Keep IT Alive! by flynn
Hurry! Your programmers have been attacked by a storm of bugs. Help your IT person fight off the bugs and keep your game alive!
WASD for movement control and mouse for aiming and shooting. ESC to restart.
--Credits--
Pocarinnu - Artist
Fan Ling - Programmer
Bethany Yao - Programmer
NeetJack - Sound Designer
ZhiXuan Wang - Musician

Ratings
| Overall | 573th | 3.773⭐ | 24🧑⚖️ |
| Fun | 1162th | 3.348⭐ | 25🧑⚖️ |
| Innovation | 752th | 3.522⭐ | 25🧑⚖️ |
| Theme | 378th | 4.065⭐ | 25🧑⚖️ |
| Graphics | 102th | 4.5⭐ | 25🧑⚖️ |
| Audio | 176th | 4⭐ | 25🧑⚖️ |
| Humor | 72th | 4.174⭐ | 25🧑⚖️ |
| Mood | 650th | 3.696⭐ | 25🧑⚖️ |
| Given | 49🗳️ | 21🗨️ |
I had a little trouble getting to grips with what I was doing and a lot of staff died before I knew what was going on (I like the little memorials of them also). I tried to follow the minimap to the ! mark (which is really useful btw!) but I couldn't find anything there for the longest time, so I spent too long shooting the dog being eaten by a strawberry (?) before finding the actual bugs.
I also really like the visual effect when the game starts going haywire.
I think with a little gameplay balance this could be real fun! Keep it up!
Characters died too fast :(
It's a little bit hard for me to spot enemies.
It takes me some time to understand how to play so maybe adding a tutorial in the game is a good idea?
Anyway, the game is great! Nice job!
只是遇到过一次卡进强力的奇怪问题。但总体上依然挺不错的!
Speaking of art, your artist did an absolutely brilliant job! The creatures are so cute, and there's a really smooth animation style going on. The VFX artist also did wonderfully, as I love when the chromatic abrasion effect comes on screen.
The two suggestions I have if you keep working on this game:
1) It would definitely benefit from a tutorial. It took a playthrough to really understand what was going on
2) I found this very challenging even once I figured out the controls. I felt like I was letting my whole team get murdered, lol
I really, really enjoyed this entry, I hope your team is very proud of your submission.
Good idea and nice graphics though!
The way that the game breaks down as the characters die is incredibly clever. I was marveling at each successive failure as they died.
Unfortunately the shooting was hard to control. It felt like sometimes I'd be up against the wall and the bullets would collide with the wall because I was facing the wrong direction. Seems like my character should always be facing in the direction that I’m shooting!