It Hungers by arkinrev

Feed your Harbinger of the Apocalypse
You must deliver genetic sustenance and protect the ancient evil that will bring about death and ruin to the Galaxy. Shoot the enemies before they gun down the larva as it sequences their consumed genes, or deploy your energy shield to block incoming enemies.
Randomly created levels in a top-down arena shooter, three difficulty settings, and a swarm of enemies.
Controls
- Movement: WASD or Arrows
- Aim: Turns to mouse pointer
- Shoot: Left Click
- Shield: Right Click
- Objective: Pick up and deliver purple gene slices back to your larva (purple egg looking thing)
Give it a try and good luck!
My Notes
New for me: Unity asynchronous scene management, events. The implementation of a difficulty slider was also new, and definitely makes a difference in the game.
Regretting no sound, and more visibility on gene helix would have been better.
My scene changing has some small issues, so if you happen to fall out of the world, sorry! And, a refresh should fix. Another minor issue, depending on resolution, if a button goes out of view when playing full screen, resizing will bring it back. (wasn't sure if this was a critical thing to fix post-compo submission)
| Youtube | https://github.com/ArkInRev/LD46 |
| Youtube | https://arkinrev.itch.io/ld46-it-hungers |
| Original URL | https://ldjam.com/events/ludum-dare/46/it-hungers |
Ratings
| Overall | 869th | 3⭐ | 24🧑⚖️ |
| Fun | 896th | 2.75⭐ | 24🧑⚖️ |
| Innovation | 1049th | 2.273⭐ | 24🧑⚖️ |
| Theme | 903th | 3.114⭐ | 24🧑⚖️ |
| Graphics | 623th | 3.273⭐ | 24🧑⚖️ |
| Humor | 751th | 2.238⭐ | 23🧑⚖️ |
| Mood | 877th | 2.682⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
@teamindot yes, very difficult. Easy is fairly straight forward. Normal is a bit difficult, and Hard is frustratingly hard.
Thanks for trying it out!

And yes, game is too hard on normal difficult :) I like camera movements and view of game in common.
@somniac Just needed a little more time to balance!
@barbiche So close to getting sound effects in. I randomized the level instead, and now that I've done it the way that I did, I can probably fit that in any time.
Thanks all for playing!
Ennemies start to fire at you 0.1s after you started the game, from out of screen.
YOu don't have the time to see the projectile comming at you that you are hit everytimes and can't anticipate.
Controles are oks, you can understand easily what to do.
With some good balancing, it can be a lot better !
Just create a 2nd itch.io page or with github.io, and link it here as a post jam version.
With a few tweaks to enemy spawn rates and something to make the shield more tactically useful (possibly making enemy bullets slower and making the shield stop enemies from moving past it), this would be pretty great!
@gameovermexico It's the only way to end the world!
Thanks to both for playing!
@cheesepencil Thanks! They were all a rush with about 2 hours to go.
Thank you both for checking it out!