖️ |
| Innovation | 1830th | 2.97⭐ | 35🧑⚖️ |
| Theme | 1188th | 3.682⭐ | 35🧑⚖️ |
| Graphics | 1851th | 3.106⭐ | 35🧑⚖️ |
| Audio | 1251th | 3.017⭐ | 32🧑⚖️ |
| Humor | 808th | 3.203⭐ | 34🧑⚖️ |
| Mood | 1781th | 3.045⭐ | 35🧑⚖️ |
| Given | 31🗳️ | 39🗨️ |
I liked feeling I'm moving machines to keep franko alive!
Only wished that the dangers where something. Keeped me intrigued
Nice work!
Dr. Jonathan could really pump his research up by hiring an assistent.
@mehrdadsh Great, still few minutes more than I would at least hope!
@crescent Thanks, appreciated!
@wans24 Great that you enjoyed it! I will try to work on UI and visuals next jam!
@derek-volker Oh, sorry that you got the impression that the game is somehow winnable. It's actually endless challenge. I understand that the story might give the impression. I will work on that definitely. However thanks for kind words. And I may tell Dr. Jonathan to hire an assistant during the next jam if it will suit the theme!
@bgamedev I believe, this idea struck me so fast.
@jbdev I'm sorry, I can imagine that the tutorial is unsufficient, but the time press was too much for me and I had to focus on other stuff. So basically what you need to do is to stand on the platform of the color that Franko is lacking. If one of the bars goes below zero, you lose. If one of the bars goes above 100, you lose as well. Meanwhile you are being attacked (red exclamation marks) every once in a while. If you don't dodge the attack in time, you lose percentage of each bar. Hope it makes more sense now. Next jam I will try to focus more on understandability.
@azo Thanks, I really appreciate that since I don't consider myself an artist or musician.
And it's made with Godot, yeeeeeeah. Long live Godot !
@hare-software Thanks for so many kind words!
@cvetk0 You are right, there's no end to it. You have to lose one way or another. I might expand this idea one day by adding more monsters and some progress. But right now it's just mini game. Thanks a lot.
@nanolotl Thanks for comment :)
@wans24 Oh! Thanks, really nice list you have there. I discovered some games that I didn't play before. Great that you liked the game :)
@lyrcaxis Thanks for comment. Not sure if you played this correctly when I don't see your gameplay but I think people most often forget that they don't have to stand on any of the buttons and can give Franko a bit of a rest. The goal is not to win. There's no winning condition. It's about not losing for as long as possible. The damage of Franko's attacks increases over time. Glad you played the game!