Devil Egg by devilskeyStudio

[raw]
made by devilskeyStudio for Ludum Dare 46 (JAM)

protect an egg for the devil. the angels will throw anything at you to destroy the eggs. you can protect the egg by using your wall placements (right-click ) and to shoot (left-click).

the Ludum dare - kopie .zip file are the assets from the game. the Devil Egg is the game.

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Ratings

Overall 1454th 3.391⭐ 25🧑‍⚖️
Fun 894th 3.478⭐ 25🧑‍⚖️
Innovation 1227th 3.283⭐ 25🧑‍⚖️
Theme 881th 3.804⭐ 25🧑‍⚖️
Graphics 1877th 3.087⭐ 25🧑‍⚖️
Audio 757th 3.455⭐ 24🧑‍⚖️
Humor 1423th 2.658⭐ 21🧑‍⚖️
Mood 1387th 3.304⭐ 25🧑‍⚖️
Given 21🗳️ 20🗨️

Feedback

Sebastian Caron
20. Apr 2020 · 17:29 UTC
Good Graphics, Good audio but too hard for me !
Lamasaurus
20. Apr 2020 · 17:40 UTC
There is something here, but it get way to hard early in the game. I restarted multiple times and every time I died before I was able to even read what upgrades were available. My tactic became to randomly click on as much upgrades as possible and then just wing it. I think it would be better to ease the player into all the mechanics of your game. That being said, there is a lot of content. Multiple upgrades and enemy types. The graphics also look decent. If the game was beter paced I would certainly have enjoyed it more! Keep up the good work!
technosander
20. Apr 2020 · 17:57 UTC
I like it, it's just too hard, especially in the beginning. But it's a very good idea and the graphics and audio are decent. If it wasn't that hard, I would DEFINATELY play it more than 5 minutes. Overall it's very good, but a little bit too hard. Keep it up!
20. Apr 2020 · 17:59 UTC
There are too many enemies. The UI indicates that the difficulty is "Very Easy", but if I use all my starter money on bullet upgrades, I still can't kill them faster than they spawn. If I spend it all on walls and cover the biggest circle I can, it still despawns before the gun can even kill a fraction of the enemies.
🎤 devilskeyStudio
20. Apr 2020 · 18:05 UTC
sorry guys somthing whent wrong with the setting of the game
i have fisched it now. its now now to hard anymore.
sorry again for the problems
its now fixed
curleysam
20. Apr 2020 · 18:53 UTC
I got up to very hard difficulty. The wall mechanic was interesting and lead to me surrounded by heaven tanks drawing circles frantically! 😂 Groovy tunes as well! Was kinda stressfull to have to click down at the bottom to upgrade during gameplay but other than that well done!!
BlobRoss
22. Apr 2020 · 08:34 UTC
Call me a masochist but i do love difficult games like this. good graphics and audio and an all around neat game. Well done!
Physiker2001
22. Apr 2020 · 08:34 UTC
Nice game, really liked the idea of only being able to go forward and backwards, even though it confused the hell out of me at first :D. Liked it, keep it up!
Duskel
22. Apr 2020 · 16:22 UTC
Nice graphics and audio !
HuddyBuddyGreatness
22. Apr 2020 · 16:30 UTC
Like others are saying it starts out too difficult, and I don't really have time to learn everything or think about what I am going to do. Fix that and you would have a solid game.
Kent Reese
23. Apr 2020 · 04:18 UTC
Kind of hard to figure out, but it's a really good game once you do! I'd suggest adding some sort of tutorial or instructions on the itch page. Nice work.
Game_Coder28
23. Apr 2020 · 09:30 UTC
Great game! i really like the concept of this game and you executed it really well! it is a tiny bit too difficult but good work!
n.feofentov
23. Apr 2020 · 11:41 UTC
Nice game)
Johannimations
25. Apr 2020 · 16:01 UTC
Man, this game is the pinnacle of programmer art XD. For next jams I would concentrate on that, especially the UI. Your PlayerController is a bit clumsy. I did the same on my second entry, but changed it eventually, it makes the Tank unnecessarily complicated to control. But other tthan that I like the idea of the giant egg in the middle and the game fits the theme really nicely.
Quacky22200
25. Apr 2020 · 20:24 UTC
Really like the wall defence ability. I think the enemies are too fast and the gun too slow which make it very hard to get past the first level or to upgrade before that time, and whilst I like how the player follows the mouse; only having forward and back feels a bit limiting. Due to the difficulty it means that I relied heavily on the wall defence than trying to destroy (probably aiding to my terrible gameplay). It's a shame the lava isn't actually a hazard as that could have been something to add in the game. Overall though, it's a good tough game to play.
alexbljack
09. May 2020 · 09:59 UTC
The game needs some balansing especially bullets speed, $ amount and enemies power. Also it's would be nice to have healthbar above player and add them for enemies (some of them dies from one bulletm others from two).
Anyway nice game, art and music!