Don't Kill The Messenger by Koolruz

The Courier has an important letter to deliver, but there's a set of treacherous puzzles between them and the recipient! To make things worse, The Courier isn't very bright - You'll have to keep them safe if they're going to make it to their destination!
Don't Kill The Messenger is a tactical puzzle game, where you must escort a courier through hazardous environments so that they can deliver a very important letter!

| Youtube | https://ild-games-llc.itch.io/dont-kill-the-messenger |
| Original URL | https://ldjam.com/events/ludum-dare/46/dont-kill-the-messenger |
Ratings
| Overall | 573th | 3.773⭐ | 35🧑⚖️ |
| Fun | 343th | 3.788⭐ | 35🧑⚖️ |
| Innovation | 364th | 3.758⭐ | 35🧑⚖️ |
| Theme | 201th | 4.182⭐ | 35🧑⚖️ |
| Graphics | 988th | 3.788⭐ | 35🧑⚖️ |
| Humor | 720th | 3.29⭐ | 33🧑⚖️ |
| Mood | 1621th | 3.156⭐ | 34🧑⚖️ |
| Given | 31🗳️ | 43🗨️ |
I like the style, it took a little bit of clicking around so some on-screen prompts might help. Love the character designs.
Some sound might've helped as well, but I also tend to leave it out (this time I barely got two sfx in, rushed at the end).
indications at the start would have helped but i quickly understood the mechanics,
well done !
And fell free to test my game :3
It's a pity it's too slow, I would like to play much faster without waiting for all animations.
(Anad also qpeed up the intro...)
Second remark is that it takes several tries to understnd the rules of the scene. And as it is too slow, it's a bit discouraging :(
Graphics are ok for pixelart, and it's nice to have made some animations.
It's engaging.
Some indicator on starting screen would have been grea!
Otherwise, nice game!
However, it misses the sounds which could have put your game on another level of top quality, but apart from that, nothing more to say, well done for your work !
I ask because (unless I made a huge mistake!), there should only be four possible permutations of moves in the intro puzzle; assuming that a player doesn't try the same path multiple times, it should only take three deaths before they come to the correct solution. When I timed it, it took ~30 seconds to go through all of the incorrect paths, but if you were stuck on this puzzle for much longer than that, I'm assuming that I must have missed something major! :(
I figured it was against the spirit of the jam to make a marked improvement like that immediately after time was up, so I'll be uploading the new version once the rating period is over. :)
Even some simple audio bleeps would do wonders for the atmosphere.