Myrion Station by JamesVaughan
Your hyperdrive broke down en route out of the Rigel star system.
Luckily, you found an abandoned star station nearby to take refuge in. Maybe you can find something in this station which will help you get back home...
Controls: WASD or Arrow Keys for movement, no other controls.
Ratings
| Overall | 894th | 2.975⭐ | 22🧑⚖️ |
| Fun | 918th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 816th | 2.921⭐ | 21🧑⚖️ |
| Theme | 639th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 988th | 2.474⭐ | 21🧑⚖️ |
| Mood | 607th | 3.105⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 15🗨️ |
**The problem is how to balance the oxygen suppliers amount**. Too much -> just a maze game. Too less -> always died.
The solution is **Dijkstra's Algorithm**(Shortest path) and **Director System**(Dynamic Difficulty, I knew it by L4D2). Use Dijkstra to find the proper distance position to put the supplier, and use Director to decide when to put.
Like some people have said the locking during dialogue is jarring and I think this game would benefit greatly from a reduced map size. I see the point of making it larger so you can get lost and lose your meters quicker however with slow grid movement it ends up being abit tedious.
Would love to see this fleshed out more in a post-jam update!